feat: add debug rendering for other types of colliders / split game into more logical functions / files
This commit is contained in:
@@ -0,0 +1,52 @@
|
||||
#include <destrum/Graphics/Resources/PrimitiveMeshes.h>
|
||||
|
||||
#include <array>
|
||||
#include <cstdint>
|
||||
|
||||
CPUMesh PrimitiveMeshes::MakeBox(const glm::vec3& size)
|
||||
{
|
||||
struct Face {
|
||||
glm::vec3 normal;
|
||||
glm::vec3 tangent;
|
||||
};
|
||||
constexpr std::array<Face, 6> faces{{
|
||||
{{1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, -1.0f}},
|
||||
{{-1.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}},
|
||||
{{0.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
|
||||
{{0.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}},
|
||||
{{0.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}},
|
||||
{{0.0f, 0.0f, -1.0f}, {-1.0f, 0.0f, 0.0f}},
|
||||
}};
|
||||
constexpr std::array<glm::vec2, 4> corners{{
|
||||
{-1.0f, -1.0f}, {1.0f, -1.0f}, {1.0f, 1.0f}, {-1.0f, 1.0f},
|
||||
}};
|
||||
|
||||
CPUMesh mesh{};
|
||||
mesh.name = "Box";
|
||||
mesh.minPos = -size * 0.5f;
|
||||
mesh.maxPos = size * 0.5f;
|
||||
|
||||
for (const Face& face : faces) {
|
||||
const glm::vec3 bitangent = glm::cross(face.normal, face.tangent);
|
||||
const float width = glm::dot(glm::abs(face.tangent), size);
|
||||
const float height = glm::dot(glm::abs(bitangent), size);
|
||||
const auto first = static_cast<std::uint32_t>(mesh.vertices.size());
|
||||
|
||||
for (const glm::vec2& corner : corners) {
|
||||
// v runs against the bitangent so images are upright on the side faces (w = -1 to match)
|
||||
mesh.vertices.push_back(CPUMesh::Vertex{
|
||||
.position = (face.normal + face.tangent * corner.x + bitangent * corner.y) * size * 0.5f,
|
||||
.uv_x = (corner.x + 1.0f) * 0.5f * width,
|
||||
.normal = face.normal,
|
||||
.uv_y = (1.0f - corner.y) * 0.5f * height,
|
||||
.tangent = glm::vec4{face.tangent, -1.0f},
|
||||
});
|
||||
}
|
||||
|
||||
for (const std::uint32_t index : {0u, 1u, 2u, 0u, 2u, 3u}) {
|
||||
mesh.indices.push_back(first + index);
|
||||
}
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
Reference in New Issue
Block a user