Add CMake build and cross-platform cleanup
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@@ -1,6 +1,6 @@
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#include "pch.h"
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#include "Particle.h"
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Particle::Particle(const Vector2f& pos, const Vector2f& velocity,const Vector2f& gravity, float lifetime, Texture* pTexture): m_Position { pos }, m_Velocity { velocity }, m_LifeTime { lifetime }, m_Gravity(gravity),
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Particle::Particle(const Vector2f& pos, const Vector2f& velocity,const Vector2f& gravity, float lifetime, Texture* pTexture): m_Position { pos }, m_Velocity { velocity }, m_Gravity(gravity), m_LifeTime { lifetime },
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m_pTexture { pTexture } {
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}
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void Particle::Update(float elapsedSec) {
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