Final Commit

This commit is contained in:
Bram Verhulst
2024-06-09 23:32:29 +02:00
parent caabb12838
commit 81746db9ae
36 changed files with 112 additions and 59426 deletions

View File

@@ -1,5 +1,4 @@
#include <imgui.h>
#include "pch.h"
#include "pch.h"
#include "WorldLevel.h"
#include <algorithm>
@@ -42,9 +41,10 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_GridManager.GetTileAtIndex(0, y)->SetTileType(GroundTileTypeManager::GetInstance()->STONE);
m_GridManager.GetTileAtIndex(WORLD_WIDTH - 1, y)->SetTileType(GroundTileTypeManager::GetInstance()->STONE);
}
Building* fuelBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, Rectf{0 ,0, 50, 50}, TextureManager::GetInstance() };
fuelBuilding->SetOnEnterHitbox([]() {
Building* fuelBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, Rectf { 0, 0, 50, 50 }, TextureManager::GetInstance() };
fuelBuilding->SetOnEnterHitbox([]()
{
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_FuelScreen);
});
m_Buildings.push_back(fuelBuilding);
@@ -53,31 +53,32 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
Building* mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, Rectf{0 ,0, 100, 100}, TextureManager::GetInstance() };
mineralBuilding->SetOnEnterHitbox([]() {
Building* mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() };
mineralBuilding->SetOnEnterHitbox([]()
{
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_SellScreen);
});
m_Buildings.emplace_back(mineralBuilding);
m_GridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, Rectf{0 ,0, 100, 100}, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, Rectf{0 ,0, 100, 100}, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_GridManager.GetTileAtWorldPos(Vector2f { -400, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { -350, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -300, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -250, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -200, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -150, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f { 200, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { 250, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 300, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 350, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 400, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 450, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f { 650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { 700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { 800, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_TopCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
@@ -85,8 +86,8 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_MainScreen = new MainScreen(TextureManager::GetInstance());
GameManager::GetInstance().SetMainScreen(m_MainScreen);
m_Sun = new OrbitingObject(Vector2f{0, -1000}, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("sun.png"));
m_Moon = new OrbitingObject(Vector2f{0, -1000}, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("moon.png"), M_PI);
m_Sun = new OrbitingObject(Vector2f { 0, -1000 }, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("sun.png"));
m_Moon = new OrbitingObject(Vector2f { 0, -1000 }, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("moon.png"), (float)M_PI);
GameManager::GetInstance().SetFuel(100);
GameManager::GetInstance().SetHullIntegrity(100);
@@ -94,7 +95,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
GameManager::GetInstance().SetPlayer(&m_Player);
m_BackgroundMusic = new SoundStream("sound/bgm.wav");
m_BackgroundMusic->Play(-1);
m_BackgroundMusic->Play(true);
GameManager::GetInstance().SetMoney(100);
@@ -110,9 +111,9 @@ WorldLevel::~WorldLevel() {
for (Building* building : m_Buildings) {
delete building;
}
GameManager::DestroyInstance();
}
void WorldLevel::Update(float elapsedSec) {
@@ -132,7 +133,7 @@ void WorldLevel::Update(float elapsedSec) {
m_Sun->Update(elapsedSec);
m_Moon->Update(elapsedSec);
for (int x { 0 }; x < WORLD_WIDTH; ++x) {
for (int y { 0 }; y < WORLD_HEIGHT; ++y) {
m_GridManager.GetTileAtIndex(x, y)->Update(m_pCamera);
@@ -147,37 +148,35 @@ void WorldLevel::Update(float elapsedSec) {
building->Update(elapsedSec, m_Player.GetCollisionRect().getRectf());
// building.IsPlayerInHitbox(Rectf{m_Player.GetCollisionRect().pos, m_Player.GetCollisionRect().size});
}
if (m_pSelectedTile != nullptr) {
if (utils::isMouseDown(SDL_BUTTON_LEFT)) {
m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
}
}
if(!m_ScreenManager->IsScreenOpen()) {
if (!m_ScreenManager->IsScreenOpen()) {
m_Player.Update(elapsedSec, *this);
}
//Move the camera when the player gets to the edge
//Also lock the camera from going below -800 and above -100
if(m_FollowPlayer) {
Vector2f playerPos = m_Player.GetPosition();
Vector2f newCameraPos = m_pCamera->GetPosition();
if (playerPos.x < newCameraPos.x + 50) {
newCameraPos.x = playerPos.x - 50;
}
if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) {
newCameraPos.x = playerPos.x - m_Viewport.width + 100;
}
if (playerPos.y < newCameraPos.y + 100) {
newCameraPos.y = playerPos.y - 100;
}
if (playerPos.y > newCameraPos.y + m_Viewport.height - 150) {
newCameraPos.y = playerPos.y - m_Viewport.height + 150;
}
newCameraPos.x = utils::clamp(newCameraPos.x, -800, -100);
m_pCamera->SetPosition(newCameraPos);
}
Vector2f playerPos = m_Player.GetPosition();
Vector2f newCameraPos = m_pCamera->GetPosition();
if (playerPos.x < newCameraPos.x + 50) {
newCameraPos.x = playerPos.x - 50;
}
if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) {
newCameraPos.x = playerPos.x - m_Viewport.width + 100;
}
if (playerPos.y < newCameraPos.y + 100) {
newCameraPos.y = playerPos.y - 100;
}
if (playerPos.y > newCameraPos.y + m_Viewport.height - 150) {
newCameraPos.y = playerPos.y - m_Viewport.height + 150;
}
newCameraPos.x = utils::clamp(newCameraPos.x, -800, -100);
m_pCamera->SetPosition(newCameraPos);
Screen* screen = m_ScreenManager->GetCurrentScreen();
if (screen != nullptr) {
@@ -191,7 +190,6 @@ void WorldLevel::Update(float elapsedSec) {
// m_MainScreen->SetHullMeterValue(GameManager::GetInstance().GetHullIntegrity());
m_MainScreen->Update(elapsedSec);
//Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos;
@@ -201,14 +199,14 @@ void WorldLevel::Update(float elapsedSec) {
//m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2});
}
void WorldLevel::Draw() const {
m_pCamera->BeginRendering();
m_Sun->Draw();
m_Moon->Draw();
// m_topCover->Draw(Vector2f{-850,-70} );
m_TopCover->Draw(Rectf{-850, -70, 850, -70 + 32}, Rectf{0, 0, WORLD_WIDTH * 50, 32});
m_TopCover->Draw(Rectf { -850, -70, 850, -70 + 32 }, Rectf { 0, 0, WORLD_WIDTH * 50, 32 });
for (Collision::CollisionRect rect : m_Rects) {
// utils::DrawRect(rect.pos, rect.size.x, rect.size.y);
@@ -227,10 +225,10 @@ void WorldLevel::Draw() const {
// utils::FillEllipse(-5, -5, 5, 5);
// if (m_pSelectedTile != nullptr) {
// m_pSelectedTile->Draw();
// m_pSelectedTile->Draw();
// }
for(Building* building : m_Buildings) {
for (Building* building : m_Buildings) {
building->Draw();
}
@@ -257,127 +255,7 @@ void WorldLevel::MouseMove(const Vector2f& mousePos) {
m_MousePos = mousePos;
}
void WorldLevel::ProcessImGui() {
ImGui::Begin("Selected Tile");
std::string tileType = "None";
if (m_pSelectedTile != nullptr) {
switch (m_pSelectedTile->GetTileType()->GetType()) {
case GroundTileTypes::Air:
tileType = "Air";
break;
case GroundTileTypes::Dirt:
tileType = "Dirt";
break;
case GroundTileTypes::Iron:
tileType = "Iron";
break;
case GroundTileTypes::Hard:
tileType = "Hard";
break;
case GroundTileTypes::Stone:
tileType = "Stone";
break;
default:
tileType = "Unknown";
break;
}
}
ImGui::Text("Selected Tile: %s", tileType.c_str());
ImGui::End();
if (ImGui::BeginMainMenuBar()) {
if (ImGui::BeginMenu("Properties")) {
if (ImGui::MenuItem("TextureManager Info")) {
m_ShowTextureManagerWindow = !m_ShowTextureManagerWindow;
}
if (ImGui::MenuItem("Camera Info")) {
m_ShowCameraWindow = !m_ShowCameraWindow;
}
if (ImGui::MenuItem("Player Info")) {
m_ShowPlayerInfo = !m_ShowPlayerInfo;
}
if(ImGui::MenuItem("Game Manager Info")) {
m_ShowGameManagerInfo = !m_ShowGameManagerInfo;
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Screens")) {
if (ImGui::MenuItem("Open Fuel screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_FuelScreen);
}
if (ImGui::MenuItem("Open Sell screen")) {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_SellScreen);
}
if (ImGui::MenuItem("Close Screen")) {
ScreenManager::GetInstance()->CloseScreen();
}
ImGui::EndMenu();
}
const Vector2f screenPos = utils::GetMousePos();
const std::string mousePos = "Mouse Pos: (" + std::to_string(screenPos.x) + ", " + std::to_string(screenPos.y) + ")";
if (ImGui::BeginMenu(mousePos.c_str())) {
ImGui::EndMenu();
}
if (ImGui::BeginMenu(std::to_string(m_Fps).c_str())) {
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
if (m_ShowTextureManagerWindow) {
ImGui::Begin("Texture Manager", &m_ShowTextureManagerWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Texture loading Count:");
ImGui::SameLine();
ImGui::TextColored(ImVec4(1.0f, 0.0f, 1.0f, 1.0f), std::to_string(Texture::m_TextureCounter).c_str());
ImGui::End();
}
if (m_ShowCameraWindow) {
ImGui::Begin("Camera", &m_ShowCameraWindow, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Camera Position: (%f, %f)", m_pCamera->GetPosition().x, m_pCamera->GetPosition().y);
ImGui::Text("Camera Scale: %f", m_pCamera->GetScale());
ImGui::Text("Is Right Mouse Down: %s", utils::isMouseDown(0) ? "true" : "false");
if (ImGui::Button("Reset Camera")) {
m_pCamera->SetPosition(Vector2f { -m_Viewport.width / 2, -m_Viewport.height / 2 });
m_pCamera->SetScale(1.0f);
}
ImGui::Checkbox("Follow Player", &m_FollowPlayer);
ImGui::End();
}
if (m_ShowPlayerInfo) {
ImGui::Begin("Player Info", &m_ShowPlayerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Player Position: (%f, %f)", m_Player.GetPosition().x, m_Player.GetPosition().y);
ImGui::Text("Player Velocity: (%f, %f)", m_Player.GetVelocity().x, m_Player.GetVelocity().y);
ImGui::End();
m_Player.ProcessImGui();
}
if(m_ShowGameManagerInfo) {
ImGui::Begin("Game Manager", &m_ShowGameManagerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Fuel: %f", GameManager::GetInstance().GetFuel());
ImGui::Text("Hull Integrity: %d", GameManager::GetInstance().GetHullIntegrity());
ImGui::Text("Score: %d", GameManager::GetInstance().GetScore());
ImGui::Text("Money: %d", GameManager::GetInstance().GetMoney());
ImGui::Separator();
if(ImGui::Button("Add 1$")) {
GameManager::GetInstance().IncreaseMoney(1);
}
if(ImGui::Button("Add 10$")) {
GameManager::GetInstance().IncreaseMoney(10);
}
ImGui::SameLine();
if(ImGui::Button("Add 100$")) {
GameManager::GetInstance().IncreaseMoney(100);
}
ImGui::End();
}
}
WorldGridManager& WorldLevel::GetGridManager() {
return m_GridManager;
}