This commit is contained in:
Bram Verhulst
2024-06-09 22:03:29 +02:00
parent d7389411f5
commit 5f1dcd5788
76 changed files with 1532 additions and 385 deletions

View File

@@ -0,0 +1,137 @@
#include "pch.h"
#include "FuelScreen.h"
#include "colors.h"
#include "GameManager.h"
#include "../ScreenManager.h"
#include "utils.h"
FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): Screen(filePath, pos, size, manager) {
const Vector2f fuelScreenSize { 492, 396 };
const Vector2f ScreenCenter { utils::GetViewport().x / 2, utils::GetViewport().y / 2 };
const Vector2f fuelScreenCenter { ScreenCenter - fuelScreenSize / 2 };
m_BuySound = new SoundEffect { "sound/buy.wav" };
const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 };
Vector2f closeButtonPos = fuelScreenCenter + closeButtonOffset;
closeButtonPos.y -= 18;
GuiButton* closeFuelButton = new GuiButton { "gui/close.png", closeButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
closeFuelButton->SetOnClick([this]()
{
ScreenManager::GetInstance()->CloseScreen();
});
this->AddElement(closeFuelButton);
const Vector2f oneDollarButtonPos = Vector2f { 451, 287 };
GuiButton* fiveDollarButton = new GuiButton { "gui/fuel/5dollars.png", oneDollarButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
fiveDollarButton->SetOnClick([this]()
{
if (GameManager::GetInstance().GetMoney() > 5) {
GameManager::GetInstance().AddFuel(5);
GameManager::GetInstance().IncreaseMoney(-5);
m_BuySound->Play(0);
}
else {
std::cout << "Not enough money" << std::endl;
}
});
this->AddElement(fiveDollarButton);
const Vector2f tenDollarButtonPos = oneDollarButtonPos + Vector2f { 113, -1 };
GuiButton* tenDollarButton = new GuiButton { "gui/fuel/10dollars.png", tenDollarButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
tenDollarButton->SetOnClick([this]()
{
if (GameManager::GetInstance().GetMoney() > 10) {
GameManager::GetInstance().AddFuel(10);
GameManager::GetInstance().IncreaseMoney(-10);
m_BuySound->Play(0);
}
else {
std::cout << "Not enough money" << std::endl;
}
});
this->AddElement(tenDollarButton);
const Vector2f twentyFiveDollarButtonPos = oneDollarButtonPos + Vector2f { 0, -89 };
GuiButton* twentyFiveDollarButton = new GuiButton { "gui/fuel/25dollars.png", twentyFiveDollarButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
twentyFiveDollarButton->SetOnClick([this]()
{
if (GameManager::GetInstance().GetMoney() > 25) {
GameManager::GetInstance().AddFuel(25);
GameManager::GetInstance().IncreaseMoney(-25);
m_BuySound->Play(0);
}
else {
std::cout << "Not enough money" << std::endl;
}
});
this->AddElement(twentyFiveDollarButton);
const Vector2f fiftyDollarButtonPos = twentyFiveDollarButtonPos + Vector2f { 114, 0 };
GuiButton* fiftyDollarButton = new GuiButton { "gui/fuel/50dollars.png", fiftyDollarButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
fiftyDollarButton->SetOnClick([this]()
{
if (GameManager::GetInstance().GetMoney() > 50) {
GameManager::GetInstance().AddFuel(50);
GameManager::GetInstance().IncreaseMoney(-50);
m_BuySound->Play(0);
}
else {
std::cout << "Not enough money" << std::endl;
}
});
this->AddElement(fiftyDollarButton);
const Vector2f fillTankButtonPos = Vector2f { 450, 108 };
GuiButton* fillTankButton = new GuiButton { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
fillTankButton->SetOnClick([this]()
{
if (GameManager::GetInstance().GetFuel() < GameManager::GetInstance().GetMaxFuel() - 2) {
int fuelNeeded = static_cast<int>(GameManager::GetInstance().GetMaxFuel() - GameManager::GetInstance().GetFuel());
if (fuelNeeded <= GameManager::GetInstance().GetMoney()) {
GameManager::GetInstance().AddFuel(fuelNeeded);
GameManager::GetInstance().IncreaseMoney(-fuelNeeded);
m_BuySound->Play(0);
}
else {
std::cout << "Not enough money" << std::endl;
}
}
else {
std::cout << "Don't need fuel" << std::endl;
}
});
this->AddElement(fillTankButton);
Vector2f offset { 50, 320 };
m_MoneyText = new GuiText { fuelScreenCenter + offset, "$ 20", "fonts/Arial.ttf", 20, Colors::YELLOW };
}
FuelScreen::~FuelScreen() {
delete m_MoneyText;
delete m_BuySound;
};
void FuelScreen::Draw() const {
int currentFuel = GameManager::GetInstance().GetFuel();
int maxFuel = GameManager::GetInstance().GetMaxFuel();
utils::SetColor(Color4f { 99.f / 255.f, 82.f / 255.f, 36.f / 255.f, 1.f });
Vector2f fuelBarPos = Vector2f { 275, 135 };
const int MAX_HEIGHT = 210;
Vector2f fuelBarSize = Vector2f { 40, utils::map(currentFuel, 0, maxFuel, 0, MAX_HEIGHT) };
utils::FillRect(Rectf { fuelBarPos, fuelBarSize });
Screen::Draw();
m_MoneyText->Draw();
}
void FuelScreen::Update(float elapsedSecs) {
Screen::Update(elapsedSecs);
m_MoneyText->ChangeText("$ " + std::to_string(GameManager::GetInstance().GetMoney())); //Not the best but will work
}