Add Alot
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@@ -11,6 +11,8 @@ public:
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Level(const Level& other) = default;
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Level(Level&& other) = default;
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Level& operator=(const Level& other) = default;
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Level& operator=(Level&& other) = default;
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virtual void Update(float elapsedSec) = 0;
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virtual void Draw() const = 0;
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@@ -5,16 +5,16 @@
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#include <utility>
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#include "colors.h"
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#include "GameManager.h"
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#include "Player.h"
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#include "utils.h"
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Building::Building(const std::string& filePath, const Vector2f& position, const Rectf& boundingBox, TextureManager* pTextureManager): m_Position(position),
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m_BoundingBox(boundingBox) {
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m_Texture = pTextureManager->GetTexture(filePath);
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m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight());
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std::cout << "i like kids" << std::endl;
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}
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Building::~Building() = default;
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void Building::Draw() const {
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utils::SetColor(Colors::WHITE);
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m_Texture->Draw(m_Position);
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utils::SetColor(Colors::GREEN);
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Rectf temp = m_BoundingBox;
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@@ -24,15 +24,20 @@ void Building::Draw() const {
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}
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void Building::Update(float dt, const Rectf& objectBoundingBox) {
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if (IsObjectInHitbox(objectBoundingBox)) {
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if (!m_IsPlayerInHitbox) { //TODO: what
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m_IsPlayerInHitbox = true;
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if (m_OnEnterHitbox != nullptr) {
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m_OnEnterHitbox();
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}
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else {
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std::cout << "No function set for onEnterHitbox" << std::endl;
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Player* player = GameManager::GetInstance().GetPlayer();
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float speed = player->GetVelocity().Length();
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if (speed < 100.0f) {
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if (!m_IsPlayerInHitbox) {
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m_IsPlayerInHitbox = true;
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if (m_OnEnterHitbox != nullptr) {
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m_OnEnterHitbox();
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}
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else {
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std::cout << "No function set for onEnterHitbox" << std::endl;
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}
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}
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}
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}
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else {
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m_IsPlayerInHitbox = false;
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@@ -8,12 +8,8 @@ class Building
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{
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public:
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Building(const std::string& filePath, const Vector2f& position, const Rectf& boundingBox, TextureManager* pTextureManager);
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// Building(const Building& other) = default;
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// Building(Building&& other) = default;
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// Building& operator=(const Building& other) = default;
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// Building& operator=(Building&& other) = default;
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~Building();
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~Building() = default;
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void Draw() const;
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void Update(float dt, const Rectf& objectBoundingBox);
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@@ -46,8 +46,11 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_Buildings.emplace_back(new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, Rectf{0 ,0, 100, 100}, TextureManager::GetInstance() });
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Building* mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, Rectf{0 ,0, 100, 100}, TextureManager::GetInstance() };
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mineralBuilding->SetOnEnterHitbox([]() {
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ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_SellScreen);
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});
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m_Buildings.emplace_back(mineralBuilding);
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m_GridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
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m_GridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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m_GridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
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@@ -70,7 +73,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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m_GridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
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m_topCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
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m_TopCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
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m_MainScreen = new MainScreen(TextureManager::GetInstance());
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GameManager::GetInstance().SetMainScreen(m_MainScreen);
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@@ -80,13 +83,28 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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GameManager::GetInstance().SetFuel(100);
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GameManager::GetInstance().SetHullIntegrity(100);
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GameManager::GetInstance().SetPlayer(&m_Player);
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m_BackgroundMusic = new SoundStream("sound/bgm.wav");
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m_BackgroundMusic->Play(0);
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}
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WorldLevel::~WorldLevel() {
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delete m_MainScreen;
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delete m_Sun;
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delete m_Moon;
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delete m_BackgroundMusic;
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for (Building* building : m_Buildings) {
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delete building;
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}
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GameManager::DestroyInstance();
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}
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void WorldLevel::Update(float elapsedSec) {
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m_Fps = 1 / elapsedSec;
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@@ -156,7 +174,7 @@ void WorldLevel::Update(float elapsedSec) {
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GameManager::GetInstance().Update(elapsedSec);
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m_MainScreen->SetDepth(std::to_string((int)-m_Player.GetPosition().y - 50) + " ft.");
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m_MainScreen->SetScore("Score: " + std::to_string(GameManager::GetInstance().GetScore()));
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m_MainScreen->SetScore(std::to_string(GameManager::GetInstance().GetScore()));
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// m_MainScreen->SetFuelMeterValue(GameManager::GetInstance().GetFuel());
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// m_MainScreen->SetHullMeterValue(GameManager::GetInstance().GetHullIntegrity());
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m_MainScreen->Update(elapsedSec);
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@@ -178,7 +196,7 @@ void WorldLevel::Draw() const {
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m_Moon->Draw();
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// m_topCover->Draw(Vector2f{-850,-70} );
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m_topCover->Draw(Rectf{-850, -70, 850, -70 + 32}, Rectf{0, 0, WORLD_WIDTH * 50, 32});
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m_TopCover->Draw(Rectf{-850, -70, 850, -70 + 32}, Rectf{0, 0, WORLD_WIDTH * 50, 32});
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for (Collision::CollisionRect rect : m_Rects) {
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utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
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@@ -8,6 +8,7 @@
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#include "Camera.h"
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#include "OrbitingObject.h"
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#include "SoundEffect.h"
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#include "SoundStream.h"
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#include "Text.h"
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#include "Gui/GuiMeter.h"
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#include "Gui/Screens/MainScreen.h"
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@@ -19,8 +20,12 @@ public:
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WorldLevel(Camera* camera, Rectf viewport);
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virtual ~WorldLevel() override;
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WorldLevel(const WorldLevel& other) = default;
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WorldLevel(WorldLevel&& other) = default;
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WorldLevel(const WorldLevel& other) = delete;
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WorldLevel& operator=(const WorldLevel& other) = delete;
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WorldLevel(WorldLevel&& other) = delete;
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WorldLevel& operator=(WorldLevel&& other) = delete;
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void Update(float elapsedSec) override;
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void Draw() const override;
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@@ -40,6 +45,8 @@ private:
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Player m_Player;
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Vector2f m_MousePos {};
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SoundStream* m_BackgroundMusic;
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Rectf m_Viewport;
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ScreenManager* m_ScreenManager;
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@@ -54,7 +61,7 @@ private:
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OrbitingObject* m_Sun{ nullptr };
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OrbitingObject* m_Moon{ nullptr };
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Texture* m_topCover{ nullptr };
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Texture* m_TopCover{ nullptr };
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// ImGui Vars
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