#pragma once #include "../../Screen.h" #include "Gui/GuiText.h" class GameOverScreen final : public Screen { public: GameOverScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager); virtual ~GameOverScreen() override; virtual void Draw() const override; virtual void Update(float elapsedSecs) override; void MarkDirty(); void SellAll(); private: Texture* m_SkullTexture{ nullptr }; };