#pragma once #include #include "Button.h" #include "structs.h" #include "Texture.h" #include "../TextureManager.h" class Screen { public: Screen() = default; Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager); virtual ~Screen(); void AddButton(Button* button) { m_Buttons.push_back(button); } virtual void Update(float elapsedSecs); virtual void Draw() const; private: Vector2f m_Position; Vector2f m_Size; Texture* m_Background{ nullptr }; std::vector m_Buttons; };