120 lines
3.9 KiB
C++
120 lines
3.9 KiB
C++
#include "pch.h"
|
|
#include "SellScreen.h"
|
|
|
|
#include "colors.h"
|
|
#include "GameManager.h"
|
|
#include "SellSreenRow.h"
|
|
#include "../ScreenManager.h"
|
|
#include "utils.h"
|
|
SellScreen::SellScreen(const std::string& filePath, Vector2f pos, Vector2f size, TextureManager* manager): Screen(filePath, pos, size, manager) {
|
|
const Vector2f sellScreenSize { 492, 396 };
|
|
// Vector2f fuelScreenCenter = Vector2f { utils::GetViewport().x / 2 - fuelScreenSize.x / 2, utils::GetViewport().y / 2 - fuelScreenSize.y / 2 };
|
|
const Vector2f ScreenCenter = Vector2f { utils::GetViewport().x / 2, utils::GetViewport().y / 2 };
|
|
|
|
const Vector2f sellScreenCenter = ScreenCenter - sellScreenSize / 2;
|
|
m_BuySound = new SoundEffect { "sound/buy.wav" };
|
|
|
|
const Vector2f closeButtonOffset = Vector2f { 460, 396 - 14 };
|
|
Vector2f closeButtonPos = sellScreenCenter + closeButtonOffset;
|
|
closeButtonPos.y -= 18;
|
|
GuiButton* closeFuelButton = new GuiButton { "gui/close.png", closeButtonPos, Vector2f { 0, 0 }, true, TextureManager::GetInstance() };
|
|
closeFuelButton->SetOnClick([this]()
|
|
{
|
|
ScreenManager::GetInstance()->CloseScreen();
|
|
});
|
|
this->AddElement(closeFuelButton);
|
|
|
|
std::string HeaderText = "Cargo Bay Qty. Value Total Value"; //Dont ask
|
|
Vector2f headerTextPos = Vector2f { 285, 400 };
|
|
GuiText* m_HeaderText = new GuiText { headerTextPos, HeaderText, "fonts/Arial.ttf", 14, Colors::LIGHTGRAY };
|
|
this->AddElement(m_HeaderText);
|
|
|
|
|
|
std::string sellAllPath = "gui/sell/sellall.png";
|
|
Vector2f sellAllPos = Vector2f { 410, 100 };
|
|
|
|
GuiButton* sellAllButton = new GuiButton { sellAllPath, sellAllPos, Vector2f { 97, 27 }, false, TextureManager::GetInstance() };
|
|
sellAllButton->SetOnClick([this]()
|
|
{
|
|
this->SellAll();
|
|
m_BuySound->Play(0);
|
|
});
|
|
this->AddElement(sellAllButton);
|
|
|
|
std::string totalSell = "Balls";
|
|
Vector2f totalSellPos = Vector2f { 590, 105 };
|
|
m_TotalMoneyText = new GuiText { totalSellPos, totalSell, "fonts/Arial.ttf", 18, Colors::GREEN };
|
|
this->AddElement(m_TotalMoneyText);
|
|
}
|
|
SellScreen::~SellScreen() {
|
|
for (SellSreenRow* row : m_Rows) {
|
|
delete row;
|
|
}
|
|
delete m_BuySound;
|
|
}
|
|
void SellScreen::Draw() const {
|
|
Screen::Draw();
|
|
for (const SellSreenRow* row : m_Rows) {
|
|
row->Draw();
|
|
}
|
|
|
|
// m_TotalMoneyText->Draw();
|
|
utils::SetColor(Colors::GREEN);
|
|
utils::DrawLine(550, 130, 650, 130);
|
|
|
|
}
|
|
void SellScreen::Update(float elapsedSecs) {
|
|
Screen::Update(elapsedSecs);
|
|
if (m_AreRowsDirty) {
|
|
//remake rows
|
|
m_AreRowsDirty = false;
|
|
|
|
for (SellSreenRow* row : m_Rows) {
|
|
delete row;
|
|
}
|
|
m_Rows.clear();
|
|
|
|
std::vector<ItemStack *> items = GameManager::GetInstance().GetInventory()->GetItems();
|
|
int totalWorth { 0 };
|
|
int index { 0 }; //Fix to not overshoot when an empty item is in the inventory
|
|
for (ItemStack* item : items) {
|
|
if (item->m_ItemType == InventoryItem::Empty) {
|
|
continue;
|
|
}
|
|
SellSreenRow* row = new SellSreenRow(*item, Vector2f { 250, (float)360 - index * 30 }, Vector2f { 400, 30 });
|
|
totalWorth += item->m_Quantity * PlayerInventory::GetItemValue(item->m_ItemType);
|
|
m_Rows.push_back(std::move(row));
|
|
index++;
|
|
}
|
|
|
|
|
|
m_TotalMoneyText->ChangeText("$" + std::to_string(GameManager::GetInstance().GetInventory()->GetTotalValue()));
|
|
int characterCount = m_TotalMoneyText->GetText().length();
|
|
m_TotalMoneyText->SetPosition(Vector2f { (float)610 - characterCount * 10, 105 });
|
|
}
|
|
|
|
for (SellSreenRow* row : m_Rows) {
|
|
row->Update(elapsedSecs);
|
|
}
|
|
}
|
|
void SellScreen::MarkDirty() {
|
|
m_AreRowsDirty = true;
|
|
}
|
|
void SellScreen::SellAll() {
|
|
PlayerInventory* inventory = GameManager::GetInstance().GetInventory();
|
|
std::vector<ItemStack *> items = inventory->GetItems();
|
|
if (items.empty()) {
|
|
return;
|
|
}
|
|
|
|
int totalWorth { 0 };
|
|
for (ItemStack* item : items) {
|
|
if (item->m_ItemType == InventoryItem::Empty) {
|
|
continue;
|
|
}
|
|
totalWorth += item->m_Quantity * PlayerInventory::GetItemValue(item->m_ItemType);
|
|
inventory->RemoveItem(item);
|
|
}
|
|
GameManager::GetInstance().IncreaseMoney(totalWorth);
|
|
}
|