feat: add debug rendering for other types of colliders / split game into more logical functions / files

This commit is contained in:
2026-10-16 15:08:10 +02:00
parent 4c9b77c948
commit 469bb287b7
32 changed files with 42809 additions and 882 deletions
+3
View File
@@ -51,6 +51,7 @@ set(SRC_FILES
"src/Graphics/BindlessSetManager.cpp"
"src/Graphics/Camera.cpp"
"src/Graphics/DebugDraw.cpp"
"src/Graphics/ComputePipeline.cpp"
"src/Graphics/Frustum.cpp"
"src/Graphics/GfxDevice.cpp"
@@ -77,6 +78,7 @@ set(SRC_FILES
"src/Graphics/Resources/GPUImage.cpp"
"src/Graphics/Resources/NBuffer.cpp"
"src/Graphics/Resources/Cubemap.cpp"
"src/Graphics/Resources/PrimitiveMeshes.cpp"
"src/Graphics/Pipelines/MeshPipeline.cpp"
"src/Graphics/Pipelines/LineRenderingPass.cpp"
@@ -96,6 +98,7 @@ set(SRC_FILES
"src/Scene/Scene.cpp"
"src/Scene/SceneManager.cpp"
"src/Scene/ModelSpawner.cpp"
"src/FS/AssetFS.cpp"
"src/FS/Manifest.cpp"