#include "pch.h" #include "MainMenuLevel.h" #include "colors.h" #include "utils.h" MainMenuLevel::MainMenuLevel(Camera* camera): Level(camera) { m_TextMotherload = new Text("Motherload", "fonts/verdana.ttf", 20, Colors::WHITE); m_TextNewGame = new Text("New Game", "fonts/verdana.ttf", 20, Colors::WHITE); m_TextExit = new Text("Exit", "fonts/verdana.ttf", 20, Colors::WHITE); } MainMenuLevel::~MainMenuLevel() { delete m_TextMotherload; delete m_TextNewGame; delete m_TextExit; } void MainMenuLevel::Update(float elapsedSec) { } void MainMenuLevel::Draw() const { m_TextMotherload->Draw(Vector2f(200, 100)); m_TextNewGame->Draw(Vector2f(200, 200)); m_TextExit->Draw(Vector2f(200, 300)); } void MainMenuLevel::MouseMove(const Vector2f& mousePos) { } void MainMenuLevel::ProcessImGui() { }