#include #include "pch.h" #include "WorldLevel.h" #include #include #include #include "Collision.h" #include "colors.h" #include "utils.h" #include "GridSystem/WorldTile.h" #include "Gui/Screens/ScreenManager.h" class GroundTileType; WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera), m_gridManager(WorldGridManager()), m_player(Player { Point2f { 0, 100 }, TextureManager::GetInstance() }), m_mousePos { 0, 0 }, m_viewport(viewport), m_screenManager(ScreenManager::GetInstance()) { // The grid is 34 x 50 big, the top center is 0,0 in world coords for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { int actualX = x - WORLD_WIDTH / 2; auto pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT }; GroundTileType* type = Tiles::AIR; switch (utils::randRange(0, 2)) { case 0: type = Tiles::DIRT; break; case 1: type = Tiles::IRON; break; case 2: //AIR break; default: std::cout << "??" << '\n'; } m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, Tiles::DIRT, TextureManager::GetInstance(), &m_gridManager}); } } for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { m_gridManager.GetTileAtIndex(x, 0)->SetTileType(Tiles::AIR); } } WorldLevel::~WorldLevel() { //delete m_pTextTexture; } void WorldLevel::Update(float elapsedSec) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); m_mousePos = Point2f { float(mouseX), float(mouseY) }; m_mousePos = m_pCamera->TransformMouse(m_mousePos); //m_player.Update(elapsedSec, *this); for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false; } } for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { m_gridManager.GetTileAtIndex(x, y)->Update(m_pCamera); if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) { m_pSelectedTile = m_gridManager.GetTileAtIndex(x, y); //selectedTile->m_Hightlight = true; } } } if (m_pSelectedTile != nullptr) { if (utils::isMouseDown(SDL_BUTTON_LEFT)) { m_pSelectedTile->SetTileType(Tiles::AIR); } } //Get the diogonal tiles of the selected tile if(m_pSelectedTile != nullptr) { surroundingTiles surroundingTiles = m_gridManager.GetSurroundingTiles(m_pSelectedTile); TileDirection direction = TileDirection::TopMiddle; std::array directions = {TileDirection::TopLeft, TileDirection::TopMiddle, TileDirection::TopRight, TileDirection::MiddleLeft, TileDirection::MiddleRight, TileDirection::BottomLeft, TileDirection::BottomMiddle, TileDirection::BottomRight}; for(int i = 0; i < 8; i++) { direction = directions[i]; if(surroundingTiles.GetTile(direction) != nullptr) { if(surroundingTiles.GetTile(direction)->GetTileType() != Tiles::AIR) { //surroundingTiles.GetTile(direction)->m_Hightlight = true; } } } } //m_player.Update(elapsedSec, *this); Screen* screen = m_screenManager->GetCurrentScreen(); if (screen != nullptr) { screen->Update(elapsedSec); } //Point2f playerPos = m_player.GetPosition(); //Point2f newCameraPos = playerPos; //m_pCamera->SetPosition(newCameraPos); //place the player in the center of the camera //m_pCamera->SetPosition(Point2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2}); } void WorldLevel::Draw() const { m_pCamera->BeginRendering(); for (Collision::CollisionRect rect : m_Rects) { utils::DrawRect(rect.pos, rect.size.x, rect.size.y); } utils::SetColor(Colors::WHITE); utils::FillEllipse(m_mousePos, 2, 2); for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { m_gridManager.GetTileAtIndex(x, y)->Draw(); } } //loop over worldtiles for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) { if (*m_gridManager.GetTileAtIndex(x, y)->GetTileType() != Tiles::AIR) { Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect(); utils::SetColor(Colors::GREEN); utils::DrawRect(rect.pos, rect.size.x, rect.size.y); } } } utils::SetColor(Colors::MAGENTA); utils::FillEllipse(0, 0, 5, 5); m_player.Draw(); if(m_pSelectedTile != nullptr) { m_pSelectedTile->Draw(); } m_pCamera->EndRendering(); utils::FillRect(utils::GetMousePos(), 10, 10); const Screen* screen = m_screenManager->GetCurrentScreen(); if (screen != nullptr) { screen->Draw(); } } void WorldLevel::MouseMove(const Point2f& mousePos) { m_mousePos = mousePos; } void WorldLevel::ProcessImGui() { if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("Properties")) { if (ImGui::MenuItem("TextureManager Info")) { m_ShowTextureManagerWindow = !m_ShowTextureManagerWindow; } if (ImGui::MenuItem("Camera Info")) { m_ShowCameraWindow = !m_ShowCameraWindow; } if (ImGui::MenuItem("Player Info")) { m_ShowPlayerInfo = !m_ShowPlayerInfo; } ImGui::EndMenu(); } if(ImGui::BeginMenu("Screens")) { if(ImGui::MenuItem("Open Fuel screen")) { ScreenManager::GetInstance()->OpenScreen(ScreenManager::Fuel); } if(ImGui::MenuItem("Open Sell screen")) { ScreenManager::GetInstance()->OpenScreen(ScreenManager::SellScreen); } if(ImGui::MenuItem("Close Screen")) { ScreenManager::GetInstance()->CloseScreen(); } ImGui::EndMenu(); } Point2f screenPos = utils::GetMousePos(); std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")"; if(ImGui::BeginMenu(mousePos.c_str())) { ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } if (m_ShowTextureManagerWindow) { ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Texture loading Count:"); ImGui::SameLine(); ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), std::to_string(Texture::m_TextureCounter).c_str()); ImGui::End(); } if (m_ShowCameraWindow) { ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y); ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false"); if (ImGui::Button("Reset Camera")) { m_pCamera->SetPosition(Point2f { -m_viewport.width / 2, -m_viewport.height / 2 }); } ImGui::End(); } if (m_ShowPlayerInfo) { ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y); ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y); ImGui::End(); m_player.ProcessImGui(); } }