#include "pch.h" #include "WorldTile.h" #include "utils.h" WorldTile::WorldTile() { } WorldTile::WorldTile(const Point2f& position, GroundTileTypes groundTileType) : m_Position { position }, m_GroundTileType { groundTileType } { const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png"; m_pTexture = new Texture(dirtPath); } WorldTile::~WorldTile() { delete m_pTexture; } void WorldTile::Draw() const { if (m_GroundTileType != GroundTileTypes::Air) { m_pTexture->Draw(m_Position); //utils::SetColor(Color4f{ 0.5f, 0.5f, 0.5f, 1.0f}); //utils::FillRect(m_Position.x, m_Position.y, 50, 50); } }