#include "pch.h" #include "Particle.h" Particle::Particle(const Vector2f& pos, const Vector2f& velocity,const Vector2f& gravity, float lifetime, Texture* pTexture): m_Position { pos }, m_Velocity { velocity }, m_Gravity(gravity), m_LifeTime { lifetime }, m_pTexture { pTexture } { } void Particle::Update(float elapsedSec) { // m_Acceleration = Vector2f { 0.0f, -9.81f * 20}; m_Acceleration = m_Gravity; m_Velocity += m_Acceleration * elapsedSec; m_Position += m_Velocity * elapsedSec; m_LifeTime -= elapsedSec; m_Acceleration = Vector2f { 0.0f, 0.0f }; } void Particle::Draw() const { m_pTexture->Draw(m_Position, {}, m_Flipped); } bool Particle::IsDead() const { return m_LifeTime <= 0.0f; } void Particle::SetFlipped(bool flipped) { m_Flipped = flipped; }