#pragma once #include "Texture.h" class Animation { public: Animation(Texture* pTexture, int frames, float frameDuration, Rectf srcRect, bool isLooping = true); ~Animation() = default; void Update(float elapsedSec); void Draw(const Vector2f& pos) const; void Draw(const Vector2f& pos, const Rectf& dst) const; void SetPlaying(bool isPlaying); void SetFlipped(bool isFlipped); void Reset(); bool IsDone() const; int GetFrameCount() const; void SetFrame(int frame); private: Texture* m_pTexture; Rectf m_SrcRect; int m_Frames { 0 }; int m_CurrentFrame { 0 }; float m_FrameTimer { 0.0f }; float m_FrameDuration { 0.1f }; bool m_IsPlaying { true }; bool m_IsFlipped { false }; bool m_IsLooping { true }; bool m_HasPlayedOnce { false }; };