Files
prog2/Game/Particle/Particle.h
2024-05-09 00:46:05 +02:00

17 lines
317 B
C++

#pragma once
#include "Texture.h"
class Particle {
public:
Particle() = default;
Particle(const Vector2f& pos, const Vector2f& velocity, Texture* pTexture);
void Update(float elapsedSec);
void Draw() const;
private:
Vector2f m_Position;
Vector2f m_Velocity;
Vector2f m_Acceleration;
Texture* m_pTexture;
};