Add CMake build and cross-platform cleanup
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@@ -20,7 +20,7 @@ bool SoundEffect::IsLoaded() const {
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void SoundEffect::Play(const int loops) const {
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if (m_pMixChunk != nullptr) {
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const int channel { Mix_PlayChannel(m_Channel, m_pMixChunk, loops) };
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Mix_PlayChannel(m_Channel, m_pMixChunk, loops);
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}
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else {
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std::cout << "SoundEffect::Play() failed, sound effect not loaded\n";
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