Deux Ex Machina
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31
Game/Gui/Screens/GameOver/GameOverScreen.cpp
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31
Game/Gui/Screens/GameOver/GameOverScreen.cpp
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@@ -0,0 +1,31 @@
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#include "pch.h"
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#include "GameOverScreen.h"
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#include "colors.h"
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#include "utils.h"
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GameOverScreen::GameOverScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): Screen(filePath, pos, size, manager){
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m_SkullTexture = manager->GetTexture("gui/gameover/skull.png");
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GuiText* text = new GuiText(Vector2f{360, 150}, "Press Space To Quit", "fonts/Arial.ttf", 20, Colors::YELLOW);
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AddElement(text);
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}
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GameOverScreen::~GameOverScreen() {
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}
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void GameOverScreen::Draw() const {
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Screen::Draw();
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//1230 x 1087
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m_SkullTexture->Draw(Rectf{ 350, 200, 1230 / 5, 1087 / 5 });
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}
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void GameOverScreen::Update(float elapsedSecs) {
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Screen::Update(elapsedSecs);
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if(utils::isKeyDown(SDL_SCANCODE_SPACE)){
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SDL_Event quitEvent;
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quitEvent.type = SDL_QUIT;
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SDL_PushEvent(&quitEvent);
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}
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}
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void GameOverScreen::MarkDirty() {
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}
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void GameOverScreen::SellAll() {
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}
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19
Game/Gui/Screens/GameOver/GameOverScreen.h
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19
Game/Gui/Screens/GameOver/GameOverScreen.h
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@@ -0,0 +1,19 @@
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#pragma once
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#include "../../Screen.h"
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#include "Gui/GuiText.h"
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class GameOverScreen final : public Screen {
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public:
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GameOverScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
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virtual ~GameOverScreen() override;
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virtual void Draw() const override;
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virtual void Update(float elapsedSecs) override;
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void MarkDirty();
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void SellAll();
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private:
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Texture* m_SkullTexture{ nullptr };
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};
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@@ -4,10 +4,12 @@
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#include "FuelScreen/FuelScreen.h"
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#include "SellScreen/SellScreen.h"
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#include "utils.h"
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#include "GameOver/GameOverScreen.h"
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ScreenManager* ScreenManager::m_pInstance = nullptr;
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Screen* ScreenManager::m_FuelScreen { nullptr };
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Screen* ScreenManager::m_SellScreen { nullptr };
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Screen* ScreenManager::m_GameOverScreen { nullptr };
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ScreenManager * ScreenManager::GetInstance() {
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@@ -44,6 +46,7 @@ bool ScreenManager::IsScreenOpen() const {
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ScreenManager::~ScreenManager() {
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delete m_FuelScreen;
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delete m_SellScreen;
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delete m_GameOverScreen;
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}
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void ScreenManager::InitializeScreens() {
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Vector2f fuelScreenSize = Vector2f { 492, 396 };
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@@ -54,5 +57,9 @@ void ScreenManager::InitializeScreens() {
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Vector2f sellScreenCenter = Vector2f { utils::GetViewport().x / 2 - sellScreenSize.x / 2, utils::GetViewport().y / 2 - sellScreenSize.y / 2 };
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m_SellScreen = new SellScreen { "gui/sell/background.png", sellScreenCenter, sellScreenSize, TextureManager::GetInstance() };
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Vector2f gameOverScreenSize = Vector2f { 533, 398 };
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Vector2f gameOverScreenCenter = Vector2f { utils::GetViewport().x / 2 - gameOverScreenSize.x / 2, utils::GetViewport().y / 2 - gameOverScreenSize.y / 2 };
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m_GameOverScreen = new GameOverScreen { "", gameOverScreenCenter, gameOverScreenSize, TextureManager::GetInstance() };
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//m_Button = Button { "gui/close.png", closeButtonPos, closeButtonSize, TextureManager::GetInstance() };
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}
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@@ -21,6 +21,7 @@ public:
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static Screen* m_FuelScreen;
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static Screen* m_SellScreen;
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static Screen* m_GameOverScreen;
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private:
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ScreenManager() = default;
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@@ -12,6 +12,7 @@ SellScreen::SellScreen(const std::string& filePath, Vector2f pos, Vector2f size,
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const Vector2f ScreenCenter = Vector2f { utils::GetViewport().x / 2, utils::GetViewport().y / 2 };
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const Vector2f sellScreenCenter = ScreenCenter - sellScreenSize / 2;
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m_BuySound = new SoundEffect { "sound/buy.wav" };
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const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 };
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Vector2f closeButtonPos = sellScreenCenter + closeButtonOffset;
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@@ -36,6 +37,7 @@ SellScreen::SellScreen(const std::string& filePath, Vector2f pos, Vector2f size,
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sellAllButton->SetOnClick([this]()
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{
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this->SellAll();
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m_BuySound->Play(0);
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});
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this->AddElement(sellAllButton);
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@@ -48,6 +50,7 @@ SellScreen::~SellScreen() {
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for (SellSreenRow* row : m_Rows) {
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delete row;
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}
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delete m_BuySound;
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}
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void SellScreen::Draw() const {
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Screen::Draw();
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@@ -3,6 +3,8 @@
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#include "../../Screen.h"
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#include "Gui/GuiText.h"
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class SoundEffect;
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class SellScreen final : public Screen {
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public:
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SellScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
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@@ -20,4 +22,7 @@ private:
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std::vector<SellSreenRow *> m_Rows;
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bool m_AreRowsDirty { true };
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SoundEffect* m_BuySound { nullptr };
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};
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@@ -26,8 +26,8 @@ void SellSreenRow::Draw() const {
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Vector2f amountPos { namePos.x + 100, m_Pos.y + 8 };
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m_CalculationText->Draw(amountPos);
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utils::SetColor(Colors::GREEN);
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utils::DrawRect(Rectf { m_Pos, m_Size });
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// utils::SetColor(Colors::GREEN);
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// utils::DrawRect(Rectf { m_Pos, m_Size });
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}
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void SellSreenRow::Update(float elapsedSecs) {
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// m_NameText->ChangeText("EXAMPLE");
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