Files
godot-apointa/scripts/actions/action_move_camera.gd
2026-05-16 11:51:19 +02:00

11 lines
303 B
GDScript

class_name ActionMoveCamera
extends ClickAction
@export var target_node: NodePath
func execute(clickable: Node, hit_position: Vector3) -> void:
var target_location = clickable.get_node(target_node) as Node3D
if target_location:
ClickManager.request_camera_move(target_location.global_transform)