Files
prog2/Game/Gui/Screens/SellScreen/SellScreen.h
Bram Verhulst caabb12838 Deux Ex Machina
2024-06-09 23:23:55 +02:00

29 lines
565 B
C++

#pragma once
#include "SellSreenRow.h"
#include "../../Screen.h"
#include "Gui/GuiText.h"
class SoundEffect;
class SellScreen final : public Screen {
public:
SellScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager);
virtual ~SellScreen() override;
virtual void Draw() const override;
virtual void Update(float elapsedSecs) override;
void MarkDirty();
void SellAll();
private:
GuiText* m_TotalMoneyText;
std::vector<SellSreenRow *> m_Rows;
bool m_AreRowsDirty { true };
SoundEffect* m_BuySound { nullptr };
};