Add sun / moon, started on score / GameManager
This commit is contained in:
71
.idea/.idea.Motherload/.idea/workspace.xml
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71
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -11,21 +11,16 @@
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</component>
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<component name="ChangeListManager">
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<change afterPath="$PROJECT_DIR$/Game/Gui/GuiText.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Game/Gui/GuiText.h" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Game/Levels/World/OrbitingObject.cpp" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/Game/Levels/World/OrbitingObject.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/Text.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/Text.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/Text.h" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/Text.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/GroundTileTypeManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/GroundTileTypeManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GameManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GameManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GameManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GameManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/Building.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/Building.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/gui/main/fuel/fuel.png" beforeDir="false" afterPath="$PROJECT_DIR$/Resources/gui/main/fuel/fuel.png" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -40,6 +35,10 @@
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</option>
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/../../../../../../Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Tools/MSVC/14.37.32822/include/algorithm" root0="SKIP_HIGHLIGHTING" />
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@@ -52,6 +51,7 @@
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<setting file="file://$PROJECT_DIR$/Engine/utils.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Engine/utils.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Levels/World/Building.cpp" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Player.cpp" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/Player.h" root0="FORCE_HIGHLIGHTING" />
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<setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" />
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@@ -78,28 +78,28 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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</component>
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"C++ Project.Game.executor": "Debug",
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<component name="PropertiesComponent">{
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"keyToString": {
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"C++ Project.Game.executor": "Debug",
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"keyToStringList": {
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
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"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
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"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
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"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
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]
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}
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}]]></component>
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}</component>
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<component name="RunManager">
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<configuration name="Game" type="CppProject" factoryName="C++ Project">
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<configuration_1>
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@@ -250,7 +250,7 @@
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<workItem from="1715669033601" duration="11720000" />
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<workItem from="1715762731245" duration="3986000" />
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<workItem from="1715814533138" duration="3223000" />
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<workItem from="1715814533138" duration="12142000" />
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</task>
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<task id="LOCAL-00001" summary="Rework Tile detection system">
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<option name="closed" value="true" />
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@@ -396,7 +396,15 @@
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<option name="project" value="LOCAL" />
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<updated>1715255455692</updated>
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</task>
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<option name="localTasksCounter" value="19" />
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<task id="LOCAL-00019" summary="Add Text rendering and Hull / Fuel Meters">
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<option name="closed" value="true" />
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<created>1715817878533</created>
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<option name="number" value="00019" />
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<option name="presentableId" value="LOCAL-00019" />
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<option name="project" value="LOCAL" />
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<updated>1715817878533</updated>
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</task>
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<servers />
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<component name="TypeScriptGeneratedFilesManager">
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@@ -423,7 +431,8 @@
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<MESSAGE value="Fix digging" />
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<MESSAGE value="Started on GuiIcon, General fixes" />
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<MESSAGE value="Add Particles (basic)" />
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<option name="LAST_COMMIT_MESSAGE" value="Add Particles (basic)" />
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<MESSAGE value="Add Text rendering and Hull / Fuel Meters" />
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<option name="LAST_COMMIT_MESSAGE" value="Add Text rendering and Hull / Fuel Meters" />
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</component>
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<component name="XSLT-Support.FileAssociations.UIState">
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<expand />
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