#include "pch.h" #include "Building.h" Building::Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager): m_Position(position) { m_Texture = pTextureManager->GetTexture(filePath); m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight()); } Building::~Building() { } void Building::Draw() const { m_Texture->Draw(m_Position); } void Building::Update(float dt) { }