#pragma once #include "SoundEffect.h" #include "../../Screen.h" #include "Gui/GuiText.h" class FuelScreen final : public Screen { public: FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager); virtual ~FuelScreen() override; FuelScreen(const FuelScreen& other) = delete; FuelScreen(FuelScreen&& other) = delete; FuelScreen& operator=(const FuelScreen& other) = delete; FuelScreen& operator=(FuelScreen&& other) = delete; virtual void Draw() const override; virtual void Update(float elapsedSecs) override; private: GuiText* m_MoneyText; SoundEffect* m_BuySound { nullptr }; };