#pragma once #include "../Screen.h" #include "Gui/GuiText.h" class FuelScreen : public Screen { public: FuelScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager); virtual ~FuelScreen() override; virtual void Draw() const override; virtual void Update(float elapsedSecs) override; private: GuiText* m_MoneyText; };