feat: add debug rendering for other types of colliders / split game into more logical functions / files
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@@ -51,6 +51,7 @@ set(SRC_FILES
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"src/Graphics/BindlessSetManager.cpp"
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"src/Graphics/Camera.cpp"
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"src/Graphics/DebugDraw.cpp"
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"src/Graphics/ComputePipeline.cpp"
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"src/Graphics/Frustum.cpp"
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"src/Graphics/GfxDevice.cpp"
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@@ -77,6 +78,7 @@ set(SRC_FILES
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"src/Graphics/Resources/GPUImage.cpp"
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"src/Graphics/Resources/NBuffer.cpp"
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"src/Graphics/Resources/Cubemap.cpp"
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"src/Graphics/Resources/PrimitiveMeshes.cpp"
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"src/Graphics/Pipelines/MeshPipeline.cpp"
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"src/Graphics/Pipelines/LineRenderingPass.cpp"
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@@ -96,6 +98,7 @@ set(SRC_FILES
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"src/Scene/Scene.cpp"
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"src/Scene/SceneManager.cpp"
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"src/Scene/ModelSpawner.cpp"
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"src/FS/AssetFS.cpp"
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"src/FS/Manifest.cpp"
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