Add fly animations
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@@ -94,6 +94,8 @@ private:
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bool m_HasDeletedTile{ false };
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WorldTile* m_DigTile{ nullptr };
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int m_ToAddPoints{ 0 };
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bool m_IsDiggingPrimed{ false };
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std::vector<Particle*> m_DigParticles{};
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@@ -111,6 +113,11 @@ private:
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Animation* m_digStartAnimation{ nullptr };
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Animation* m_digAnimation{ nullptr };
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Animation* m_flyStartAnimation{ nullptr };
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Animation* m_flyAnimation{ nullptr };
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Animation* m_flyTurnAnimation{ nullptr };
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bool m_IsPropellorDeployed{ false };
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PlayerState m_State { PlayerState::Idle };
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PlayerDirection m_Direction { PlayerDirection::Left };
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DigDirection m_DigDirection { DigDirection::Right };
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