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@@ -11,6 +11,8 @@ public:
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Level(const Level& other) = default;
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Level(Level&& other) = default;
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Level& operator=(const Level& other) = default;
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Level& operator=(Level&& other) = default;
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virtual void Update(float elapsedSec) = 0;
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virtual void Draw() const = 0;
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