#include "pch.h" #include "GuiButton.h" #include #include "colors.h" #include "utils.h" GuiButton::GuiButton(const std::string& filePath, const Vector2f& pos, const Vector2f& size, bool shouldHideDefault, TextureManager* manager): m_Position(pos), m_Size(size), m_shouldHide(shouldHideDefault) { m_Texture = manager->GetTexture(filePath); if (size.x == 0 && size.y == 0) { m_Size = Vector2f { float(m_Texture->GetWidth()), float(m_Texture->GetHeight()) }; } } void GuiButton::Draw() const { Rectf dest = Rectf(m_Position, m_Size); Rectf src = Rectf(0, 0, m_Texture->GetWidth(), m_Texture->GetHeight()); if (m_IsHovered || !m_shouldHide) { m_Texture->Draw(dest, src, false); } } void GuiButton::Update(float) { Vector2f mousePos = utils::GetMousePos(); Rectf buttonRect = Rectf(m_Position, m_Size); this->m_IsHovered = utils::IsPointInRect(mousePos, buttonRect); m_IsPressed = m_IsHovered && utils::IsMouseButtonDown(SDL_BUTTON_LEFT); if (m_IsPressed && !m_IsPrimed) { m_IsPrimed = true; m_OnClick(); } if (!m_IsPressed) { m_IsPrimed = false; } }