27 lines
500 B
C++
27 lines
500 B
C++
#pragma once
|
|
#include "structs.h"
|
|
#include "Texture.h"
|
|
#include "../TextureManager.h"
|
|
|
|
class Screen
|
|
{
|
|
public:
|
|
Screen() = default;
|
|
Screen(const std::string& filePath, Point2f pos, Point2f size, TextureManager* manager);
|
|
|
|
~Screen();
|
|
|
|
void setActive(bool active) { m_Active = active; }
|
|
void toggleActive() { m_Active = !m_Active; }
|
|
|
|
void Update(float elapsedSecs);
|
|
void Draw() const;
|
|
private:
|
|
Point2f m_Position;
|
|
Point2f m_Size;
|
|
|
|
Texture* m_Background{ nullptr };
|
|
|
|
bool m_Active{ false };
|
|
};
|