Reformat + Basic animation system

General fixes
This commit is contained in:
Bram Verhulst
2024-04-01 10:27:37 +02:00
parent 3b9c96ea8d
commit 0f9bb76973
28 changed files with 918 additions and 546 deletions

View File

@@ -11,20 +11,18 @@
#include "utils.h"
WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
Level(camera),
m_gridManager(WorldGridManager()),
m_player(Player { Point2f { 0, 100 } }),
m_mousePos { 0, 0 },
m_viewport(viewport)
{
WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_gridManager(WorldGridManager()),
m_player(Player { Point2f { 0, 100 }, TextureManager::GetInstance() }),
m_mousePos { 0, 0 },
m_viewport(viewport) {
// The grid is 34 x 50 big, the top center is 0,0 in world coords
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
int actualX = x - WORLD_WIDTH / 2;
Point2f pos = Point2f{ float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT};
auto pos = Point2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT };
GroundTileType* type = Tiles::AIR;
switch(utils::randRange(0,2)) {
switch (utils::randRange(0, 2)) {
case 0:
type = Tiles::DIRT;
break;
@@ -38,8 +36,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
std::cout << "??" << std::endl;
}
m_gridManager.SetTileAtIndex(x,y, new WorldTile{ pos, type, TextureManager::GetInstance() });
m_gridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance() });
}
}
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
@@ -48,27 +45,27 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport):
}
WorldLevel::~WorldLevel() {
//delete m_pTextTexture;
}
void WorldLevel::Update(float elapsedSec) {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
m_mousePos = Point2f{ float(mouseX), float(mouseY) };
m_mousePos = Point2f { float(mouseX), float(mouseY) };
m_mousePos = m_pCamera->TransformMouse(m_mousePos);
//m_player.Update(elapsedSec, *this);
WorldTile* selectedTile{ nullptr };
WorldTile* selectedTile { nullptr };
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
if(m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().Contains(m_mousePos)) {
selectedTile = m_gridManager.GetTileAtIndex(x,y);
if (m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_mousePos)) {
selectedTile = m_gridManager.GetTileAtIndex(x, y);
}
}
}
if(selectedTile != nullptr) {
if(utils::isMouseDown(SDL_BUTTON_LEFT)) {
if (selectedTile != nullptr) {
if (utils::isMouseDown(SDL_BUTTON_LEFT)) {
selectedTile->SetTileType(Tiles::AIR);
}
}
@@ -76,7 +73,7 @@ void WorldLevel::Update(float elapsedSec) {
m_player.Update(elapsedSec, *this);
WorldTile* t = m_gridManager.GetTileAtWorldPos(m_mousePos);
if(t != nullptr) {
if (t != nullptr) {
t->SetTileType(Tiles::AIR);
}
@@ -100,15 +97,15 @@ void WorldLevel::Draw() const {
for (size_t x { 0 }; x < WORLD_WIDTH; ++x) {
for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) {
m_gridManager.GetTileAtIndex(x,y)->Draw();
m_gridManager.GetTileAtIndex(x, y)->Draw();
}
}
//loop over worldtiles
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
if(*m_gridManager.GetTileAtIndex(x,y)->GetTileType() != Tiles::AIR) {
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x,y)->GetCollisionRect().getCollisionRect();
if (*m_gridManager.GetTileAtIndex(x, y)->GetTileType() != Tiles::AIR) {
Collision::CollisionRect rect = m_gridManager.GetTileAtIndex(x, y)->GetCollisionRect().getCollisionRect();
utils::SetColor(Colors::GREEN);
utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
}
@@ -134,16 +131,17 @@ void WorldLevel::ProcessImGui() {
if (ImGui::MenuItem("Camera Info")) {
m_ShowCameraWindow = !m_ShowCameraWindow;
}
if(ImGui::MenuItem("Player Info")) {
if (ImGui::MenuItem("Player Info")) {
m_ShowPlayerInfo = !m_ShowPlayerInfo;
}
ImGui::EndMenu();
}
if(ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())){}
if (ImGui::BeginMenu(std::to_string(utils::isKeyPressed(SDL_SCANCODE_S)).c_str())) {
}
ImGui::EndMainMenuBar();
}
if(m_ShowTextureManagerWindow) {
if (m_ShowTextureManagerWindow) {
ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Texture loading Count:");
ImGui::SameLine();
@@ -151,17 +149,17 @@ void WorldLevel::ProcessImGui() {
ImGui::End();
}
if(m_ShowCameraWindow) {
if (m_ShowCameraWindow) {
ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if(ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Point2f{-m_viewport.width / 2, -m_viewport.height / 2});
if (ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Point2f { -m_viewport.width / 2, -m_viewport.height / 2 });
}
ImGui::End();
}
if(m_ShowPlayerInfo) {
if (m_ShowPlayerInfo) {
ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Player Position: (%f, %f)", m_player.GetPosition().x, m_player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_player.GetVelocity().x, m_player.GetVelocity().y);