feat: fix scene loading that it loads from disk if not already loaded

This commit is contained in:
2026-08-11 01:52:14 +02:00
parent f298c7ada5
commit 662940793e
20 changed files with 964 additions and 434 deletions
@@ -7,8 +7,11 @@
#include <glm/gtc/quaternion.hpp>
#include <glm/vec3.hpp>
#include <destrum/Assets/AssetReference.h>
struct SkeletalAnimation {
AssetReference assetReference;
struct Keyframe {
float time;
glm::vec3 translation;
@@ -32,4 +35,4 @@ struct SkeletalAnimation {
const std::vector<std::string>& getEventsForFrame(int frame) const;
};
#endif // SKELETALANIMATION_H
#endif // SKELETALANIMATION_H