Add sun / moon, started on score / GameManager

This commit is contained in:
Bram Verhulst
2024-05-16 12:44:53 +02:00
parent 8866f33c09
commit 3c83e566dd
12 changed files with 176 additions and 35 deletions

View File

@@ -11,21 +11,16 @@
</component>
<component name="ChangeListManager">
<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
<change afterPath="$PROJECT_DIR$/Game/Gui/GuiText.cpp" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Game/Gui/GuiText.h" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Game/Levels/World/OrbitingObject.cpp" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Game/Levels/World/OrbitingObject.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Engine/Text.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/Text.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Engine/Text.h" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/Text.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Game.vcxproj" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.vcxproj" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/GroundTileTypeManager.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/GroundTileTypeManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/GroundTileTypeManager.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/GameManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GameManager.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/GameManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GameManager.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Levels/World/Building.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/Building.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Resources/gui/main/fuel/fuel.png" beforeDir="false" afterPath="$PROJECT_DIR$/Resources/gui/main/fuel/fuel.png" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@@ -40,6 +35,10 @@
</option>
</component>
<component name="HighlightingSettingsPerFile">
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
<setting file="mock:///dummy.cpp" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/../../../../../../Program Files/Microsoft Visual Studio/2022/Enterprise/VC/Tools/MSVC/14.37.32822/include/algorithm" root0="SKIP_HIGHLIGHTING" />
@@ -52,6 +51,7 @@
<setting file="file://$PROJECT_DIR$/Engine/utils.cpp" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Engine/utils.h" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Game/Camera.cpp" root0="FORCE_HIGHLIGHTING" />
<setting file="mock://C:/Users/Bram/Desktop/Programming 2/Exam/dae16-VerhulstBram/Game/Levels/World/Building.cpp" root0="SKIP_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Game/Player.cpp" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Game/Player.h" root0="FORCE_HIGHLIGHTING" />
<setting file="file://$PROJECT_DIR$/Game/pch.cpp" root0="FORCE_HIGHLIGHTING" />
@@ -78,28 +78,28 @@
<option name="hideEmptyMiddlePackages" value="true" />
<option name="showLibraryContents" value="true" />
</component>
<component name="PropertiesComponent"><![CDATA[{
"keyToString": {
"C++ Project.Game.executor": "Debug",
"RunOnceActivity.OpenProjectViewOnStart": "true",
"RunOnceActivity.ShowReadmeOnStart": "true",
"ignore.virus.scanning.warn.message": "true",
"node.js.detected.package.eslint": "true",
"node.js.detected.package.tslint": "true",
"node.js.selected.package.eslint": "(autodetect)",
"node.js.selected.package.tslint": "(autodetect)",
"nodejs_package_manager_path": "npm",
"settings.editor.selected.configurable": "preferences.pluginManager",
"vue.rearranger.settings.migration": "true"
<component name="PropertiesComponent">{
&quot;keyToString&quot;: {
&quot;C++ Project.Game.executor&quot;: &quot;Debug&quot;,
&quot;RunOnceActivity.OpenProjectViewOnStart&quot;: &quot;true&quot;,
&quot;RunOnceActivity.ShowReadmeOnStart&quot;: &quot;true&quot;,
&quot;ignore.virus.scanning.warn.message&quot;: &quot;true&quot;,
&quot;node.js.detected.package.eslint&quot;: &quot;true&quot;,
&quot;node.js.detected.package.tslint&quot;: &quot;true&quot;,
&quot;node.js.selected.package.eslint&quot;: &quot;(autodetect)&quot;,
&quot;node.js.selected.package.tslint&quot;: &quot;(autodetect)&quot;,
&quot;nodejs_package_manager_path&quot;: &quot;npm&quot;,
&quot;settings.editor.selected.configurable&quot;: &quot;preferences.pluginManager&quot;,
&quot;vue.rearranger.settings.migration&quot;: &quot;true&quot;
},
"keyToStringList": {
"rider.external.source.directories": [
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache",
"C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache",
"C:\\Users\\Bram\\AppData\\Local\\Symbols\\src"
&quot;keyToStringList&quot;: {
&quot;rider.external.source.directories&quot;: [
&quot;C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\DecompilerCache&quot;,
&quot;C:\\Users\\Bram\\AppData\\Roaming\\JetBrains\\Rider2024.1\\resharper-host\\SourcesCache&quot;,
&quot;C:\\Users\\Bram\\AppData\\Local\\Symbols\\src&quot;
]
}
}]]></component>
}</component>
<component name="RunManager">
<configuration name="Game" type="CppProject" factoryName="C++ Project">
<configuration_1>
@@ -250,7 +250,7 @@
<workItem from="1715669033601" duration="11720000" />
<workItem from="1715762731245" duration="3986000" />
<workItem from="1715773968873" duration="3580000" />
<workItem from="1715814533138" duration="3223000" />
<workItem from="1715814533138" duration="12142000" />
</task>
<task id="LOCAL-00001" summary="Rework Tile detection system">
<option name="closed" value="true" />
@@ -396,7 +396,15 @@
<option name="project" value="LOCAL" />
<updated>1715255455692</updated>
</task>
<option name="localTasksCounter" value="19" />
<task id="LOCAL-00019" summary="Add Text rendering and Hull / Fuel Meters">
<option name="closed" value="true" />
<created>1715817878533</created>
<option name="number" value="00019" />
<option name="presentableId" value="LOCAL-00019" />
<option name="project" value="LOCAL" />
<updated>1715817878533</updated>
</task>
<option name="localTasksCounter" value="20" />
<servers />
</component>
<component name="TypeScriptGeneratedFilesManager">
@@ -423,7 +431,8 @@
<MESSAGE value="Fix digging" />
<MESSAGE value="Started on GuiIcon, General fixes" />
<MESSAGE value="Add Particles (basic)" />
<option name="LAST_COMMIT_MESSAGE" value="Add Particles (basic)" />
<MESSAGE value="Add Text rendering and Hull / Fuel Meters" />
<option name="LAST_COMMIT_MESSAGE" value="Add Text rendering and Hull / Fuel Meters" />
</component>
<component name="XSLT-Support.FileAssociations.UIState">
<expand />