Add fly animations

This commit is contained in:
Bram Verhulst
2024-05-29 00:00:29 +02:00
parent 3c83e566dd
commit e1165fdcb4
31 changed files with 580 additions and 157 deletions

View File

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<workItem from="1716243534386" duration="1262000" />
<workItem from="1716317489272" duration="2028000" />
<workItem from="1716382269867" duration="3045000" />
<workItem from="1716414423788" duration="1683000" />
<workItem from="1716446779423" duration="24687000" />
<workItem from="1716806194636" duration="82000" />
<workItem from="1716817512182" duration="4362000" />
<workItem from="1716892028109" duration="12355000" />
</task> </task>
<task id="LOCAL-00001" summary="Rework Tile detection system"> <task id="LOCAL-00001" summary="Rework Tile detection system">
<option name="closed" value="true" /> <option name="closed" value="true" />
@@ -404,7 +616,15 @@
<option name="project" value="LOCAL" /> <option name="project" value="LOCAL" />
<updated>1715817878533</updated> <updated>1715817878533</updated>
</task> </task>
<option name="localTasksCounter" value="20" /> <task id="LOCAL-00020" summary="Add sun / moon, started on score / GameManager">
<option name="closed" value="true" />
<created>1715856298231</created>
<option name="number" value="00020" />
<option name="presentableId" value="LOCAL-00020" />
<option name="project" value="LOCAL" />
<updated>1715856298231</updated>
</task>
<option name="localTasksCounter" value="21" />
<servers /> <servers />
</component> </component>
<component name="TypeScriptGeneratedFilesManager"> <component name="TypeScriptGeneratedFilesManager">
@@ -432,7 +652,15 @@
<MESSAGE value="Started on GuiIcon, General fixes" /> <MESSAGE value="Started on GuiIcon, General fixes" />
<MESSAGE value="Add Particles (basic)" /> <MESSAGE value="Add Particles (basic)" />
<MESSAGE value="Add Text rendering and Hull / Fuel Meters" /> <MESSAGE value="Add Text rendering and Hull / Fuel Meters" />
<option name="LAST_COMMIT_MESSAGE" value="Add Text rendering and Hull / Fuel Meters" /> <MESSAGE value="Add sun / moon, started on score / GameManager" />
<option name="LAST_COMMIT_MESSAGE" value="Add sun / moon, started on score / GameManager" />
</component>
<component name="XDebuggerManager">
<watches-manager>
<configuration name="CppProject">
<watch expression="@ ALREADY PREPROCESSED @m_IsPlayerInHitbox" />
</configuration>
</watches-manager>
</component> </component>
<component name="XSLT-Support.FileAssociations.UIState"> <component name="XSLT-Support.FileAssociations.UIState">
<expand /> <expand />

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@@ -29,6 +29,10 @@ namespace Collision
Vector2f vel; Vector2f vel;
std::map<CollisionDirection, CollisionRect*> ContactMap{}; std::map<CollisionDirection, CollisionRect*> ContactMap{};
Rectf getRectf() {
return Rectf{ pos.x, pos.y, size.x, size.y };
}
}; };
struct TileCollisionRect struct TileCollisionRect

View File

@@ -2,76 +2,59 @@
#include <iostream> #include <iostream>
#include "SoundEffect.h" #include "SoundEffect.h"
SoundEffect::SoundEffect( const std::string& path ) SoundEffect::SoundEffect(const std::string& path, int channel)
:m_pMixChunk{ Mix_LoadWAV( path.c_str( ) ) } : m_pMixChunk { Mix_LoadWAV(path.c_str()) }, m_Channel(channel) {
{ if (m_pMixChunk == nullptr) {
if ( m_pMixChunk == nullptr )
{
const std::string errorMsg = "SoundEffect: Failed to load " + path + ",\nSDL_mixer Error: " + Mix_GetError(); const std::string errorMsg = "SoundEffect: Failed to load " + path + ",\nSDL_mixer Error: " + Mix_GetError();
std::cerr << errorMsg; std::cerr << errorMsg;
} }
} }
SoundEffect::~SoundEffect( ) SoundEffect::~SoundEffect() {
{
Mix_FreeChunk(m_pMixChunk); Mix_FreeChunk(m_pMixChunk);
m_pMixChunk = nullptr; m_pMixChunk = nullptr;
} }
bool SoundEffect::IsLoaded( ) const bool SoundEffect::IsLoaded() const {
{
return m_pMixChunk != nullptr; return m_pMixChunk != nullptr;
} }
bool SoundEffect::Play( const int loops ) const void SoundEffect::Play(const int loops) const {
{ if (m_pMixChunk != nullptr) {
// Don't save the channel as a data member, const int channel { Mix_PlayChannel(m_Channel, m_pMixChunk, loops) };
// because when it stops playing the channel becomes free
// and available for usage by other effects
if ( m_pMixChunk != nullptr )
{
const int channel{ Mix_PlayChannel( -1, m_pMixChunk, loops ) };
return channel == -1 ? false : true;
} }
else else {
{ std::cout << "SoundEffect::Play() failed, sound effect not loaded\n";
return false;
} }
} }
void SoundEffect::SetVolume( const int value ) void SoundEffect::SetVolume(const int value) {
{ if (m_pMixChunk != nullptr) {
if ( m_pMixChunk != nullptr )
{
Mix_VolumeChunk(m_pMixChunk, value); Mix_VolumeChunk(m_pMixChunk, value);
} }
} }
int SoundEffect::GetVolume( ) const int SoundEffect::GetVolume() const {
{ if (m_pMixChunk != nullptr) {
if ( m_pMixChunk != nullptr )
{
return Mix_VolumeChunk(m_pMixChunk, -1); return Mix_VolumeChunk(m_pMixChunk, -1);
} }
else else {
{
return -1; return -1;
} }
} }
void SoundEffect::StopAll( ) void SoundEffect::Stop() const {
{ Mix_HaltChannel(m_Channel);
}
void SoundEffect::StopAll() {
Mix_HaltChannel(-1); Mix_HaltChannel(-1);
} }
void SoundEffect::PauseAll( )
{
void SoundEffect::PauseAll() {
Mix_Pause(-1); Mix_Pause(-1);
} }
void SoundEffect::ResumeAll( ) void SoundEffect::ResumeAll() {
{
Mix_Resume(-1); Mix_Resume(-1);
} }

View File

@@ -4,7 +4,7 @@ class Mix_Chunk;
class SoundEffect final class SoundEffect final
{ {
public: public:
explicit SoundEffect( const std::string& path ); explicit SoundEffect( const std::string& path, int channel = -1);
~SoundEffect( ); ~SoundEffect( );
SoundEffect(const SoundEffect& other) = delete; SoundEffect(const SoundEffect& other) = delete;
SoundEffect& operator=(const SoundEffect& rhs) = delete; SoundEffect& operator=(const SoundEffect& rhs) = delete;
@@ -12,13 +12,15 @@ public:
SoundEffect& operator=( SoundEffect&& rhs) = delete; SoundEffect& operator=( SoundEffect&& rhs) = delete;
bool IsLoaded( ) const; bool IsLoaded( ) const;
bool Play( const int loops ) const; void Play( const int loops ) const;
void SetVolume( const int value ); void SetVolume( const int value );
int GetVolume( ) const; int GetVolume( ) const;
void Stop( ) const;
static void StopAll( ); static void StopAll( );
static void PauseAll( ); static void PauseAll( );
static void ResumeAll( ); static void ResumeAll( );
private: private:
Mix_Chunk* m_pMixChunk; Mix_Chunk* m_pMixChunk;
int m_Channel;
}; };

View File

@@ -21,6 +21,9 @@ void Text::Draw(const Vector2f& pos) const {
} }
} }
void Text::ChangeText(const std::string& text) { void Text::ChangeText(const std::string& text) {
if(m_Text == text) {
return;
}
if(m_IsCreatedOk && m_Texture->IsCreationOk()) { if(m_IsCreatedOk && m_Texture->IsCreationOk()) {
delete m_Texture; delete m_Texture;
m_Texture = new Texture(text, m_FontPath, m_Size, m_Color); m_Texture = new Texture(text, m_FontPath, m_Size, m_Color);

View File

@@ -14,4 +14,5 @@ namespace Colors
const Color4f MAGENTA{ 1.0f, 0.0f, 1.0f, 1.0f }; const Color4f MAGENTA{ 1.0f, 0.0f, 1.0f, 1.0f };
const Color4f CYAN{ 0.0f, 1.0f, 1.0f, 1.0f }; const Color4f CYAN{ 0.0f, 1.0f, 1.0f, 1.0f };
const Color4f PINK{ 1.0f, 0.0f, 0.5f, 1.0f }; const Color4f PINK{ 1.0f, 0.0f, 0.5f, 1.0f };
const Color4f ORANGE{ 1.0f, 0.5f, 0.0f, 1.0f };
} }

View File

@@ -13,16 +13,19 @@ void GameManager::SetMainScreen(MainScreen* pMainScreen) {
m_pMainScreen = pMainScreen; m_pMainScreen = pMainScreen;
//TODO: not the best but ¯\_(ツ)_/¯ //TODO: not the best but ¯\_(ツ)_/¯
} }
void GameManager::SetFuel(int fuel) { void GameManager::SetFuel(float fuel) {
m_Fuel = fuel; m_Fuel = fuel;
//Limit to 0 - MAXa
} }
int GameManager::GetFuel() const { float GameManager::GetFuel() const {
return m_Fuel; return m_Fuel;
} }
void GameManager::DecreaseFuel(int fuel) { void GameManager::DecreaseFuel(float fuel) {
m_Fuel -= fuel; m_Fuel -= fuel;
m_Fuel = std::max(0.0f, m_Fuel);
} }
void GameManager::AddFuel(int fuel) { void GameManager::AddFuel(float fuel) {
m_Fuel += fuel; m_Fuel += fuel;
} }
void GameManager::SetHullIntegrity(int hullIntegrity) { void GameManager::SetHullIntegrity(int hullIntegrity) {
@@ -43,8 +46,20 @@ int GameManager::GetScore() const {
void GameManager::IncreaseScore(int score) { void GameManager::IncreaseScore(int score) {
m_Score += score; m_Score += score;
} }
void GameManager::SetMoney(int money) {
m_Money = money;
}
int GameManager::GetMoney() const {
return m_Money;
}
void GameManager::IncreaseMoney(int money) {
m_Money += money;
}
void GameManager::Update(float elapsedSecs) { void GameManager::Update(float elapsedSecs) {
m_pMainScreen->SetFuelMeterValue(m_Fuel); m_pMainScreen->SetFuelMeterValue(this->GetMaxFuel() - m_Fuel);
m_pMainScreen->SetHullMeterValue(m_HullIntegrity); m_pMainScreen->SetHullMeterValue(m_HullIntegrity);
m_pMainScreen->SetScore(std::to_string(m_Score)); m_pMainScreen->SetScore(std::to_string(m_Score));
} }
int GameManager::GetMaxFuel() {
return 100; //TODO: change if i ever add upgrades
}

View File

@@ -10,10 +10,10 @@ public:
void SetMainScreen(MainScreen* pMainScreen); void SetMainScreen(MainScreen* pMainScreen);
void SetFuel(int fuel); void SetFuel(float fuel);
int GetFuel() const; float GetFuel() const;
void DecreaseFuel(int fuel); void DecreaseFuel(float fuel);
void AddFuel(int fuel); void AddFuel(float fuel);
void SetHullIntegrity(int hullIntegrity); void SetHullIntegrity(int hullIntegrity);
int GetHullIntegrity() const; int GetHullIntegrity() const;
@@ -23,7 +23,12 @@ public:
int GetScore() const; int GetScore() const;
void IncreaseScore(int score); void IncreaseScore(int score);
void SetMoney(int money);
int GetMoney() const;
void IncreaseMoney(int money);
void Update(float elapsedSecs); void Update(float elapsedSecs);
int GetMaxFuel();
private: private:
GameManager() = default; GameManager() = default;
@@ -31,8 +36,9 @@ private:
float m_Balance{ 0.0f }; float m_Balance{ 0.0f };
int m_HullIntegrity{ 100 }; int m_HullIntegrity{ 100 };
int m_Fuel{ 100 }; float m_Fuel{ 100.0f };
int m_Score{ 0 }; int m_Score{ 0 };
int m_Money{ 0 };
MainScreen* m_pMainScreen{ nullptr }; MainScreen* m_pMainScreen{ nullptr };
}; };

View File

@@ -36,20 +36,20 @@ GroundTileType * getRandomGroundTile() {
} }
void InitializeGroundTiles() { void InitializeGroundTiles() {
Tiles tiles {}; Tiles tiles {};
GroundTileTypeManager::GetInstance()->AIR = new GroundTileType("", GroundTileTypes::Air); GroundTileTypeManager::GetInstance()->AIR = new GroundTileType("", GroundTileTypes::Air, 0);
GroundTileTypeManager::GetInstance()->DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5); GroundTileTypeManager::GetInstance()->DIRT = new RandomGroundTile("tiles/dirt/dirt[0].png", GroundTileTypes::Dirt, 5, 250);
GroundTileTypeManager::GetInstance()->STONE = new RandomGroundTile("tiles/ores/Ore_Stone_[0].png", GroundTileTypes::Stone, 3); GroundTileTypeManager::GetInstance()->STONE = new RandomGroundTile("tiles/ores/Ore_Stone_[0].png", GroundTileTypes::Stone, 3, 0);
GroundTileTypeManager::GetInstance()->LAVA = new RandomGroundTile("tiles/ores/Ore_Lava_[0].png", GroundTileTypes::Lava, 3); GroundTileTypeManager::GetInstance()->LAVA = new RandomGroundTile("tiles/ores/Ore_Lava_[0].png", GroundTileTypes::Lava, 3, 0);
GroundTileTypeManager::GetInstance()->IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron); GroundTileTypeManager::GetInstance()->IRON = new GroundTileType("tiles/ores/Ore_Ironium.png", GroundTileTypes::Iron, 1500);
GroundTileTypeManager::GetInstance()->BRONZE = new GroundTileType("tiles/ores/Ore_Bronzium.png", GroundTileTypes::Bronze); GroundTileTypeManager::GetInstance()->BRONZE = new GroundTileType("tiles/ores/Ore_Bronzium.png", GroundTileTypes::Bronze, 3000);
GroundTileTypeManager::GetInstance()->GOLD = new GroundTileType("tiles/ores/Ore_Goldium.png", GroundTileTypes::Gold); GroundTileTypeManager::GetInstance()->GOLD = new GroundTileType("tiles/ores/Ore_Goldium.png", GroundTileTypes::Gold, 12500);
GroundTileTypeManager::GetInstance()->GRASS = new RandomGroundTile("tiles/dirt/special/grass[0].png", GroundTileTypes::Grass, 2); GroundTileTypeManager::GetInstance()->GRASS = new RandomGroundTile("tiles/dirt/special/grass[0].png", GroundTileTypes::Grass, 2, 250);
GroundTileTypeManager::GetInstance()->HARD_LEFT = new GroundTileType("tiles/dirt/special/hardLeft.png", GroundTileTypes::Hard); GroundTileTypeManager::GetInstance()->HARD_LEFT = new GroundTileType("tiles/dirt/special/hardLeft.png", GroundTileTypes::Hard, 0);
GroundTileTypeManager::GetInstance()->HARD_RIGHT = new GroundTileType("tiles/dirt/special/hardRight.png", GroundTileTypes::Hard); GroundTileTypeManager::GetInstance()->HARD_RIGHT = new GroundTileType("tiles/dirt/special/hardRight.png", GroundTileTypes::Hard, 0);
GroundTileTypeManager::GetInstance()->HARD_MIDDLE = new GroundTileType("tiles/dirt/special/hardMiddle.png", GroundTileTypes::Hard); GroundTileTypeManager::GetInstance()->HARD_MIDDLE = new GroundTileType("tiles/dirt/special/hardMiddle.png", GroundTileTypes::Hard, 0);
GroundTileWeights = { GroundTileWeights = {
{ GroundTileTypeManager::GetInstance()->AIR, 0.2f }, { GroundTileTypeManager::GetInstance()->AIR, 0.2f },
@@ -70,7 +70,7 @@ WorldTile::WorldTile(const Vector2f& position, GroundTileType* groundTileType, T
m_GroundTileType { groundTileType }, m_pGridManager { pGridManager } { m_GroundTileType { groundTileType }, m_pGridManager { pGridManager } {
// const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png"; // const std::string dirtPath = + "tiles/dirt/dirt" + std::to_string(utils::randRange(1, 5)) + ".png";
// m_pTexture = new Texture(dirtPath); // m_pTexture = new Texture(dirtPath);
m_pTexture = pTextureManager->GetTexture(groundTileType->getPath()); m_pTexture = pTextureManager->GetTexture(groundTileType->GetPath());
m_SideTextures[TileDirection::TopLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topLeft.png"); m_SideTextures[TileDirection::TopLeft] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topLeft.png");
m_SideTextures[TileDirection::TopRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topRight.png"); m_SideTextures[TileDirection::TopRight] = pTextureManager->GetTexture("tiles/dirt/sidepieces/topRight.png");
@@ -90,7 +90,7 @@ WorldTile::~WorldTile() {
void WorldTile::Draw() { void WorldTile::Draw() {
switch (m_GroundTileType->getType()) { switch (m_GroundTileType->GetType()) {
case GroundTileTypes::Air: { case GroundTileTypes::Air: {
//check if it's all around dirt //check if it's all around dirt
// bool allDirt = true; // bool allDirt = true;
@@ -157,17 +157,17 @@ Collision::TileCollisionRect WorldTile::GetCollisionRect() {
void WorldTile::DrawSide(const TileDirection& direction) { void WorldTile::DrawSide(const TileDirection& direction) {
const WorldTile* tile = m_SurroundingTiles.GetTile(direction); const WorldTile* tile = m_SurroundingTiles.GetTile(direction);
if (tile != nullptr) { if (tile != nullptr) {
const GroundTileTypes type = tile->GetTileType()->getType(); const GroundTileTypes type = tile->GetTileType()->GetType();
if (direction == TileDirection::BottomMiddle || direction == TileDirection::BottomLeft || direction == TileDirection::BottomRight) { if (direction == TileDirection::BottomMiddle || direction == TileDirection::BottomLeft || direction == TileDirection::BottomRight) {
if (type == GroundTileTypeManager::GetInstance()->GRASS->getType() || type == GroundTileTypeManager::GetInstance()->HARD_LEFT->getType() || type == if (type == GroundTileTypeManager::GetInstance()->GRASS->GetType() || type == GroundTileTypeManager::GetInstance()->HARD_LEFT->GetType() || type ==
GroundTileTypeManager::GetInstance()->HARD_MIDDLE->getType() || type == GroundTileTypeManager::GetInstance()->HARD_RIGHT->getType()) { GroundTileTypeManager::GetInstance()->HARD_MIDDLE->GetType() || type == GroundTileTypeManager::GetInstance()->HARD_RIGHT->GetType()) {
//Fix for edges being renderd on grass / hard tiles //Fix for edges being renderd on grass / hard tiles
//TODO: Possible fix if i have time //TODO: Possible fix if i have time
return; return;
} }
} }
if (type != GroundTileTypeManager::GetInstance()->AIR->getType()) { if (type != GroundTileTypeManager::GetInstance()->AIR->GetType()) {
m_SideTextures[direction]->Draw(m_Position); m_SideTextures[direction]->Draw(m_Position);
} }
} }

View File

@@ -6,8 +6,7 @@
class Camera; class Camera;
enum class GroundTileTypes enum class GroundTileTypes {
{
Air, Air,
Dirt, Dirt,
Grass, Grass,
@@ -38,64 +37,67 @@ static std::map<GroundTileTypes, std::string> GroundTileTypeStrings {
GroundTileType * getRandomGroundTile(); GroundTileType * getRandomGroundTile();
class GroundTileType class GroundTileType {
{
public: public:
GroundTileType(const std::string&& filePath, GroundTileTypes type): m_filePath(filePath), m_type(type) { GroundTileType(const std::string&& filePath, GroundTileTypes type, int value): m_FilePath(filePath), m_Type(type), m_Value(value) {
} }
virtual ~GroundTileType() = default; virtual ~GroundTileType() = default;
bool operator==(const GroundTileType& rhs) const { bool operator==(const GroundTileType& rhs) const {
return m_type == rhs.m_type; return m_Type == rhs.m_Type;
} }
bool operator!=(const GroundTileType& rhs) const { bool operator!=(const GroundTileType& rhs) const {
return m_type != rhs.m_type; return m_Type != rhs.m_Type;
} }
virtual bool operator==(const GroundTileType* rhs) const { virtual bool operator==(const GroundTileType* rhs) const {
return rhs->m_type == m_type; return rhs->m_Type == m_Type;
} }
virtual bool operator!=(const GroundTileType* rhs) const { virtual bool operator!=(const GroundTileType* rhs) const {
return rhs->m_type != m_type; return rhs->m_Type != m_Type;
} }
virtual std::string getPath() const { virtual std::string GetPath() const {
return m_filePath; return m_FilePath;
} }
virtual GroundTileTypes getType() const { virtual GroundTileTypes GetType() const {
return m_type; return m_Type;
}
virtual int GetValue() const {
return m_Value;
} }
protected: protected:
std::string m_filePath; std::string m_FilePath;
private: private:
GroundTileTypes m_type; GroundTileTypes m_Type;
int m_Value;
}; };
class RandomGroundTile : public GroundTileType class RandomGroundTile : public GroundTileType {
{
public: public:
RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom): GroundTileType(std::move(filePath), type), m_maxRandom(maxRandom) { RandomGroundTile(const std::string& filePath, GroundTileTypes type, int maxRandom, int value): GroundTileType(std::move(filePath), type, value), m_maxRandom(maxRandom) {
} }
~RandomGroundTile() override = default; ~RandomGroundTile() override = default;
bool operator==(const GroundTileType* rhs) const override { bool operator==(const GroundTileType* rhs) const override {
return rhs->getType() == this->getType(); return rhs->GetType() == this->GetType();
} }
bool operator!=(const GroundTileType* rhs) const override { bool operator!=(const GroundTileType* rhs) const override {
return rhs->getType() != this->getType(); return rhs->GetType() != this->GetType();
} }
std::string getPath() const override { std::string GetPath() const override {
int variant = utils::randRange(1, m_maxRandom); int variant = utils::randRange(1, m_maxRandom);
std::string toReplace { "[0]" }; std::string toReplace { "[0]" };
std::string replacement = std::to_string(utils::randRange(1, m_maxRandom)); std::string replacement = std::to_string(utils::randRange(1, m_maxRandom));
size_t found = m_filePath.find(toReplace); size_t found = m_FilePath.find(toReplace);
std::string newFilePath { m_filePath }; std::string newFilePath { m_FilePath };
if (found != std::string::npos) { if (found != std::string::npos) {
newFilePath.replace(found, 3, replacement); newFilePath.replace(found, 3, replacement);
@@ -108,8 +110,7 @@ private:
int m_maxRandom; int m_maxRandom;
}; };
class Tiles class Tiles {
{
public: public:
}; };
@@ -132,8 +133,7 @@ static std::map<GroundTileType*, float> GroundTileWeights;
void InitializeGroundTiles(); void InitializeGroundTiles();
class WorldTile class WorldTile {
{
public: public:
WorldTile() = default; WorldTile() = default;
WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager); WorldTile(const Vector2f& position, GroundTileType* groundTileType, TextureManager* pTextureManager, WorldGridManager* pGridManager);
@@ -158,7 +158,7 @@ public:
} }
void SetTileType(GroundTileType* type) { void SetTileType(GroundTileType* type) {
m_GroundTileType = type; m_GroundTileType = type;
m_pTexture = TextureManager::GetInstance()->GetTexture(type->getPath()); //Chage the texture when setting a new type m_pTexture = TextureManager::GetInstance()->GetTexture(type->GetPath()); //Chage the texture when setting a new type
} }
Collision::TileCollisionRect GetCollisionRect(); Collision::TileCollisionRect GetCollisionRect();

View File

@@ -18,7 +18,6 @@ void GuiMeter::Draw() const {
utils::DrawRect(Rectf { m_Position, m_DrawSize}); utils::DrawRect(Rectf { m_Position, m_DrawSize});
} }
void GuiMeter::Update(float elapsedSec) { void GuiMeter::Update(float elapsedSec) {
m_Value += 1;
const int frame = static_cast<int>(utils::map(m_Value, 0.0f, m_MaxValue, 0, (float)m_Animation->GetFrameCount())); const int frame = static_cast<int>(utils::map(m_Value, 0.0f, m_MaxValue, 0, (float)m_Animation->GetFrameCount()));
m_Animation->SetFrame(frame); m_Animation->SetFrame(frame);
} }

View File

@@ -19,7 +19,6 @@ void GuiText::Update(float elapsedSec) {
void GuiText::ChangeText(const std::string& text) const { void GuiText::ChangeText(const std::string& text) const {
m_Text->ChangeText(text); m_Text->ChangeText(text);
} }
GuiText::~GuiText() { GuiText::~GuiText() {
delete m_Text; delete m_Text;

View File

@@ -1,6 +1,8 @@
#include "pch.h" #include "pch.h"
#include "FuelScreen.h" #include "FuelScreen.h"
#include "colors.h"
#include "GameManager.h"
#include "ScreenManager.h" #include "ScreenManager.h"
#include "utils.h" #include "utils.h"
FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): Screen(filePath, pos, size, manager) FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): Screen(filePath, pos, size, manager)
@@ -39,13 +41,32 @@ FuelScreen::FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size,
GuiButton* fillTankButton = new GuiButton { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f{0,0}, TextureManager::GetInstance() }; GuiButton* fillTankButton = new GuiButton { "gui/fuel/fillTank.png", fillTankButtonPos, Vector2f{0,0}, TextureManager::GetInstance() };
this->AddElement(fillTankButton); this->AddElement(fillTankButton);
Vector2f offset{ 50, 320};
m_MoneyText = new GuiText {fuelScreenCenter + offset, "$ 20", "fonts/Arial.ttf", 20, Colors::YELLOW };
} }
FuelScreen::~FuelScreen() = default; FuelScreen::~FuelScreen() {
delete m_MoneyText;
};
void FuelScreen::Draw() const { void FuelScreen::Draw() const {
int currentFuel = GameManager::GetInstance().GetFuel();
int maxFuel = GameManager::GetInstance().GetMaxFuel();
utils::SetColor(Colors::ORANGE);
Vector2f fuelBarPos = Vector2f { 275, 135 };
const int MAX_HEIGHT = 210;
Vector2f fuelBarSize = Vector2f { 40, utils::map(currentFuel, 0, maxFuel, 0, MAX_HEIGHT) };
utils::FillRect(Rectf{fuelBarPos, fuelBarSize});
Screen::Draw(); Screen::Draw();
m_MoneyText->Draw();
} }
void FuelScreen::Update(float elapsedSecs) { void FuelScreen::Update(float elapsedSecs) {
Screen::Update(elapsedSecs); Screen::Update(elapsedSecs);
m_MoneyText->ChangeText("$ " + std::to_string(GameManager::GetInstance().GetMoney()));
} }

View File

@@ -1,5 +1,6 @@
#pragma once #pragma once
#include "../Screen.h" #include "../Screen.h"
#include "Gui/GuiText.h"
class FuelScreen : public Screen class FuelScreen : public Screen
{ {
@@ -11,4 +12,7 @@ public:
virtual void Draw() const override; virtual void Draw() const override;
virtual void Update(float elapsedSecs) override; virtual void Update(float elapsedSecs) override;
private:
GuiText* m_MoneyText;
}; };

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@@ -2,6 +2,7 @@
#include "MainScreen.h" #include "MainScreen.h"
#include "colors.h" #include "colors.h"
#include "GameManager.h"
#include "utils.h" #include "utils.h"
#include "Gui/GuiText.h" #include "Gui/GuiText.h"
MainScreen::MainScreen(TextureManager* manager) : Screen("", Vector2f{0, 0}, Vector2f{900.f, 500.f}, manager) { MainScreen::MainScreen(TextureManager* manager) : Screen("", Vector2f{0, 0}, Vector2f{900.f, 500.f}, manager) {

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@@ -37,6 +37,9 @@ void ScreenManager::CloseScreen() {
} }
} }
bool ScreenManager::IsScreenOpen() {
return m_IsScreenOpen;
}
ScreenManager::~ScreenManager() { ScreenManager::~ScreenManager() {
delete m_FuelScreen; delete m_FuelScreen;
delete m_SellScreen; delete m_SellScreen;

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@@ -13,6 +13,7 @@ public:
void CloseScreen(); void CloseScreen();
Screen* GetCurrentScreen() const { return m_currentScreen; } Screen* GetCurrentScreen() const { return m_currentScreen; }
bool IsScreenOpen();
static ScreenManager* m_pInstance; static ScreenManager* m_pInstance;

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@@ -2,14 +2,48 @@
#include "Building.h" #include "Building.h"
#include <iostream> #include <iostream>
Building::Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager): m_Position(position) { #include <utility>
#include "colors.h"
#include "utils.h"
Building::Building(const std::string& filePath, const Vector2f& position, const Rectf& boundingBox, TextureManager* pTextureManager): m_Position(position),
m_BoundingBox(boundingBox) {
m_Texture = pTextureManager->GetTexture(filePath); m_Texture = pTextureManager->GetTexture(filePath);
m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight()); m_Size = Vector2f(m_Texture->GetWidth(), m_Texture->GetHeight());
std::cout << "i like kids" << std::endl;
} }
Building::~Building() = default; Building::~Building() = default;
void Building::Draw() const { void Building::Draw() const {
m_Texture->Draw(m_Position); m_Texture->Draw(m_Position);
utils::SetColor(Colors::GREEN);
Rectf temp = m_BoundingBox;
temp.left += m_Position.x;
temp.bottom += m_Position.y;
utils::DrawRect(temp);
} }
void Building::Update(float dt) { void Building::Update(float dt, const Rectf& objectBoundingBox) {
if (IsObjectInHitbox(objectBoundingBox)) {
if (!m_IsPlayerInHitbox) { //TODO: what
m_IsPlayerInHitbox = true;
if (m_OnEnterHitbox != nullptr) {
m_OnEnterHitbox();
}
else {
std::cout << "No function set for onEnterHitbox" << std::endl;
}
}
}
else {
m_IsPlayerInHitbox = false;
}
}
void Building::SetOnEnterHitbox(std::function<void()> onEnterHitbox) {
m_OnEnterHitbox = std::move(onEnterHitbox);
}
bool Building::IsObjectInHitbox(const Rectf& objectBoundingBox) const {
Rectf temp = m_BoundingBox;
temp.left += m_Position.x;
temp.bottom += m_Position.y;
return utils::IsRectInRect(objectBoundingBox, temp);
} }

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@@ -1,26 +1,34 @@
#pragma once #pragma once
#include <functional>
#include "Texture.h" #include "Texture.h"
#include "TextureManager.h" #include "TextureManager.h"
class Building class Building
{ {
public: public:
Building(const std::string& filePath, const Vector2f& position, TextureManager* pTextureManager); Building(const std::string& filePath, const Vector2f& position, const Rectf& boundingBox, TextureManager* pTextureManager);
Building(const Building& other) = default; // Building(const Building& other) = default;
Building(Building&& other) = default; // Building(Building&& other) = default;
Building& operator=(const Building& other) = default; // Building& operator=(const Building& other) = default;
Building& operator=(Building&& other) = default; // Building& operator=(Building&& other) = default;
~Building(); ~Building();
void Draw() const; void Draw() const;
void Update(float dt); void Update(float dt, const Rectf& objectBoundingBox);
void SetOnEnterHitbox(std::function<void(void)> onEnterHitbox);
private: private:
bool IsObjectInHitbox(const Rectf& objectBoundingBox) const;
Texture* m_Texture; Texture* m_Texture;
Vector2f m_Position; Vector2f m_Position;
Vector2f m_Size; Vector2f m_Size;
Rectf m_boundingBox; Rectf m_BoundingBox;
std::function<void(void)> m_OnEnterHitbox;
bool m_IsPlayerInHitbox{ false };
bool m_DidPlayerEnterHitbox{ false };
}; };

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@@ -8,6 +8,7 @@
#include "Collision.h" #include "Collision.h"
#include "colors.h" #include "colors.h"
#include "GameManager.h"
#include "../../GridSystem/GroundTileTypeManager.h" #include "../../GridSystem/GroundTileTypeManager.h"
#include "utils.h" #include "utils.h"
#include "GridSystem/WorldTile.h" #include "GridSystem/WorldTile.h"
@@ -35,13 +36,18 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR); m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS); m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS);
} }
m_Buildings.emplace_back(Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, TextureManager::GetInstance() }); Building* fuelBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, Rectf{0 ,0, 50, 50}, TextureManager::GetInstance() };
fuelBuilding->SetOnEnterHitbox([]() {
ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_FuelScreen);
});
m_Buildings.push_back(fuelBuilding);
m_GridManager.GetTileAtWorldPos(Vector2f { -750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f { -750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, TextureManager::GetInstance() });
m_Buildings.emplace_back(new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, Rectf{0 ,0, 100, 100}, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f {-400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {-350, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {-300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
@@ -49,7 +55,7 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_GridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {-200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_GridManager.GetTileAtWorldPos(Vector2f {-150, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(Building { "buildings/junkStation.png", Vector2f { 250, -52 }, TextureManager::GetInstance() }); m_Buildings.emplace_back(new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, Rectf{0 ,0, 100, 100}, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f {200, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {250, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {300, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
@@ -57,22 +63,29 @@ WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera),
m_GridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {400, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_GridManager.GetTileAtWorldPos(Vector2f {450, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
m_Buildings.emplace_back(Building { "buildings/repairStation.png", Vector2f { 700, -52 }, TextureManager::GetInstance() }); m_Buildings.emplace_back(new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, Rectf{0 ,0, 100, 100}, TextureManager::GetInstance() });
m_GridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f {650, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT);
m_GridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {700, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f {750, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE);
m_GridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_GridManager.GetTileAtWorldPos(Vector2f {800, -50})->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT);
// Texture* test = new Texture("gui/main/fuel_guage.png");
m_topCover = TextureManager::GetInstance()->GetTexture("topBackground.png"); m_topCover = TextureManager::GetInstance()->GetTexture("topBackground.png");
m_MainScreen = new MainScreen(TextureManager::GetInstance()); m_MainScreen = new MainScreen(TextureManager::GetInstance());
GameManager::GetInstance().SetMainScreen(m_MainScreen);
m_Sun = new OrbitingObject(Vector2f{0, -1000}, 1200, 0.5f, TextureManager::GetInstance()->GetTexture("sun.png")); m_Sun = new OrbitingObject(Vector2f{0, -1000}, 1200, 0.5f, TextureManager::GetInstance()->GetTexture("sun.png"));
m_Moon = new OrbitingObject(Vector2f{0, -1000}, 1200, 0.5f, TextureManager::GetInstance()->GetTexture("moon.png"), M_PI); m_Moon = new OrbitingObject(Vector2f{0, -1000}, 1200, 0.5f, TextureManager::GetInstance()->GetTexture("moon.png"), M_PI);
GameManager::GetInstance().SetFuel(100);
GameManager::GetInstance().SetHullIntegrity(100);
} }
WorldLevel::~WorldLevel() { WorldLevel::~WorldLevel() {
delete m_MainScreen; delete m_MainScreen;
delete m_Sun;
delete m_Moon;
} }
void WorldLevel::Update(float elapsedSec) { void WorldLevel::Update(float elapsedSec) {
m_Fps = 1 / elapsedSec; m_Fps = 1 / elapsedSec;
@@ -102,8 +115,9 @@ void WorldLevel::Update(float elapsedSec) {
} }
} }
for (Building building : m_Buildings) { for (Building* building : m_Buildings) {
building.Update(elapsedSec); building->Update(elapsedSec, m_Player.GetCollisionRect().getRectf());
// building.IsPlayerInHitbox(Rectf{m_Player.GetCollisionRect().pos, m_Player.GetCollisionRect().size});
} }
@@ -112,8 +126,9 @@ void WorldLevel::Update(float elapsedSec) {
m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR); m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR);
} }
} }
if(!m_ScreenManager->IsScreenOpen()) {
m_Player.Update(elapsedSec, *this); m_Player.Update(elapsedSec, *this);
}
//Move the camera when the player gets to the edge //Move the camera when the player gets to the edge
if(m_FollowPlayer) { if(m_FollowPlayer) {
@@ -139,8 +154,14 @@ void WorldLevel::Update(float elapsedSec) {
screen->Update(elapsedSec); screen->Update(elapsedSec);
} }
m_MainScreen->Update(elapsedSec); GameManager::GetInstance().Update(elapsedSec);
m_MainScreen->SetDepth(std::to_string((int)-m_Player.GetPosition().y - 50) + " ft."); m_MainScreen->SetDepth(std::to_string((int)-m_Player.GetPosition().y - 50) + " ft.");
m_MainScreen->SetScore("Score: " + std::to_string(GameManager::GetInstance().GetScore()));
// m_MainScreen->SetFuelMeterValue(GameManager::GetInstance().GetFuel());
// m_MainScreen->SetHullMeterValue(GameManager::GetInstance().GetHullIntegrity());
m_MainScreen->Update(elapsedSec);
//Vector2f playerPos = m_player.GetPosition(); //Vector2f playerPos = m_player.GetPosition();
//Vector2f newCameraPos = playerPos; //Vector2f newCameraPos = playerPos;
@@ -152,6 +173,10 @@ void WorldLevel::Update(float elapsedSec) {
void WorldLevel::Draw() const { void WorldLevel::Draw() const {
m_pCamera->BeginRendering(); m_pCamera->BeginRendering();
m_Sun->Draw();
m_Moon->Draw();
// m_topCover->Draw(Vector2f{-850,-70} ); // m_topCover->Draw(Vector2f{-850,-70} );
m_topCover->Draw(Rectf{-850, -70, 850, -70 + 32}, Rectf{0, 0, WORLD_WIDTH * 50, 32}); m_topCover->Draw(Rectf{-850, -70, 850, -70 + 32}, Rectf{0, 0, WORLD_WIDTH * 50, 32});
@@ -175,8 +200,8 @@ void WorldLevel::Draw() const {
m_pSelectedTile->Draw(); m_pSelectedTile->Draw();
} }
for(Building building : m_Buildings) { for(Building* building : m_Buildings) {
building.Draw(); building->Draw();
} }
m_Player.Draw(); m_Player.Draw();
@@ -184,9 +209,6 @@ void WorldLevel::Draw() const {
utils::SetColor(Colors::GREEN); utils::SetColor(Colors::GREEN);
utils::DrawArrow(Vector2f{0, 0}, m_MousePos); utils::DrawArrow(Vector2f{0, 0}, m_MousePos);
m_Sun->Draw();
m_Moon->Draw();
m_pCamera->EndRendering(); m_pCamera->EndRendering();
utils::FillRect(utils::GetMousePos(), 10, 10); utils::FillRect(utils::GetMousePos(), 10, 10);
@@ -209,7 +231,7 @@ void WorldLevel::ProcessImGui() {
ImGui::Begin("Selected Tile"); ImGui::Begin("Selected Tile");
std::string tileType = "None"; std::string tileType = "None";
if (m_pSelectedTile != nullptr) { if (m_pSelectedTile != nullptr) {
switch (m_pSelectedTile->GetTileType()->getType()) { switch (m_pSelectedTile->GetTileType()->GetType()) {
case GroundTileTypes::Air: case GroundTileTypes::Air:
tileType = "Air"; tileType = "Air";
break; break;
@@ -243,6 +265,9 @@ void WorldLevel::ProcessImGui() {
if (ImGui::MenuItem("Player Info")) { if (ImGui::MenuItem("Player Info")) {
m_ShowPlayerInfo = !m_ShowPlayerInfo; m_ShowPlayerInfo = !m_ShowPlayerInfo;
} }
if(ImGui::MenuItem("Game Manager Info")) {
m_ShowGameManagerInfo = !m_ShowGameManagerInfo;
}
ImGui::EndMenu(); ImGui::EndMenu();
} }
if (ImGui::BeginMenu("Screens")) { if (ImGui::BeginMenu("Screens")) {
@@ -302,6 +327,26 @@ void WorldLevel::ProcessImGui() {
ImGui::End(); ImGui::End();
m_Player.ProcessImGui(); m_Player.ProcessImGui();
} }
if(m_ShowGameManagerInfo) {
ImGui::Begin("Game Manager", &m_ShowGameManagerInfo, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Fuel: %f", GameManager::GetInstance().GetFuel());
ImGui::Text("Hull Integrity: %d", GameManager::GetInstance().GetHullIntegrity());
ImGui::Text("Score: %d", GameManager::GetInstance().GetScore());
ImGui::Text("Money: %d", GameManager::GetInstance().GetMoney());
ImGui::Separator();
if(ImGui::Button("Add 1$")) {
GameManager::GetInstance().IncreaseMoney(1);
}
if(ImGui::Button("Add 10$")) {
GameManager::GetInstance().IncreaseMoney(10);
}
ImGui::SameLine();
if(ImGui::Button("Add 100$")) {
GameManager::GetInstance().IncreaseMoney(100);
}
ImGui::End();
}
} }
WorldGridManager& WorldLevel::GetGridManager() { WorldGridManager& WorldLevel::GetGridManager() {
return m_GridManager; return m_GridManager;

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@@ -7,6 +7,7 @@
#include "Gui/Screens/ScreenManager.h" #include "Gui/Screens/ScreenManager.h"
#include "Camera.h" #include "Camera.h"
#include "OrbitingObject.h" #include "OrbitingObject.h"
#include "SoundEffect.h"
#include "Text.h" #include "Text.h"
#include "Gui/GuiMeter.h" #include "Gui/GuiMeter.h"
#include "Gui/Screens/MainScreen.h" #include "Gui/Screens/MainScreen.h"
@@ -45,7 +46,7 @@ private:
WorldTile* m_pSelectedTile { nullptr }; WorldTile* m_pSelectedTile { nullptr };
std::vector<Building> m_Buildings{}; std::vector<Building*> m_Buildings{};
MainScreen* m_MainScreen{}; MainScreen* m_MainScreen{};
@@ -55,10 +56,12 @@ private:
Texture* m_topCover{ nullptr }; Texture* m_topCover{ nullptr };
// ImGui Vars // ImGui Vars
bool m_ShowTextureManagerWindow { false }; bool m_ShowTextureManagerWindow { false };
bool m_ShowCameraWindow { false }; bool m_ShowCameraWindow { false };
bool m_ShowPlayerInfo { true }; bool m_ShowPlayerInfo { true };
bool m_ShowGameManagerInfo{ true };
bool m_FollowPlayer { true }; bool m_FollowPlayer { true };
}; };

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@@ -5,6 +5,7 @@
#include <algorithm> #include <algorithm>
#include "colors.h" #include "colors.h"
#include "GameManager.h"
#include "GridSystem/GroundTileTypeManager.h" #include "GridSystem/GroundTileTypeManager.h"
#include "utils.h" #include "utils.h"
#include "Levels/World/WorldLevel.h" #include "Levels/World/WorldLevel.h"
@@ -30,6 +31,18 @@ Player::Player(const Vector2f& Position, TextureManager* manager) : m_Position(P
manager->GetTexture("animations/player/player_dig.png"), manager->GetTexture("animations/player/player_dig.png"),
7, 0.05f, Rectf { 0, 0, 70, 70 }, true); 7, 0.05f, Rectf { 0, 0, 70, 70 }, true);
m_flyStartAnimation = new Animation(
manager->GetTexture("animations/player/player_fly_start.png"),
12, 0.05f, Rectf { 0, 0, 70, 70 }, false);
m_flyAnimation = new Animation(
manager->GetTexture("animations/player/player_fly.png"),
5, 0.01f, Rectf { 0, 0, 70, 70 }, true);
m_flyTurnAnimation = new Animation(
manager->GetTexture("animations/player/player_fly_turn.png"),
3, 0.05f, Rectf { 0, 0, 70, 70 }, false);
m_currentAnimation = m_walkAnimation; m_currentAnimation = m_walkAnimation;
} }
Player::Player(Player&& other) { Player::Player(Player&& other) {
@@ -41,6 +54,10 @@ Player::~Player() {
delete m_turnAnimation; delete m_turnAnimation;
delete m_digAnimation; delete m_digAnimation;
delete m_digStartAnimation; delete m_digStartAnimation;
delete m_flyStartAnimation;
delete m_flyAnimation;
delete m_flyTurnAnimation;
} }
Collision::CollisionRect Player::GetCollisionRect() const { Collision::CollisionRect Player::GetCollisionRect() const {
@@ -59,7 +76,7 @@ void Player::Draw() const {
int halfFrameWidth = frameWidth / 2; int halfFrameWidth = frameWidth / 2;
int bobOffset = m_BobUp ? 1 : 0; int bobOffset = m_BobUp ? 1 : 0;
float rotateOffset = std::abs(m_Vel.x) / 40; float rotateOffset = std::abs(m_Vel.x) / 30;
Vector2f drawPos = Vector2f { center.x, center.y + 9 + bobOffset }; Vector2f drawPos = Vector2f { center.x, center.y + 9 + bobOffset };
glPushMatrix(); glPushMatrix();
glTranslatef(drawPos.x - halfFrameWidth, drawPos.y - halfFrameWidth, 0); glTranslatef(drawPos.x - halfFrameWidth, drawPos.y - halfFrameWidth, 0);
@@ -123,6 +140,12 @@ void Player::ProcessImGui() {
ImGui::Text("Bottom: %s", m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr ? "true" : "false"); ImGui::Text("Bottom: %s", m_ContactMap[Collision::CollisionDirection::Bottom] != nullptr ? "true" : "false");
ImGui::Text("Left: %s", m_ContactMap[Collision::CollisionDirection::Left] != nullptr ? "true" : "false"); ImGui::Text("Left: %s", m_ContactMap[Collision::CollisionDirection::Left] != nullptr ? "true" : "false");
ImGui::Text("Right: %s", m_ContactMap[Collision::CollisionDirection::Right] != nullptr ? "true" : "false"); ImGui::Text("Right: %s", m_ContactMap[Collision::CollisionDirection::Right] != nullptr ? "true" : "false");
ImGui::Separator();
ImGui::Text("Values");
ImGui::Text("Current Fuel: %f", GameManager::GetInstance().GetFuel());
ImGui::Text("Current Score: %d", GameManager::GetInstance().GetScore());
ImGui::Text("Current Hull Integrity: %d", GameManager::GetInstance().GetHullIntegrity());
ImGui::End(); ImGui::End();
} }
void Player::Dig(Collision::CollisionDirection dir, WorldLevel& level) { void Player::Dig(Collision::CollisionDirection dir, WorldLevel& level) {
@@ -131,6 +154,7 @@ void Player::Dig(Collision::CollisionDirection dir, WorldLevel& level) {
m_DigTile = m_ContactMap[dir]; m_DigTile = m_ContactMap[dir];
//Set the digging location in the center of the destination tile; //Set the digging location in the center of the destination tile;
const WorldTile* tile = m_ContactMap[dir]; const WorldTile* tile = m_ContactMap[dir];
m_ToAddPoints = tile->GetTileType()->GetValue();
//Add case for bottom because otherwise i clip through the floor //Add case for bottom because otherwise i clip through the floor
m_DigDestination = tile->GetPosition(); m_DigDestination = tile->GetPosition();
if (dir == Collision::Bottom) { if (dir == Collision::Bottom) {
@@ -183,7 +207,14 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
if (m_State != PlayerState::Digging) { if (m_State != PlayerState::Digging) {
if (utils::isKeyDown(SDL_SCANCODE_W)) { if (utils::isKeyDown(SDL_SCANCODE_W)) {
m_State = PlayerState::Flying; m_State = PlayerState::Flying;
m_Vel.y = m_Speed; // m_Vel.y = m_Speed / 10;
m_Acc.y += m_Speed * 10;
if(!m_IsPropellorDeployed) {
m_currentAnimation = m_flyStartAnimation;
m_flyStartAnimation->SetFlipped(m_Direction == PlayerDirection::Right);
} else {
m_currentAnimation = m_flyAnimation;
}
m_Grounded = false; m_Grounded = false;
} }
if (utils::isKeyPressed(SDL_SCANCODE_S)) { if (utils::isKeyPressed(SDL_SCANCODE_S)) {
@@ -200,11 +231,12 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
if (utils::isKeyDown(SDL_SCANCODE_A)) { if (utils::isKeyDown(SDL_SCANCODE_A)) {
if (!m_IsTurning) { if (!m_IsTurning) {
m_walkAnimation->SetFlipped(false); m_walkAnimation->SetFlipped(false);
m_flyAnimation->SetFlipped(false);
} }
m_Acc.x = -m_Speed; m_Acc.x = -m_Speed;
if (m_Direction == PlayerDirection::Right) { if (m_Direction == PlayerDirection::Right) {
m_IsTurning = true; m_IsTurning = true;
m_currentAnimation = m_turnAnimation; m_currentAnimation = m_State == PlayerState::Walking ? m_turnAnimation : m_flyTurnAnimation;
m_currentAnimation->SetFlipped(true); m_currentAnimation->SetFlipped(true);
m_currentAnimation->Reset(); m_currentAnimation->Reset();
} }
@@ -227,12 +259,13 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
if (utils::isKeyDown(SDL_SCANCODE_D)) { if (utils::isKeyDown(SDL_SCANCODE_D)) {
if (!m_IsTurning) { if (!m_IsTurning) {
m_walkAnimation->SetFlipped(true); m_walkAnimation->SetFlipped(true);
m_flyAnimation->SetFlipped(true);
} }
m_Acc.x = m_Speed; m_Acc.x = m_Speed;
if (m_Direction == PlayerDirection::Left) { if (m_Direction == PlayerDirection::Left) {
m_IsTurning = true; m_IsTurning = true;
m_currentAnimation = m_turnAnimation; m_currentAnimation = m_State == PlayerState::Walking ? m_turnAnimation : m_flyTurnAnimation;
m_currentAnimation->SetFlipped(false); m_currentAnimation->SetFlipped(false);
m_currentAnimation->Reset(); m_currentAnimation->Reset();
} }
@@ -268,11 +301,30 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
m_currentAnimation->Update(elapsedTime); m_currentAnimation->Update(elapsedTime);
if (m_currentAnimation->IsDone() && m_IsTurning) { if(m_State == PlayerState::Flying && m_Grounded) {
m_State = PlayerState::Idle;
m_walkAnimation->SetFlipped(m_Direction == PlayerDirection::Right);
m_currentAnimation = m_walkAnimation; m_currentAnimation = m_walkAnimation;
m_IsPropellorDeployed = false;
m_flyStartAnimation->Reset();
}
if (m_currentAnimation->IsDone() && m_IsTurning) {
m_currentAnimation = m_State == PlayerState::Walking ? m_walkAnimation : m_flyAnimation;
m_IsTurning = false; m_IsTurning = false;
} }
if(m_currentAnimation == m_flyStartAnimation) {
if(m_flyStartAnimation->IsDone()) {
m_IsPropellorDeployed = true;
m_currentAnimation = m_flyAnimation;
} else {
m_currentAnimation = m_flyStartAnimation;
}
}
if (m_currentAnimation == m_digStartAnimation) { if (m_currentAnimation == m_digStartAnimation) {
@@ -361,9 +413,11 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
switch (m_State) { switch (m_State) {
case PlayerState::Idle: case PlayerState::Idle:
m_walkAnimation->SetPlaying(false); m_walkAnimation->SetPlaying(false);
GameManager::GetInstance().DecreaseFuel(0.02f);
break; break;
case PlayerState::Walking: case PlayerState::Walking:
m_walkAnimation->SetPlaying(true); m_walkAnimation->SetPlaying(true);
GameManager::GetInstance().DecreaseFuel(0.04f);
break; break;
case PlayerState::Digging: { case PlayerState::Digging: {
// m_walkAnimation->SetPlaying(false); // m_walkAnimation->SetPlaying(false);
@@ -386,8 +440,8 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
float progress = utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 1.0f); float progress = utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 1.0f);
int particleProgress = (int)utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 100.0f); int particleProgress = (int)utils::map(m_DigProgress, 0.0f, m_DigTime, 0.0f, 100.0f);
std::cout << progress << '\n'; std::cout << progress << '\n';
if (particleProgress % 25 == 0) { if (particleProgress % 2 == 0) {
m_DigParticles.push_back(new Particle(m_Position, Vector2f { (float)utils::randRange(-200, 200), (float)utils::randRange(-100, -300) }, 5.f, m_DigParticles.push_back(new Particle(m_Position + Vector2f{ 20, 0 }, Vector2f { (float)utils::randRange(-200, 200), (float)utils::randRange(-100, -300) }, 5.f,
TextureManager::GetInstance()->GetTexture("particles/dirt_" + std::to_string(utils::randRange(1, 8)) + ".png"))); TextureManager::GetInstance()->GetTexture("particles/dirt_" + std::to_string(utils::randRange(1, 8)) + ".png")));
} }
m_Position = utils::lerp(m_DigStart, m_DigDestination, progress); m_Position = utils::lerp(m_DigStart, m_DigDestination, progress);
@@ -401,6 +455,8 @@ void Player::Update(float elapsedTime, WorldLevel& level) {
m_currentAnimation = m_walkAnimation; m_currentAnimation = m_walkAnimation;
m_HasDeletedTile = false; m_HasDeletedTile = false;
m_Digging = false; m_Digging = false;
GameManager::GetInstance().IncreaseScore(m_ToAddPoints);
m_ToAddPoints = 0;
} }
} }

View File

@@ -94,6 +94,8 @@ private:
bool m_HasDeletedTile{ false }; bool m_HasDeletedTile{ false };
WorldTile* m_DigTile{ nullptr }; WorldTile* m_DigTile{ nullptr };
int m_ToAddPoints{ 0 };
bool m_IsDiggingPrimed{ false }; bool m_IsDiggingPrimed{ false };
std::vector<Particle*> m_DigParticles{}; std::vector<Particle*> m_DigParticles{};
@@ -111,6 +113,11 @@ private:
Animation* m_digStartAnimation{ nullptr }; Animation* m_digStartAnimation{ nullptr };
Animation* m_digAnimation{ nullptr }; Animation* m_digAnimation{ nullptr };
Animation* m_flyStartAnimation{ nullptr };
Animation* m_flyAnimation{ nullptr };
Animation* m_flyTurnAnimation{ nullptr };
bool m_IsPropellorDeployed{ false };
PlayerState m_State { PlayerState::Idle }; PlayerState m_State { PlayerState::Idle };
PlayerDirection m_Direction { PlayerDirection::Left }; PlayerDirection m_Direction { PlayerDirection::Left };
DigDirection m_DigDirection { DigDirection::Right }; DigDirection m_DigDirection { DigDirection::Right };

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