Do stuff
This commit is contained in:
24
.idea/.idea.Motherload/.idea/workspace.xml
generated
24
.idea/.idea.Motherload/.idea/workspace.xml
generated
@@ -12,29 +12,13 @@
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<component name="ChangeListManager">
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<list default="true" id="26a0623a-44d5-441c-8048-32ff1dab3479" name="Changes" comment="">
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<change beforePath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Motherload/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/Collision.h" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/Collision.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/SoundEffect.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/SoundEffect.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/SoundEffect.h" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/SoundEffect.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/Text.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/Text.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Engine/colors.h" beforeDir="false" afterPath="$PROJECT_DIR$/Engine/colors.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GameManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GameManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GameManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GameManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Game.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Game.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/GridSystem/WorldTile.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/GuiMeter.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/GuiMeter.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/GuiText.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/GuiText.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/FuelScreen.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/MainScreen.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screens/ScreenManager.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/Building.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/Building.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/Building.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/Building.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screen.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screen.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Gui/Screen.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Gui/Screen.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Levels/World/WorldLevel.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.cpp" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.cpp" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Game/Player.h" beforeDir="false" afterPath="$PROJECT_DIR$/Game/Player.h" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Resources/gui/fuel/background.png" beforeDir="false" afterPath="$PROJECT_DIR$/Resources/gui/fuel/background.png" afterDir="false" />
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@@ -463,6 +447,8 @@
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<workItem from="1716806194636" duration="82000" />
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<workItem from="1716817512182" duration="4362000" />
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<workItem from="1716892028109" duration="12355000" />
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<workItem from="1717443362042" duration="1602000" />
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<workItem from="1717488475405" duration="1118000" />
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</task>
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<task id="LOCAL-00001" summary="Rework Tile detection system">
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<option name="closed" value="true" />
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@@ -14,7 +14,7 @@
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Rectf Game::VIEWPORT {};
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Game::Game(const Window& window)
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: BaseGame { window }, m_Camera(Camera()), m_WorldLevel(WorldLevel(&m_Camera, GetViewPort())),
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: BaseGame { window }, m_Camera(Camera()), m_WorldLevel(&m_Camera, GetViewPort()),
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m_MainMenuLevel(MainMenuLevel(&m_Camera)), m_pCurrentLevel(&m_WorldLevel) {
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Initialize();
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Game::VIEWPORT = GetViewPort(); //TODO: See if this can be removed
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@@ -2,9 +2,10 @@
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#include "Screen.h"
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Screen::Screen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): m_Position(pos), m_Size(size) {
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if(!filePath.empty()) {
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if (!filePath.empty()) {
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m_Background = manager->GetTexture(filePath);
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} else {
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}
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else {
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m_Background = nullptr;
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}
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}
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@@ -13,13 +14,16 @@ Screen::~Screen() {
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delete b;
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}
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}
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void Screen::AddElement(GuiElement* element) {
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m_Elements.push_back(element);
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}
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void Screen::Update(float elapsedSecs) {
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for (GuiElement* b : m_Elements) {
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b->Update(elapsedSecs);
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}
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}
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void Screen::Draw() const {
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if(m_Background != nullptr) { //Incase there is no background
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if (m_Background != nullptr) { //Incase there is no background
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Rectf dest = Rectf(m_Position, m_Size);
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Rectf src = Rectf(0, 0, m_Background->GetWidth(), m_Background->GetHeight());
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m_Background->Draw(dest, src, false);
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@@ -14,7 +14,7 @@ public:
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virtual ~Screen();
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void AddElement(GuiElement* element) { m_Elements.push_back(element); }
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void AddElement(GuiElement* element);
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virtual void Update(float elapsedSecs);
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virtual void Draw() const;
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@@ -18,7 +18,7 @@
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class GroundTileType;
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WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
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m_GridManager(WorldGridManager()),
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m_Player(Player { Vector2f { 0, 100 }, TextureManager::GetInstance() }),
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m_Player(Vector2f { 0, 100 }, TextureManager::GetInstance()),
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m_MousePos { 0, 0 },
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m_Viewport(viewport),
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m_ScreenManager(ScreenManager::GetInstance()) {
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@@ -45,9 +45,6 @@ Player::Player(const Vector2f& Position, TextureManager* manager) : m_Position(P
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m_currentAnimation = m_walkAnimation;
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}
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Player::Player(Player&& other) {
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}
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Player::~Player() {
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delete m_walkAnimation;
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@@ -35,7 +35,7 @@ class Player
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public:
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explicit Player(const Vector2f& Position, TextureManager* pTextureManager);
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Player( const Player& other ) = default;
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Player(Player&& other);
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Player(Player&& other) = delete;
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Player& operator=(const Player& other) = delete;
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Player& operator=(Player&& other) = delete;
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44
Prog2Engine.sln
Normal file
44
Prog2Engine.sln
Normal file
@@ -0,0 +1,44 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33205.214
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Engine", "Engine\Engine.vcxproj", "{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game", "Game\Game.vcxproj", "{0F40114E-3E0C-4195-B425-91FD5EF586AD}"
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ProjectSection(ProjectDependencies) = postProject
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC} = {5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}.Debug|x64.ActiveCfg = Debug|x64
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}.Debug|x64.Build.0 = Debug|x64
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}.Debug|x86.ActiveCfg = Debug|Win32
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}.Debug|x86.Build.0 = Debug|Win32
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}.Release|x64.ActiveCfg = Release|x64
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}.Release|x64.Build.0 = Release|x64
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}.Release|x86.ActiveCfg = Release|Win32
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{5ADAB721-CB6C-4EF5-89EB-20EC51A13CFC}.Release|x86.Build.0 = Release|Win32
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{0F40114E-3E0C-4195-B425-91FD5EF586AD}.Debug|x64.ActiveCfg = Debug|x64
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{0F40114E-3E0C-4195-B425-91FD5EF586AD}.Debug|x64.Build.0 = Debug|x64
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{0F40114E-3E0C-4195-B425-91FD5EF586AD}.Debug|x86.ActiveCfg = Debug|Win32
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{0F40114E-3E0C-4195-B425-91FD5EF586AD}.Debug|x86.Build.0 = Debug|Win32
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{0F40114E-3E0C-4195-B425-91FD5EF586AD}.Release|x64.ActiveCfg = Release|x64
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{0F40114E-3E0C-4195-B425-91FD5EF586AD}.Release|x64.Build.0 = Release|x64
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{0F40114E-3E0C-4195-B425-91FD5EF586AD}.Release|x86.ActiveCfg = Release|Win32
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{0F40114E-3E0C-4195-B425-91FD5EF586AD}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {27FA23C0-0475-411E-8608-8E2AD2B00C26}
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EndGlobalSection
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EndGlobal
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