feat: add debug rendering for other types of colliders / split game into more logical functions / files
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# Blender 4.0.2 MTL File: 'None'
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# www.blender.org
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newmtl place_holder
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.500000
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d 1.000000
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illum 2
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Ps 0.000000
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Pc 0.000000
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Pcr 0.030000
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aniso 0.000000
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anisor 0.000000
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map_Kd texture_diffuse.png
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map_Bump -bm 1.000000 texture_normal.png
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map_Pr texture_roughness.png
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map_Pm texture_metallic.png
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