Add CMake build and cross-platform cleanup
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README.md
48
README.md
@@ -79,18 +79,52 @@ This section gives a clear and detailed overview of which parts of the original
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<!-- GETTING STARTED -->
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## Getting Started
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Detailed instructions on how to run your game project are in this section.
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This project now includes a CMake build in addition to the original Visual Studio solution files.
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For the longer version, troubleshooting, and platform notes, see [`BUILDING.md`](BUILDING.md).
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### Prerequisites
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This is an example of how to list things you need to use the software and how to install them.
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* Visual Studio 2022 Or Jetbrains Rider
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#### Windows
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* Visual Studio 2022 with the Desktop development with C++ workload
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* CMake 3.21 or newer
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### How to run the project
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The repository already contains prebuilt SDL2 / SDL2_image / SDL2_mixer / SDL2_ttf Windows packages in `Libraries/`, and the CMake build will use those by default.
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1. Download the Repo.
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2. Open the project in Visual Studio 2022 or Jetbrains Rider.
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3. Run the project.
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#### Linux
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Install the development packages first.
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Ubuntu / Debian example:
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```bash
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sudo apt install build-essential cmake libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libsdl2-ttf-dev libgl1-mesa-dev
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```
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### Build with CMake
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#### Windows, Visual Studio 2022
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```bash
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cmake -S . -B build -G "Visual Studio 17 2022" -A x64
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cmake --build build --config Debug
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```
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The executable will be generated in `build/bin/` or the selected Visual Studio configuration output folder. Resource files are copied automatically after the build.
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#### Linux
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```bash
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cmake -S . -B build
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cmake --build build
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```
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The executable will be generated in `build/bin/`. Resource files are copied automatically after the build.
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### Run the game
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After building, run the generated executable from the build output directory so that the copied resource files are next to it.
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### Notes
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* The original `.sln` and `.vcxproj` files are still present and can still be used in Visual Studio.
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* The CMake build creates the same two logical targets as the solution: `Engine` and `Motherload`.
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* On non-Windows platforms, SDL dependencies are expected to come from the system package manager.
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<p align="right">(<a href="#readme-top">back to top</a>)</p>
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