feat: add debug rendering for other types of colliders / split game into more logical functions / files
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@@ -20,6 +20,8 @@ public:
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return "SphereCollider";
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}
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void DrawDebugLines(const glm::vec4& color) const override;
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[[nodiscard]] PhysicsShapeDesc BuildPhysicsShape() const override {
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return PhysicsShapeDesc::Sphere(m_Radius, m_CenterOffset, m_IsTrigger);
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}
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