#include "pch.h" #include "Level.h" #include Level::Level() : m_pCamera(nullptr) { std::cout << "Cannot make level without a camera" << std::endl; } Level::Level(Camera* camera) { m_pCamera = camera; } Level::~Level() { } void Level::Update(float elapsedSec) { } void Level::Draw() const { } void Level::MouseMove(const Point2f& mousePos) { }