Add fly animations
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@@ -2,76 +2,59 @@
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#include <iostream>
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#include "SoundEffect.h"
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SoundEffect::SoundEffect( const std::string& path )
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:m_pMixChunk{ Mix_LoadWAV( path.c_str( ) ) }
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{
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if ( m_pMixChunk == nullptr )
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{
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const std::string errorMsg = "SoundEffect: Failed to load " + path + ",\nSDL_mixer Error: " + Mix_GetError( );
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SoundEffect::SoundEffect(const std::string& path, int channel)
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: m_pMixChunk { Mix_LoadWAV(path.c_str()) }, m_Channel(channel) {
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if (m_pMixChunk == nullptr) {
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const std::string errorMsg = "SoundEffect: Failed to load " + path + ",\nSDL_mixer Error: " + Mix_GetError();
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std::cerr << errorMsg;
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}
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}
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SoundEffect::~SoundEffect( )
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{
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Mix_FreeChunk( m_pMixChunk );
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SoundEffect::~SoundEffect() {
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Mix_FreeChunk(m_pMixChunk);
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m_pMixChunk = nullptr;
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}
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bool SoundEffect::IsLoaded( ) const
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{
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bool SoundEffect::IsLoaded() const {
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return m_pMixChunk != nullptr;
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}
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bool SoundEffect::Play( const int loops ) const
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{
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// Don't save the channel as a data member,
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// because when it stops playing the channel becomes free
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// and available for usage by other effects
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if ( m_pMixChunk != nullptr )
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{
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const int channel{ Mix_PlayChannel( -1, m_pMixChunk, loops ) };
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return channel == -1 ? false : true;
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void SoundEffect::Play(const int loops) const {
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if (m_pMixChunk != nullptr) {
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const int channel { Mix_PlayChannel(m_Channel, m_pMixChunk, loops) };
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}
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else
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{
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return false;
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else {
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std::cout << "SoundEffect::Play() failed, sound effect not loaded\n";
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}
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}
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void SoundEffect::SetVolume( const int value )
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{
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if ( m_pMixChunk != nullptr )
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{
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Mix_VolumeChunk( m_pMixChunk, value );
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void SoundEffect::SetVolume(const int value) {
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if (m_pMixChunk != nullptr) {
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Mix_VolumeChunk(m_pMixChunk, value);
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}
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}
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int SoundEffect::GetVolume( ) const
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{
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if ( m_pMixChunk != nullptr )
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{
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return Mix_VolumeChunk( m_pMixChunk, -1 );
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int SoundEffect::GetVolume() const {
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if (m_pMixChunk != nullptr) {
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return Mix_VolumeChunk(m_pMixChunk, -1);
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}
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else
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{
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else {
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return -1;
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}
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}
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void SoundEffect::StopAll( )
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{
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Mix_HaltChannel(-1 );
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void SoundEffect::Stop() const {
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Mix_HaltChannel(m_Channel);
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}
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void SoundEffect::PauseAll( )
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{
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Mix_Pause( -1 );
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}
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void SoundEffect::ResumeAll( )
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{
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Mix_Resume( -1 );
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void SoundEffect::StopAll() {
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Mix_HaltChannel(-1);
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}
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void SoundEffect::PauseAll() {
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Mix_Pause(-1);
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}
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void SoundEffect::ResumeAll() {
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Mix_Resume(-1);
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}
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