Add sun / moon, started on score / GameManager
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@@ -1,12 +1,38 @@
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#pragma once
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#include "Player.h"
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#include "Gui/Screens/MainScreen.h"
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class GameManager
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{
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class GameManager {
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public:
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float balance{ 0.0f };
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float fuel{ 0.0f };
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static GameManager& GetInstance();
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static GameManager* m_pInstance;
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void SetMainScreen(MainScreen* pMainScreen);
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void SetFuel(int fuel);
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int GetFuel() const;
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void DecreaseFuel(int fuel);
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void AddFuel(int fuel);
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void SetHullIntegrity(int hullIntegrity);
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int GetHullIntegrity() const;
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void DamageHull(int damage);
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void SetScore(int score);
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int GetScore() const;
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void IncreaseScore(int score);
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void Update(float elapsedSecs);
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private:
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GameManager() = default;
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float m_Balance{ 0.0f };
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int m_HullIntegrity{ 100 };
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int m_Fuel{ 100 };
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int m_Score{ 0 };
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MainScreen* m_pMainScreen{ nullptr };
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};
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