Add CMake build and cross-platform cleanup
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@@ -1,8 +1,9 @@
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#include "pch.h"
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#include "OrbitingObject.h"
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#include <cmath>
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#include <iostream>
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OrbitingObject::OrbitingObject(const Vector2f& orbit, float distance, float speed, Texture* texture, float offset): m_Texture(texture), m_Orbit(orbit), m_Speed(speed), m_Distance(distance), m_currentCycle(offset) {
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OrbitingObject::OrbitingObject(const Vector2f& orbit, float distance, float speed, Texture* texture, float offset): m_Texture(texture), m_Orbit(orbit), m_Distance(distance), m_Speed(speed), m_currentCycle(offset) {
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}
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void OrbitingObject::Update(float elapsedSecs) {
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m_Position = Vector2f(m_Orbit.x + cosf(m_currentCycle) * m_Distance, m_Orbit.y + sinf(m_currentCycle) * m_Distance);
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