#pragma once #include "Text.h" #include "Levels/Level.h" class MainMenuLevel : public Level { public: MainMenuLevel(Camera* camera); virtual ~MainMenuLevel(); void Update(float elapsedSec) override; void Draw() const override; void MouseMove(const Vector2f& mousePos) override; void ProcessImGui() override; private: Text* m_TextMotherload; Text* m_TextNewGame; Text* m_TextExit; };