#include "pch.h" #include "WorldLevel.h" #include #include #include #include "Collision.h" #include "colors.h" #include "GameManager.h" #include "../../GridSystem/GroundTileTypeManager.h" #include "utils.h" #include "GridSystem/WorldTile.h" #include "Gui/Screens/ScreenManager.h" class GroundTileType; WorldLevel::WorldLevel(Camera* camera, Rectf viewport): Level(camera), m_GridManager(WorldGridManager()), m_Player(Vector2f { 0, 100 }, TextureManager::GetInstance()), m_MousePos { 0, 0 }, m_Viewport(viewport), m_ScreenManager(ScreenManager::GetInstance()) { InitializeGroundTiles(); // The grid is 34 x 50 big, the top center is 0,0 in world coords for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) { const int actualX = x - WORLD_WIDTH / 2; Vector2f pos = Vector2f { float(actualX * TILE_WIDTH), -float(y * TILE_HEIGHT) - TILE_HEIGHT }; GroundTileType* type = getRandomGroundTile(); m_GridManager.SetTileAtIndex(x, y, new WorldTile { pos, type, TextureManager::GetInstance(), &m_GridManager }); } } for (int x { 0 }; x < WORLD_WIDTH; ++x) { m_GridManager.GetTileAtIndex(x, 0)->SetTileType(GroundTileTypeManager::GetInstance()->AIR); m_GridManager.GetTileAtIndex(x, 1)->SetTileType(GroundTileTypeManager::GetInstance()->GRASS); } //Add to walls to the side of stone for (int y { 0 }; y < WORLD_HEIGHT - 1; ++y) { m_GridManager.GetTileAtIndex(0, y)->SetTileType(GroundTileTypeManager::GetInstance()->STONE); m_GridManager.GetTileAtIndex(WORLD_WIDTH - 1, y)->SetTileType(GroundTileTypeManager::GetInstance()->STONE); } Building* fuelBuilding = new Building { "buildings/fuelStation.png", Vector2f { -700, -52 }, Rectf { 0, 0, 50, 50 }, TextureManager::GetInstance() }; fuelBuilding->SetOnEnterHitbox([]() { ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_FuelScreen); }); m_Buildings.push_back(fuelBuilding); m_GridManager.GetTileAtWorldPos(Vector2f { -750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f { -700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { -650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { -600, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); Building* mineralBuilding = new Building { "buildings/mineralStation.png", Vector2f { -350, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() }; mineralBuilding->SetOnEnterHitbox([]() { ScreenManager::GetInstance()->OpenScreen(ScreenManager::m_SellScreen); }); m_Buildings.emplace_back(mineralBuilding); m_GridManager.GetTileAtWorldPos(Vector2f { -400, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f { -350, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { -300, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { -250, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { -200, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { -150, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_Buildings.emplace_back(new Building { "buildings/junkStation.png", Vector2f { 250, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() }); m_GridManager.GetTileAtWorldPos(Vector2f { 200, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f { 250, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { 300, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { 350, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { 400, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { 450, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_Buildings.emplace_back(new Building { "buildings/repairStation.png", Vector2f { 700, -52 }, Rectf { 0, 0, 100, 100 }, TextureManager::GetInstance() }); m_GridManager.GetTileAtWorldPos(Vector2f { 650, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_LEFT); m_GridManager.GetTileAtWorldPos(Vector2f { 700, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { 750, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_MIDDLE); m_GridManager.GetTileAtWorldPos(Vector2f { 800, -50 })->SetTileType(GroundTileTypeManager::GetInstance()->HARD_RIGHT); m_TopCover = TextureManager::GetInstance()->GetTexture("topBackground.png"); m_MainScreen = new MainScreen(TextureManager::GetInstance()); GameManager::GetInstance().SetMainScreen(m_MainScreen); m_Sun = new OrbitingObject(Vector2f { 0, -1000 }, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("sun.png")); m_Moon = new OrbitingObject(Vector2f { 0, -1000 }, 1200, 0.1f, TextureManager::GetInstance()->GetTexture("moon.png"), (float)M_PI); GameManager::GetInstance().SetFuel(100); GameManager::GetInstance().SetHullIntegrity(100); GameManager::GetInstance().SetPlayer(&m_Player); m_BackgroundMusic = new SoundStream("sound/bgm.wav"); m_BackgroundMusic->Play(true); GameManager::GetInstance().SetMoney(100); } WorldLevel::~WorldLevel() { delete m_MainScreen; delete m_Sun; delete m_Moon; delete m_BackgroundMusic; for (Building* building : m_Buildings) { delete building; } GameManager::DestroyInstance(); } void WorldLevel::Update(float elapsedSec) { m_Fps = 1 / elapsedSec; int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); m_MousePos = Vector2f { float(mouseX), float(mouseY) }; m_MousePos = m_pCamera->TransformMouse(m_MousePos); // for (size_t x { 0 }; x < WORLD_WIDTH; ++x) { // for (size_t y { 0 }; y < WORLD_HEIGHT; ++y) { // m_gridManager.GetTileAtIndex(x, y)->m_Hightlight = false; // } // } m_Sun->Update(elapsedSec); m_Moon->Update(elapsedSec); for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) { m_GridManager.GetTileAtIndex(x, y)->Update(m_pCamera); if (m_GridManager.GetTileAtIndex(x, y)->GetCollisionRect().Contains(m_MousePos)) { m_pSelectedTile = m_GridManager.GetTileAtIndex(x, y); //selectedTile->m_Hightlight = true; } } } for (Building* building : m_Buildings) { building->Update(elapsedSec, m_Player.GetCollisionRect().getRectf()); // building.IsPlayerInHitbox(Rectf{m_Player.GetCollisionRect().pos, m_Player.GetCollisionRect().size}); } if (m_pSelectedTile != nullptr) { if (utils::isMouseDown(SDL_BUTTON_LEFT)) { m_pSelectedTile->SetTileType(GroundTileTypeManager::GetInstance()->AIR); } } if (!m_ScreenManager->IsScreenOpen()) { m_Player.Update(elapsedSec, *this); } //Move the camera when the player gets to the edge //Also lock the camera from going below -800 and above -100 Vector2f playerPos = m_Player.GetPosition(); Vector2f newCameraPos = m_pCamera->GetPosition(); if (playerPos.x < newCameraPos.x + 50) { newCameraPos.x = playerPos.x - 50; } if (playerPos.x > newCameraPos.x + m_Viewport.width - 100) { newCameraPos.x = playerPos.x - m_Viewport.width + 100; } if (playerPos.y < newCameraPos.y + 100) { newCameraPos.y = playerPos.y - 100; } if (playerPos.y > newCameraPos.y + m_Viewport.height - 150) { newCameraPos.y = playerPos.y - m_Viewport.height + 150; } newCameraPos.x = utils::clamp(newCameraPos.x, -800, -100); m_pCamera->SetPosition(newCameraPos); Screen* screen = m_ScreenManager->GetCurrentScreen(); if (screen != nullptr) { screen->Update(elapsedSec); } GameManager::GetInstance().Update(elapsedSec); m_MainScreen->SetDepth(std::to_string((int)-m_Player.GetPosition().y - 50) + " ft."); m_MainScreen->SetScore(std::to_string(GameManager::GetInstance().GetScore())); // m_MainScreen->SetFuelMeterValue(GameManager::GetInstance().GetFuel()); // m_MainScreen->SetHullMeterValue(GameManager::GetInstance().GetHullIntegrity()); m_MainScreen->Update(elapsedSec); //Vector2f playerPos = m_player.GetPosition(); //Vector2f newCameraPos = playerPos; //m_pCamera->SetPosition(newCameraPos); //place the player in the center of the camera //m_pCamera->SetPosition(Vector2f{playerPos.x - m_viewport.width / 2, playerPos.y - m_viewport.height / 2}); } void WorldLevel::Draw() const { m_pCamera->BeginRendering(); m_Sun->Draw(); m_Moon->Draw(); // m_topCover->Draw(Vector2f{-850,-70} ); m_TopCover->Draw(Rectf { -850, -70, 850, -70 + 32 }, Rectf { 0, 0, WORLD_WIDTH * 50, 32 }); for (Collision::CollisionRect rect : m_Rects) { // utils::DrawRect(rect.pos, rect.size.x, rect.size.y); } // utils::SetColor(Colors::WHITE); // utils::FillEllipse(m_MousePos, 2, 2); for (int x { 0 }; x < WORLD_WIDTH; ++x) { for (int y { 0 }; y < WORLD_HEIGHT; ++y) { m_GridManager.GetTileAtIndex(x, y)->Draw(); } } // utils::SetColor(Colors::MAGENTA); // utils::FillEllipse(-5, -5, 5, 5); // if (m_pSelectedTile != nullptr) { // m_pSelectedTile->Draw(); // } for (Building* building : m_Buildings) { building->Draw(); } m_Player.Draw(); // utils::SetColor(Colors::GREEN); // utils::DrawArrow(Vector2f{0, 0}, m_MousePos); m_pCamera->EndRendering(); // utils::FillRect(utils::GetMousePos(), 10, 10); // utils::DrawRect(50, 50, m_Viewport.width - 100, m_Viewport.height - 100); const Screen* screen = m_ScreenManager->GetCurrentScreen(); if (screen != nullptr) { screen->Draw(); } m_MainScreen->Draw(); } void WorldLevel::MouseMove(const Vector2f& mousePos) { m_MousePos = mousePos; } WorldGridManager& WorldLevel::GetGridManager() { return m_GridManager; }