#include "base.h"
#include "structs.h"

#include <ostream>

//-----------------------------------------------------------------
// Window Constructors
//-----------------------------------------------------------------
Window::Window(const std::string& title, float width, float height, bool isVSyncOn)
	: title { title }
	  , width { width }
	  , height { height }
	  , isVSyncOn { isVSyncOn } {
}

//-----------------------------------------------------------------
// Vector2f Constructors
//-----------------------------------------------------------------
// Vector2f::Vector2f()
// 	: Vector2f { 0.0f, 0.0f } {
// }
// Vector2f::Vector2f(float x, float y)
// 	: x { x }, y { y } {
// }
// Vector2f Vector2f::operator+(const Vector2f& other) const {
// 	return Vector2f { x + other.x, y + other.y };
// }
// Vector2f Vector2f::operator+=(const Vector2f& other) const {
// 	return Vector2f { x + other.x, y + other.y };
// }
// Vector2f Vector2f::operator*(float other) const {
// 	return Vector2f { x * other, y * other };
// }
// Vector2f Vector2f::operator*(const Vector2f& other) const {
// 	return Vector2f { x * other.x, y * other.y };
// }
// Vector2f Vector2f::operator*(int other) const {
// 	return Vector2f { x * float(other), y * float(other) };
// }
// Vector2f Vector2f::operator/(float other) const {
// 	return Vector2f { x / other, y / other };
// }
// Vector2f Vector2f::operator-(const Vector2f& other) const {
// 	return Vector2f { x - other.x, y - other.y };
// }

// Vector2f::Vector2f(int x, int y)
// 	: x { (float)x }, y { (float)y } {
// }

// Vector2f operator/(float right, const Vector2f& left) {
// 	return Vector2f { right / left.x, right / left.y };
// }
// Vector2f operator*(float right, const Vector2f& left) {
// 	return Vector2f{ right * left.x, right * left.y };
// }
// std::ostream& operator<<(std::ostream& os, const Vector2f& p) {
// 	os << "Vector2f( " << p.x << ", " << p.y << " )" << std::endl;
// 	return os;
// }
//-----------------------------------------------------------------
// Rectf Constructors
//-----------------------------------------------------------------
Rectf::Rectf()
	: Rectf { 0.0f, 0.0f, 0.0f, 0.0f } {
}

Rectf::Rectf(float left, float bottom, float width, float height)
	: left { left }
	  , bottom { bottom }
	  , width { width }
	  , height { height } {
}
Rectf::Rectf(Vector2f pos, Vector2f size): left(pos.x), bottom(pos.y), width(size.x), height(size.y) {}
// Rectf::Rectf(int left, int bottom, int width, int height) : left { (float)left }, bottom { (float)bottom }, width { (float)width }, height { (float)height } {
// }

//-----------------------------------------------------------------
// Color4f Constructors
//-----------------------------------------------------------------
Color4f::Color4f()
	: Color4f { 0.0f, 0.0f, 0.0f, 1.0f } {
}

Color4f::Color4f(float r, float g, float b, float a)
	: r { r }
	  , g { g }
	  , b { b }
	  , a { a } {
}

//-----------------------------------------------------------------
// Circlef Constructors
//-----------------------------------------------------------------
Circlef::Circlef()
	: Circlef { 0.0f, 0.0f, 0.0f } {
}

Circlef::Circlef(float centerX, float centerY, float radius)
	: Circlef { Vector2f { centerX, centerY }, radius } {
}

Circlef::Circlef(const Vector2f& center, float radius)
	: center { center }
	  , radius { radius } {
}

//-----------------------------------------------------------------
// Ellipsef Constructors
//-----------------------------------------------------------------
Ellipsef::Ellipsef()
	: Ellipsef { 0.0f, 0.0f, 0.0f, 0.0f } {
}


Ellipsef::Ellipsef(const Vector2f& center, float radiusX, float radiusY)
	: center { center }
	  , radiusX { radiusX }
	  , radiusY { radiusY } {
}

Ellipsef::Ellipsef(float centerX, float centerY, float radiusX, float radiusY)
	: Ellipsef { Vector2f { centerX, centerY }, radiusX, radiusY } {
}
