Deux Ex Machina
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@@ -12,6 +12,7 @@ SellScreen::SellScreen(const std::string& filePath, Vector2f pos, Vector2f size,
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const Vector2f ScreenCenter = Vector2f { utils::GetViewport().x / 2, utils::GetViewport().y / 2 };
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const Vector2f sellScreenCenter = ScreenCenter - sellScreenSize / 2;
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m_BuySound = new SoundEffect { "sound/buy.wav" };
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const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 };
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Vector2f closeButtonPos = sellScreenCenter + closeButtonOffset;
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@@ -36,6 +37,7 @@ SellScreen::SellScreen(const std::string& filePath, Vector2f pos, Vector2f size,
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sellAllButton->SetOnClick([this]()
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{
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this->SellAll();
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m_BuySound->Play(0);
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});
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this->AddElement(sellAllButton);
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@@ -48,6 +50,7 @@ SellScreen::~SellScreen() {
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for (SellSreenRow* row : m_Rows) {
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delete row;
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}
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delete m_BuySound;
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}
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void SellScreen::Draw() const {
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Screen::Draw();
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@@ -3,6 +3,8 @@
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#include "../../Screen.h"
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#include "Gui/GuiText.h"
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class SoundEffect;
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class SellScreen final : public Screen {
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public:
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SellScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
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@@ -20,4 +22,7 @@ private:
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std::vector<SellSreenRow *> m_Rows;
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bool m_AreRowsDirty { true };
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SoundEffect* m_BuySound { nullptr };
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};
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@@ -26,8 +26,8 @@ void SellSreenRow::Draw() const {
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Vector2f amountPos { namePos.x + 100, m_Pos.y + 8 };
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m_CalculationText->Draw(amountPos);
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utils::SetColor(Colors::GREEN);
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utils::DrawRect(Rectf { m_Pos, m_Size });
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// utils::SetColor(Colors::GREEN);
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// utils::DrawRect(Rectf { m_Pos, m_Size });
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}
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void SellSreenRow::Update(float elapsedSecs) {
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// m_NameText->ChangeText("EXAMPLE");
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