11 lines
275 B
C++
11 lines
275 B
C++
#include "pch.h"
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#include "Particle.h"
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Particle::Particle(const Vector2f& pos, const Vector2f& velocity, Texture* pTexture): m_Position{ pos }, m_Velocity{ velocity }, m_pTexture{ pTexture }
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{}
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void Particle::Update(float elapsedSec) {
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}
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void Particle::Draw() const {
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}
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