Debug Win32 Release Win32 Debug x64 Release x64 16.0 Win32Proj {0f40114e-3e0c-4195-b425-91fd5ef586ad} Game 10.0 Application true v143 Unicode Application false v143 true Unicode Application true v143 Unicode Application false v143 true Unicode $(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\include;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\include;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\include;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\include;$(SolutionDir)\Engine;$(IncludePath) $(SolutionDir)\x64\Debug;$(SolutionDir)\Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64;$(SolutionDir)\Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLImage\SDL2_image-2.6.3\lib\x64;$(SolutionDir)\Libraries\SDLMain\SDL2-2.26.3\lib\x64;$(LibraryPath) BuildCompile Level3 true WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true Console true Level3 true true true WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true Console true true true Level3 true _DEBUG;_CONSOLE;%(PreprocessorDefinitions) true Create pch.h Console true Engine.lib;%(AdditionalDependencies) Copying dll files to executable xcopy "$(SolutionDir)Libraries\SDLMain\SDL2-2.26.3\lib\x64\*.dll" "$(TargetDir)" /y /d xcopy "$(SolutionDir)Libraries\SDLImage\SDL2_image-2.6.3\lib\x64\*.dll" "$(TargetDir)" /y /d xcopy "$(SolutionDir)Libraries\SDLMixer\SDL2_mixer-2.6.3\lib\x64\*.dll" "$(TargetDir)" /y /d xcopy "$(SolutionDir)Libraries\SDLTtf\SDL2_ttf-2.20.2\lib\x64\*.dll" "$(TargetDir)" /y /d xcopy "$(SolutionDir)Resources\*.*" "$(TargetDir)" /y /d /s Level3 true true true NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true Console true true true MultiThreadedDebugDll EnableFastChecks Disabled true NoListing x64\Debug\ false false x64\Debug\ Default true Column false Prompt false Sync false false false NotSet Precise true false false false Default false false Default Default false x64\Debug\ x64\Debug\ false Neither false x64\Debug\ Cdecl x64\Debug\vc143.pdb Create pch.h x64\Debug\Game.pch false false false true false false x64\Debug\ true true false false Default x64\Debug\Game.tlog\ false true false true true Level3 x64\Debug\ EditAndContinue false false false InheritWarningLevel true false _DEBUG;_CONSOLE;_UNICODE;UNICODE; true true MultiThreadedDebugDll EnableFastChecks Disabled true NoListing x64\Debug\ false false x64\Debug\ Default true Column false Prompt false Sync false false false NotSet Precise true false false false Default false false Default Default false x64\Debug\ x64\Debug\ false Neither false x64\Debug\ Cdecl x64\Debug\vc143.pdb Create pch.h x64\Debug\Game.pch false false false true false false x64\Debug\ true true false false Default x64\Debug\Game.tlog\ false true false true true Level3 x64\Debug\ EditAndContinue false false false InheritWarningLevel true false _DEBUG;_CONSOLE;_UNICODE;UNICODE; true true $(TargetDir)