Add CMake build and cross-platform cleanup
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@@ -69,7 +69,7 @@ int GameManager::GetMoney() const {
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void GameManager::IncreaseMoney(int money) {
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m_Money += money;
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}
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void GameManager::Update(float elapsedSecs) {
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void GameManager::Update(float) {
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m_pMainScreen->SetFuelMeterValue(this->GetMaxFuel() - m_Fuel);
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m_pMainScreen->SetHullMeterValue((float)m_HullIntegrity);
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m_pMainScreen->SetScore(std::to_string(m_Score));
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@@ -104,4 +104,3 @@ GameManager::GameManager() {
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