Deux Ex Machina
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@@ -3,6 +3,8 @@
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#include "../../Screen.h"
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#include "Gui/GuiText.h"
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class SoundEffect;
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class SellScreen final : public Screen {
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public:
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SellScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
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@@ -20,4 +22,7 @@ private:
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std::vector<SellSreenRow *> m_Rows;
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bool m_AreRowsDirty { true };
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SoundEffect* m_BuySound { nullptr };
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};
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