Files
prog2/Game/Levels/World/WorldLevel.h
Bram Verhulst 64e96ab209 Pre Point2f Nuke
Fixed drawing,
Added general optimisations
2024-04-16 14:08:41 +02:00

46 lines
983 B
C++

#pragma once
#include "Collision.h"
#include "Levels/Level.h"
#include "Player.h"
#include "GridSystem/WorldGridManager.h"
#include "Gui/Screens/ScreenManager.h"
#include "Camera.h"
class WorldLevel : public Level
{
public:
WorldLevel(Camera* camera, Rectf viewport);
virtual ~WorldLevel() override;
WorldLevel(const WorldLevel& other) = default;
WorldLevel(WorldLevel&& other) = default;
void Update(float elapsedSec) override;
void Draw() const override;
void MouseMove(const Point2f& mousePos) override;
void ProcessImGui() override;
WorldGridManager& GetGridManager() {
return m_gridManager;
}
std::vector<Collision::CollisionRect> m_Rects;
private:
WorldGridManager m_gridManager {};
Player m_player;
Point2f m_mousePos {};
Rectf m_viewport;
ScreenManager* m_screenManager;
WorldTile* m_pSelectedTile { nullptr };
// ImGui Vars
bool m_ShowTextureManagerWindow { false };
bool m_ShowCameraWindow { false };
bool m_ShowPlayerInfo { true };
};