Files
prog2/Game/WorldLevel.h
2024-04-02 10:17:20 +02:00

45 lines
896 B
C++

#pragma once
#include "Collision.h"
#include "Level.h"
#include "Player.h"
#include "utils.h"
#include "GridSystem/WorldGridManager.h"
#include "Gui/Screen.h"
class WorldLevel : public Level
{
public:
WorldLevel(Camera* camera, Rectf viewport);
~WorldLevel() override;
WorldLevel(const WorldLevel& other) = default;
WorldLevel(WorldLevel&& other) = default;
void Update(float elapsedSec) override;
void Draw() const override;
void MouseMove(const Point2f& mousePos) override;
void ProcessImGui() override;
WorldGridManager& GetGridManager() {
return m_gridManager;
}
std::vector<Collision::CollisionRect> m_Rects;
private:
WorldGridManager m_gridManager {};
Player m_player;
Point2f m_mousePos {};
Rectf m_viewport;
Screen m_screen;
// ImGui Vars
bool m_ShowTextureManagerWindow { false };
bool m_ShowCameraWindow { false };
bool m_ShowPlayerInfo { true };
};