feat: New Open Tab dialog with search and optional customer email. Drinks are now grouped per order. Payments trigger cha-ching and money rain.

This commit is contained in:
2026-10-28 02:11:32 +01:00
parent 1aee0541c4
commit 29ceb51177
41 changed files with 2771 additions and 812 deletions
+135
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import 'dart:math';
import 'package:flutter/material.dart';
const _emojis = ['💲', '🤑', '💸', '💰', '💵', '💶', '💷'];
const _dropCount = 160;
const _duration = Duration(seconds: 3);
/// Lets money emojis rain down over the whole screen for three seconds, for
/// when a tab gets paid. Taps go straight through to the app underneath.
void showMoneyRain(BuildContext context) {
final overlay = Overlay.of(context, rootOverlay: true);
late final OverlayEntry entry;
entry = OverlayEntry(
builder: (_) => _MoneyRain(onDone: () => entry.remove()),
);
overlay.insert(entry);
}
class _MoneyRain extends StatefulWidget {
final VoidCallback onDone;
const _MoneyRain({required this.onDone});
@override
State<_MoneyRain> createState() => _MoneyRainState();
}
class _MoneyRainState extends State<_MoneyRain>
with SingleTickerProviderStateMixin {
late final AnimationController _controller = AnimationController(
vsync: this,
duration: _duration,
)..forward().whenComplete(widget.onDone);
final _drops = List.generate(_dropCount, (_) => _Drop.random(Random()));
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return IgnorePointer(
child: CustomPaint(
size: Size.infinite,
painter: _MoneyRainPainter(_controller, _drops),
),
);
}
}
/// One falling emoji. Times are fractions of the whole rain, so every drop
/// has left the screen by the time the rain ends.
class _Drop {
final int emoji;
final double x;
final double start;
final double fall;
final double size;
final double spin;
final double wobble;
const _Drop({
required this.emoji,
required this.x,
required this.start,
required this.fall,
required this.size,
required this.spin,
required this.wobble,
});
factory _Drop.random(Random random) {
final fall = 0.3 + random.nextDouble() * 0.17;
return _Drop(
emoji: random.nextInt(_emojis.length),
x: random.nextDouble(),
start: random.nextDouble() * (1 - fall),
fall: fall,
size: 28 + random.nextDouble() * 36,
spin: (random.nextDouble() - 0.5) * 4 * pi,
wobble: random.nextDouble() * 2 * pi,
);
}
}
class _MoneyRainPainter extends CustomPainter {
static const _baseSize = 64.0;
final Animation<double> animation;
final List<_Drop> drops;
final List<TextPainter> _glyphs = [
for (final emoji in _emojis)
TextPainter(
text: TextSpan(
text: emoji,
style: const TextStyle(fontSize: _baseSize),
),
textDirection: TextDirection.ltr,
)..layout(),
];
_MoneyRainPainter(this.animation, this.drops) : super(repaint: animation);
@override
void paint(Canvas canvas, Size size) {
final t = animation.value;
for (final drop in drops) {
final progress = (t - drop.start) / drop.fall;
if (progress < 0 || progress > 1) continue;
final glyph = _glyphs[drop.emoji];
final scale = drop.size / _baseSize;
final dx =
drop.x * size.width + sin(progress * 3 * pi + drop.wobble) * 24;
final dy = -drop.size + progress * (size.height + drop.size * 2);
canvas
..save()
..translate(dx, dy)
..rotate(drop.spin * progress)
..scale(scale);
glyph.paint(canvas, Offset(-glyph.width / 2, -glyph.height / 2));
canvas.restore();
}
}
@override
bool shouldRepaint(_MoneyRainPainter oldDelegate) =>
oldDelegate.drops != drops;
}