feat: fix scene loading that it loads from disk if not already loaded

This commit is contained in:
2026-08-11 01:52:14 +02:00
parent f298c7ada5
commit 662940793e
20 changed files with 964 additions and 434 deletions
+2
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@@ -58,6 +58,8 @@ set(SRC_FILES
"src/FS/AssetFS.cpp"
"src/FS/Manifest.cpp"
"src/Assets/AssetManager.cpp"
"src/Serialization/SceneSerializer.cpp"
"src/Serialization/ComponentRegistry.cpp"
@@ -0,0 +1,33 @@
#ifndef DESTRUM_ASSETMANAGER_H
#define DESTRUM_ASSETMANAGER_H
#include <filesystem>
#include <string_view>
#include <vector>
#include <destrum/Graphics/SkeletalAnimation.h>
#include <destrum/Graphics/Skeleton.h>
#include <destrum/Assets/AssetReference.h>
#include <destrum/Singleton.h>
#include <spdlog/spdlog.h>
#include <destrum/Util/ModelDoc.h>
class AssetManager final : public Singleton<AssetManager> {
public:
friend class Singleton<AssetManager>;
[[nodiscard]] std::filesystem::path Resolve(std::string_view reference) const;
[[nodiscard]] ModelDoc::ModelAsset LoadModel(
std::string_view reference,
const ModelDoc::LoadOptions& options = {}) const;
[[nodiscard]] std::vector<SkeletalAnimation> LoadAnimationClips(
std::string_view reference,
const Skeleton& targetSkeleton) const;
private:
AssetManager() = default;
};
#endif // DESTRUM_ASSETMANAGER_H
@@ -0,0 +1,35 @@
#ifndef DESTRUM_ASSETREFERENCE_H
#define DESTRUM_ASSETREFERENCE_H
#include <optional>
#include <string>
#include <string_view>
struct AssetReference {
std::string path;
std::string subresource;
[[nodiscard]] bool empty() const { return path.empty(); }
[[nodiscard]] std::string cacheKey() const {
return path.empty() ? std::string{} : path + "#" + subresource;
}
[[nodiscard]] static std::optional<AssetReference> fromCacheKey(
std::string_view key)
{
const auto separator = key.rfind('#');
if (separator == std::string_view::npos ||
separator == 0 ||
separator + 1 >= key.size()) {
return std::nullopt;
}
return AssetReference{
.path = std::string{key.substr(0, separator)},
.subresource = std::string{key.substr(separator + 1)},
};
}
};
#endif // DESTRUM_ASSETREFERENCE_H
@@ -28,6 +28,7 @@ public:
void Deserialize(const nlohmann::json& data) override;
void ImGuiInspector() override;
// The source reference is carried by the AssetManager-loaded clip.
void addClip(std::shared_ptr<SkeletalAnimation> clip);
void play(const std::string& name, float blendTime = 0.f);
void stop();
@@ -41,10 +42,15 @@ public:
return &m_skeleton;
}
// A source reference is required when this Animator is saved to a scene.
void setSkeleton(Skeleton skeleton) {
m_skeletonAsset = skeleton.assetReference;
m_skeleton = std::move(skeleton);
m_referencesResolved = true;
}
void ResolveReferences(const ObjectMap& objects) override;
private:
struct PlaybackState {
SkeletalAnimation* clip = nullptr;
@@ -59,14 +65,22 @@ private:
float m_blendT = 0.f;
float m_blendDuration = 0.f;
std::string m_currentClipName;
std::string m_previousClipName;
std::unordered_map<std::string, std::shared_ptr<SkeletalAnimation>> m_clips;
std::vector<std::string> m_clipOrder;
std::unordered_map<std::string, AssetReference> m_clipAssets;
AssetReference m_skeletonAsset;
bool m_referencesResolved{true};
std::vector<glm::mat4> computeJointMatrices(const Skeleton& skeleton);
glm::vec3 sampleTranslation(const SkeletalAnimation::Track& track, float t);
glm::quat sampleRotation (const SkeletalAnimation::Track& track, float t);
glm::vec3 sampleScale (const SkeletalAnimation::Track& track, float t);
void RestorePlaybackState(const nlohmann::json& data);
void LoadAssetReferences();
};
#endif // ANIMATOR_H
@@ -28,10 +28,16 @@ public:
void cleanup(GfxDevice& gfxDevice);
MaterialID addMaterial(Material material);
MaterialID addSimpleColorMaterial(
glm::vec3 color,
std::string name = {});
MaterialID addSimpleTextureMaterial(ImageID textureID);
[[nodiscard]] const Material& getMaterial(MaterialID id) const;
[[nodiscard]] const std::string& getMaterialKey(MaterialID id) const;
[[nodiscard]] std::optional<MaterialID> findMaterialByKey(std::string_view key) const;
[[nodiscard]] std::optional<MaterialID> findMaterialByName(
std::string_view name,
std::string_view sourceReference = {}) const;
[[nodiscard]] MaterialID getFreeMaterialId() const;
[[nodiscard]] MaterialID getPlaceholderMaterialId() const;
@@ -2,7 +2,9 @@
#define MATERIAL_H
#include <string>
#include <utility>
#include <glm/glm.hpp>
#include <destrum/Assets/AssetReference.h>
struct alignas(16) MaterialData {
alignas(16) glm::vec4 baseColor;
@@ -22,6 +24,19 @@ enum class TextureFilteringMode : std::uint32_t {
};
struct Material {
[[nodiscard]] static Material SimpleColor(
glm::vec3 color,
std::string materialName = {})
{
Material material{};
material.baseColor = color;
material.metallicFactor = 0.0f;
material.roughnessFactor = 1.0f;
material.emissiveFactor = 0.0f;
material.name = std::move(materialName);
return material;
}
glm::vec3 baseColor{1.f, 1.f, 1.f};
float metallicFactor{0.f};
float roughnessFactor{0.7f};
@@ -35,6 +50,7 @@ struct Material {
// ImageId emissiveTexture{NULL_IMAGE_ID};
std::string name;
AssetReference assetReference;
};
#endif //MATERIAL_H
@@ -9,6 +9,7 @@
#include <filesystem>
#include <memory>
#include <string_view>
class GfxDevice;
@@ -44,6 +45,10 @@ public:
ImageID addImageToCache(GPUImage image);
// Imports a file-backed model and uploads its mesh/material resources.
// References are keyed as "source#subresource" in the resource caches.
void loadModelAsset(GfxDevice& gfxDevice, std::string_view sourceReference);
[[nodiscard]] const GPUImage& getImage(ImageID id) const;
[[nodiscard]] ImageID getWhiteTextureID() const { return whiteImageId; }
@@ -15,6 +15,7 @@
#include <destrum/Graphics/Resources/Buffer.h>
#include <destrum/Graphics/Frustum.h>
#include <destrum/Graphics/Skeleton.h>
#include <destrum/Assets/AssetReference.h>
// ─── CPU Mesh ─────────────────────────────────────────────────────────────────
struct CPUMesh {
@@ -36,6 +37,7 @@ struct CPUMesh {
std::vector<SkinningData> skinningData; // empty if no skeleton
std::string name;
AssetReference assetReference;
glm::vec3 minPos;
glm::vec3 maxPos;
@@ -7,8 +7,11 @@
#include <glm/gtc/quaternion.hpp>
#include <glm/vec3.hpp>
#include <destrum/Assets/AssetReference.h>
struct SkeletalAnimation {
AssetReference assetReference;
struct Keyframe {
float time;
glm::vec3 translation;
@@ -10,6 +10,7 @@
#include <glm/gtc/matrix_transform.hpp>
#include <destrum/Graphics/ids.h>
#include <destrum/Assets/AssetReference.h>
struct Joint {
JointId id{NULL_JOINT_ID};
@@ -19,6 +20,8 @@ struct Joint {
};
struct Skeleton {
AssetReference assetReference;
struct JointNode {
JointId id{NULL_JOINT_ID};
std::vector<JointId> children;
+27 -1
View File
@@ -31,6 +31,7 @@
#include <glm/gtc/type_ptr.hpp>
#include <destrum/Graphics/Resources/Mesh.h>
#include <destrum/Assets/AssetReference.h>
#include <destrum/Graphics/SkeletalAnimation.h>
#include <destrum/Graphics/Skeleton.h>
@@ -91,6 +92,7 @@ struct TextureInfo {
struct MaterialInfo {
std::string name;
AssetReference assetReference;
glm::vec4 baseColor{1.0f};
glm::vec3 emissiveColor{0.0f};
@@ -1018,6 +1020,24 @@ static ModelAsset LoadModel(const std::string& path, const LoadOptions& options
CollectMergedPerNodeMeshes(scene, model.skeleton, options, model.primitives);
}
model.skeleton.assetReference.path = model.sourcePath;
for (std::size_t index = 0; index < model.primitives.size(); ++index) {
auto& primitive = model.primitives[index];
primitive.mesh.assetReference.path = model.sourcePath;
primitive.mesh.assetReference.subresource = primitive.sourceMeshIndex != InvalidIndex
? "mesh:" + std::to_string(primitive.sourceMeshIndex)
: "primitive:" + std::to_string(index);
}
for (std::size_t index = 0; index < model.materials.size(); ++index) {
model.materials[index].assetReference.path = model.sourcePath;
model.materials[index].assetReference.subresource = "material:" + std::to_string(index);
}
for (std::size_t index = 0; index < model.animations.size(); ++index) {
auto& animation = model.animations[index];
animation.assetReference.path = model.sourcePath;
animation.assetReference.subresource = "animation:" + std::to_string(index);
}
std::cout << "[ModelDoc] Loaded model: " << path
<< " | primitives: " << model.primitives.size()
<< " | materials: " << model.materials.size()
@@ -1121,7 +1141,13 @@ static const aiScene* LoadAnimationScene(
Assimp::Importer importer;
const aiScene* scene = LoadAnimationScene(importer, path);
return LoadAnimations(scene, targetSkeleton);
auto clips = LoadAnimations(scene, targetSkeleton);
for (std::size_t index = 0; index < clips.size(); ++index) {
auto& clip = clips[index];
clip.assetReference.path = path;
clip.assetReference.subresource = "animation:" + std::to_string(index);
}
return clips;
}
} // namespace ModelDoc
+76
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@@ -0,0 +1,76 @@
#include <destrum/Assets/AssetManager.h>
#include <stdexcept>
#include <destrum/FS/AssetFS.h>
namespace {
std::string ToReference(std::string_view reference) {
if (reference.empty()) {
throw std::invalid_argument("Asset reference cannot be empty");
}
return std::string{reference};
}
}
std::filesystem::path AssetManager::Resolve(std::string_view reference) const {
const std::string value = ToReference(reference);
if (value.find("://") != std::string::npos) {
return AssetFS::GetInstance().GetFullPath(value);
}
const std::filesystem::path path{value};
if (path.is_absolute()) {
return path;
}
throw std::invalid_argument(
"Non-virtual asset references must be absolute: " + value);
}
ModelDoc::ModelAsset AssetManager::LoadModel(
std::string_view reference,
const ModelDoc::LoadOptions& options) const
{
const std::string sourceReference = ToReference(reference);
ModelDoc::ModelAsset model = ModelDoc::LoadModel(
Resolve(sourceReference).generic_string(),
options);
model.sourcePath = sourceReference;
model.skeleton.assetReference.path = sourceReference;
for (std::size_t index = 0; index < model.primitives.size(); ++index) {
auto& primitive = model.primitives[index];
primitive.mesh.assetReference.path = sourceReference;
primitive.mesh.assetReference.subresource = primitive.sourceMeshIndex != ModelDoc::InvalidIndex
? "mesh:" + std::to_string(primitive.sourceMeshIndex)
: "primitive:" + std::to_string(index);
}
for (std::size_t index = 0; index < model.materials.size(); ++index) {
auto& material = model.materials[index];
material.assetReference.path = sourceReference;
material.assetReference.subresource = "material:" + std::to_string(index);
}
for (std::size_t index = 0; index < model.animations.size(); ++index) {
auto& animation = model.animations[index];
animation.assetReference.path = sourceReference;
animation.assetReference.subresource = "animation:" + std::to_string(index);
}
return model;
}
std::vector<SkeletalAnimation> AssetManager::LoadAnimationClips(
std::string_view reference,
const Skeleton& targetSkeleton) const
{
const std::string sourceReference = ToReference(reference);
auto clips = ModelDoc::LoadAnimationClips(
Resolve(sourceReference).generic_string(),
targetSkeleton);
for (std::size_t index = 0; index < clips.size(); ++index) {
auto& clip = clips[index];
clip.assetReference.path = sourceReference;
clip.assetReference.subresource = "animation:" + std::to_string(index);
}
return clips;
}
+239 -149
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@@ -1,56 +1,45 @@
#include <destrum/Components/Animator.h>
#include <destrum/Assets/AssetManager.h>
#include <destrum/Graphics/Pipelines/SkinningPipeline.h>
#include <destrum/ObjectModel/GameObject.h>
#include "spdlog/spdlog.h"
#include <destrum/Util/DeltaTime.h>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include "spdlog/spdlog.h"
#include <algorithm>
#include <optional>
#include <sstream>
namespace {
nlohmann::json Vec3Json(const glm::vec3& value) {
return {value.x, value.y, value.z};
std::optional<std::size_t> ParseAnimationIndex(const AssetReference& asset)
{
constexpr std::string_view prefix = "animation:";
if (asset.subresource.rfind(prefix, 0) != 0 ||
asset.subresource.size() == prefix.size()) {
return std::nullopt;
}
glm::vec3 ReadVec3(const nlohmann::json& value) {
return {value.at(0).get<float>(), value.at(1).get<float>(), value.at(2).get<float>()};
try {
return std::stoull(asset.subresource.substr(prefix.size()));
} catch (const std::exception&) {
return std::nullopt;
}
}
nlohmann::json QuatJson(const glm::quat& value) {
return {value.x, value.y, value.z, value.w};
std::string FormatAvailableClips(
const std::vector<SkeletalAnimation>& clips)
{
std::ostringstream result;
result << "[";
for (std::size_t index = 0; index < clips.size(); ++index) {
if (index != 0) {
result << ", ";
}
glm::quat ReadQuat(const nlohmann::json& value) {
return {
value.at(3).get<float>(),
value.at(0).get<float>(),
value.at(1).get<float>(),
value.at(2).get<float>()
};
result << '\'' << clips[index].name << '\'';
}
nlohmann::json Mat4Json(const glm::mat4& value) {
nlohmann::json result = nlohmann::json::array();
for (std::size_t column = 0; column < 4; ++column) {
for (std::size_t row = 0; row < 4; ++row) {
result.push_back(value[static_cast<glm::mat4::length_type>(column)]
[static_cast<glm::mat4::length_type>(row)]);
}
}
return result;
}
glm::mat4 ReadMat4(const nlohmann::json& value) {
glm::mat4 result{1.0f};
for (std::size_t column = 0; column < 4; ++column) {
for (std::size_t row = 0; row < 4; ++row) {
result[static_cast<glm::mat4::length_type>(column)]
[static_cast<glm::mat4::length_type>(row)] =
value.at(column * 4 + row).get<float>();
}
}
return result;
result << "]";
return result.str();
}
}
@@ -58,60 +47,40 @@ Animator::Animator(GameObject& parent)
: Component(parent, "Animator") {}
nlohmann::json Animator::Serialize() const {
nlohmann::json skeleton;
skeleton["hierarchy"] = nlohmann::json::array();
for (const auto& node : m_skeleton.hierarchy) {
skeleton["hierarchy"].push_back({
{"id", node.id},
{"children", node.children}
});
if (!m_skeleton.joints.empty() && m_skeletonAsset.empty()) {
throw std::runtime_error(
"Animator cannot be saved without a skeleton asset reference");
}
skeleton["inverseBindMatrices"] = nlohmann::json::array();
for (const auto& matrix : m_skeleton.inverseBindMatrices) {
skeleton["inverseBindMatrices"].push_back(Mat4Json(matrix));
}
skeleton["joints"] = nlohmann::json::array();
for (const auto& joint : m_skeleton.joints) {
skeleton["joints"].push_back({
{"id", joint.id},
{"translation", Vec3Json(joint.localTranslation)},
{"rotation", QuatJson(joint.localRotation)},
{"scale", Vec3Json(joint.localScale)}
});
}
skeleton["jointNames"] = m_skeleton.jointNames;
skeleton["parentIndex"] = m_skeleton.parentIndex;
skeleton["rootPreTransform"] = Mat4Json(m_skeleton.rootPreTransform);
nlohmann::json clips = nlohmann::json::array();
for (const auto& [name, clip] : m_clips) {
nlohmann::json clipJson{
{"name", name},
{"duration", clip->duration},
{"looped", clip->looped},
{"startFrame", clip->startFrame},
{"tracks", nlohmann::json::array()},
{"events", nlohmann::json::object()}
};
for (const auto& track : clip->tracks) {
nlohmann::json trackJson{
{"jointIndex", track.jointIndex},
{"keyframes", nlohmann::json::array()}
};
for (const auto& keyframe : track.keyframes) {
trackJson["keyframes"].push_back({
{"time", keyframe.time},
{"translation", Vec3Json(keyframe.translation)},
{"rotation", QuatJson(keyframe.rotation)},
{"scale", Vec3Json(keyframe.scale)}
nlohmann::json animations = nlohmann::json::array();
const auto appendAnimation = [&animations, this](const std::string& name) {
const auto clipIt = m_clips.find(name);
if (clipIt == m_clips.end()) {
return;
}
const auto& clip = clipIt->second;
if (clip->assetReference.empty()) {
throw std::runtime_error(
"Animator clip has no asset reference: " + name);
}
animations.push_back({
{"clip", name},
{"asset", {
{"path", clip->assetReference.path},
{"subresource", clip->assetReference.subresource}
}}
});
};
for (const auto& name : m_clipOrder) {
appendAnimation(name);
}
clipJson["tracks"].push_back(std::move(trackJson));
for (const auto& [name, clip] : m_clips) {
(void)clip;
if (std::find(m_clipOrder.begin(), m_clipOrder.end(), name) == m_clipOrder.end()) {
appendAnimation(name);
}
for (const auto& [frame, events] : clip->events) {
clipJson["events"][std::to_string(frame)] = events;
}
clips.push_back(std::move(clipJson));
}
const auto playback = [](const PlaybackState& state, const std::string& name) {
@@ -123,10 +92,15 @@ nlohmann::json Animator::Serialize() const {
};
return {
{"skeleton", std::move(skeleton)},
{"clips", std::move(clips)},
{"assetReferences", {
{"skeleton", {
{"path", m_skeletonAsset.path},
{"subresource", m_skeletonAsset.subresource}
}},
{"animations", std::move(animations)}
}},
{"current", playback(m_current, m_currentClipName)},
{"previous", playback(m_previous, m_previous.clip ? m_previous.clip->name : std::string{})},
{"previous", playback(m_previous, m_previousClipName)},
{"blendT", m_blendT},
{"blendDuration", m_blendDuration}
};
@@ -135,94 +109,196 @@ nlohmann::json Animator::Serialize() const {
void Animator::Deserialize(const nlohmann::json& data) {
m_skeleton = {};
m_clips.clear();
m_clipOrder.clear();
m_clipAssets.clear();
m_skeletonAsset = {};
m_current = {};
m_previous = {};
m_currentClipName.clear();
m_previousClipName.clear();
m_referencesResolved = true;
if (data.contains("skeleton")) {
const auto& skeleton = data.at("skeleton");
for (const auto& node : skeleton.value("hierarchy", nlohmann::json::array())) {
m_skeleton.hierarchy.push_back({
node.at("id").get<JointId>(),
node.value("children", std::vector<JointId>{})
if (!data.contains("assetReferences") || !data.at("assetReferences").is_object()) {
throw std::runtime_error("Animator data must contain assetReferences");
}
const auto& references = data.at("assetReferences");
const auto& skeleton = references.at("skeleton");
m_skeletonAsset.path = skeleton.value("path", std::string{});
m_skeletonAsset.subresource = skeleton.value("subresource", std::string{});
for (const auto& animation : references.value("animations", nlohmann::json::array())) {
const std::string name = animation.at("clip").get<std::string>();
const auto& asset = animation.at("asset");
m_clipAssets.insert_or_assign(
name,
AssetReference{
asset.at("path").get<std::string>(),
asset.value("subresource", std::string{})
});
if (std::find(m_clipOrder.begin(), m_clipOrder.end(), name) == m_clipOrder.end()) {
m_clipOrder.push_back(name);
}
for (const auto& matrix : skeleton.value("inverseBindMatrices", nlohmann::json::array())) {
m_skeleton.inverseBindMatrices.push_back(ReadMat4(matrix));
}
for (const auto& joint : skeleton.value("joints", nlohmann::json::array())) {
m_skeleton.joints.push_back({
joint.at("id").get<JointId>(),
ReadVec3(joint.at("translation")),
ReadQuat(joint.at("rotation")),
ReadVec3(joint.at("scale"))
});
}
m_skeleton.jointNames = skeleton.value("jointNames", std::vector<std::string>{});
m_skeleton.parentIndex = skeleton.value("parentIndex", std::vector<int>{});
if (skeleton.contains("rootPreTransform")) {
m_skeleton.rootPreTransform = ReadMat4(skeleton.at("rootPreTransform"));
}
if (m_skeleton.parentIndex.size() != m_skeleton.joints.size()) {
buildParentIndex(m_skeleton);
}
m_referencesResolved = m_skeletonAsset.empty() && m_clipAssets.empty();
RestorePlaybackState(data);
}
for (const auto& clipJson : data.value("clips", nlohmann::json::array())) {
auto clip = std::make_shared<SkeletalAnimation>();
clip->name = clipJson.at("name").get<std::string>();
clip->duration = clipJson.value("duration", 0.0f);
clip->looped = clipJson.value("looped", true);
clip->startFrame = clipJson.value("startFrame", 0);
for (const auto& trackJson : clipJson.value("tracks", nlohmann::json::array())) {
SkeletalAnimation::Track track;
track.jointIndex = trackJson.at("jointIndex").get<std::uint32_t>();
for (const auto& keyframeJson : trackJson.value("keyframes", nlohmann::json::array())) {
track.keyframes.push_back({
keyframeJson.at("time").get<float>(),
ReadVec3(keyframeJson.at("translation")),
ReadQuat(keyframeJson.at("rotation")),
ReadVec3(keyframeJson.at("scale"))
});
}
clip->tracks.push_back(std::move(track));
}
if (clipJson.contains("events")) {
for (auto it = clipJson.at("events").begin(); it != clipJson.at("events").end(); ++it) {
clip->events[std::stoi(it.key())] = it.value().get<std::vector<std::string>>();
}
}
m_clips[clip->name] = std::move(clip);
}
void Animator::RestorePlaybackState(const nlohmann::json& data) {
const auto restorePlayback = [this](const nlohmann::json& playback, PlaybackState& state,
std::string* clipName) {
std::string& clipName) {
const std::string name = playback.value("clip", std::string{});
state.time = playback.value("time", 0.0f);
state.speed = playback.value("speed", 1.0f);
state.clip = nullptr;
if (!name.empty()) {
if (!name.empty() && m_referencesResolved) {
const auto it = m_clips.find(name);
if (it == m_clips.end()) {
throw std::runtime_error("Animator clip not found: " + name);
}
state.clip = it->second.get();
}
if (clipName != nullptr) {
*clipName = name;
}
clipName = name;
};
if (data.contains("current")) {
restorePlayback(data.at("current"), m_current, &m_currentClipName);
restorePlayback(data.at("current"), m_current, m_currentClipName);
}
if (data.contains("previous")) {
restorePlayback(data.at("previous"), m_previous, nullptr);
restorePlayback(data.at("previous"), m_previous, m_previousClipName);
}
m_blendT = data.value("blendT", 0.0f);
m_blendDuration = data.value("blendDuration", 0.0f);
}
void Animator::ResolveReferences(const ObjectMap&) {
LoadAssetReferences();
}
void Animator::LoadAssetReferences() {
if (m_referencesResolved) {
return;
}
if (m_skeletonAsset.empty()) {
throw std::runtime_error("Animator asset references have no skeleton source");
}
ModelDoc::LoadOptions options{};
options.meshImportMode = ModelDoc::MeshImportMode::MergedPerNode;
options.loadMaterials = false;
options.loadSkeleton = true;
options.loadAnimations = false;
auto skeletonAsset = AssetManager::GetInstance().LoadModel(m_skeletonAsset.path, options);
if (skeletonAsset.skeleton.joints.empty()) {
throw std::runtime_error("Animator skeleton source has no joints: " + m_skeletonAsset.path);
}
m_skeleton = std::move(skeletonAsset.skeleton);
m_skeleton.assetReference = m_skeletonAsset;
std::unordered_map<std::string, std::vector<std::string>> requestedBySource;
for (const auto& name : m_clipOrder) {
const auto assetIt = m_clipAssets.find(name);
if (assetIt != m_clipAssets.end()) {
requestedBySource[assetIt->second.path].push_back(name);
}
}
for (const auto& [name, asset] : m_clipAssets) {
if (std::find(m_clipOrder.begin(), m_clipOrder.end(), name) == m_clipOrder.end()) {
requestedBySource[asset.path].push_back(name);
}
}
m_clips.clear();
for (const auto& [source, requestedNames] : requestedBySource) {
auto clips = AssetManager::GetInstance().LoadAnimationClips(source, m_skeleton);
std::unordered_map<std::string, std::size_t> clipIndicesByName;
for (std::size_t index = 0; index < clips.size(); ++index) {
clipIndicesByName.emplace(clips[index].name, index);
}
for (const std::string& requestedName : requestedNames) {
const auto sourceIt = m_clipAssets.find(requestedName);
if (sourceIt == m_clipAssets.end()) {
continue;
}
std::optional<std::size_t> clipIndex =
ParseAnimationIndex(sourceIt->second);
if (clipIndex && *clipIndex >= clips.size()) {
clipIndex = std::nullopt;
}
if (!clipIndex) {
const auto nameIt = clipIndicesByName.find(requestedName);
if (nameIt != clipIndicesByName.end()) {
clipIndex = nameIt->second;
}
}
// Older scene files did not store animation subresources. If the
// source contains exactly one clip, it is unambiguous even when
// the imported name changed between loader versions.
if (!clipIndex && clips.size() == 1 && requestedNames.size() == 1) {
clipIndex = 0;
}
if (!clipIndex && clips.size() == requestedNames.size()) {
const auto requestedIt = std::find(
requestedNames.begin(),
requestedNames.end(),
requestedName);
if (requestedIt != requestedNames.end()) {
clipIndex = static_cast<std::size_t>(
std::distance(requestedNames.begin(), requestedIt));
}
}
if (!clipIndex) {
throw std::runtime_error(
"Animator clip was not found in its source: " + requestedName +
". Available clips: " + FormatAvailableClips(clips));
}
auto clip = std::move(clips[*clipIndex]);
AssetReference resolvedReference = sourceIt->second;
if (resolvedReference.subresource.empty()) {
resolvedReference.subresource = clip.assetReference.subresource;
}
// The serialized name is the stable scene-facing name. Keep it
// even when the importer supplied a different display name.
clip.name = requestedName;
clip.assetReference = std::move(resolvedReference);
m_clips[requestedName] =
std::make_shared<SkeletalAnimation>(std::move(clip));
}
}
for (const auto& [name, asset] : m_clipAssets) {
(void)asset;
if (!m_clips.contains(name)) {
throw std::runtime_error("Animator clip was not found in its source: " + name);
}
}
m_referencesResolved = true;
RestorePlaybackState({
{"current", {
{"clip", m_currentClipName},
{"time", m_current.time},
{"speed", m_current.speed}
}},
{"previous", {
{"clip", m_previousClipName},
{"time", m_previous.time},
{"speed", m_previous.speed}
}},
{"blendT", m_blendT},
{"blendDuration", m_blendDuration}
});
}
void Animator::Update(float dt) {
if (!m_current.clip) return;
@@ -245,6 +321,7 @@ void Animator::Update(float dt) {
if (m_blendT >= 1.f) {
m_blendT = 1.f;
m_previous = {};
m_previousClipName.clear();
}
}
}
@@ -271,7 +348,17 @@ void Animator::ImGuiInspector() {
}
void Animator::addClip(std::shared_ptr<SkeletalAnimation> clip) {
m_clips[clip->name] = std::move(clip);
if (!clip) {
return;
}
const std::string name = clip->name;
if (!m_clips.contains(name)) {
m_clipOrder.push_back(name);
}
if (!clip->assetReference.empty()) {
m_clipAssets[name] = clip->assetReference;
}
m_clips[name] = std::move(clip);
}
void Animator::play(const std::string& name, float blendTime) {
@@ -290,10 +377,12 @@ void Animator::play(const std::string& name, float blendTime) {
if (m_current.clip && blendTime > 0.f) {
m_previous = m_current;
m_previousClipName = m_currentClipName;
m_blendT = 0.f;
m_blendDuration = blendTime;
} else {
m_previous = {};
m_previousClipName.clear();
m_blendT = 1.f;
}
@@ -305,6 +394,7 @@ void Animator::stop() {
m_current = {};
m_previous = {};
m_currentClipName = {};
m_previousClipName = {};
}
std::size_t Animator::uploadJointMatrices(const RenderContext& ctx, const Skeleton& skeleton, std::size_t frameIndex) {
@@ -1,4 +1,7 @@
#include <destrum/Components/MeshRendererComponent.h>
#include <destrum/Assets/AssetReference.h>
#include <destrum/Graphics/GfxDevice.h>
#include <destrum/Graphics/Renderer.h>
#include <destrum/ObjectModel/Transform.h>
#include "destrum/Components/Animator.h"
@@ -79,19 +82,53 @@ void MeshRendererComponent::ResolveReferences(const ObjectMap&) {
return;
}
const auto loadAssetForKey = [&](const std::string& key) {
const auto asset = AssetReference::fromCacheKey(key);
if (!asset) {
return;
}
if (!GameState::GetInstance().HasGfxDevice()) {
throw std::runtime_error(
"Cannot load mesh asset without a graphics device: " + asset->path);
}
resources->loadModelAsset(GameState::GetInstance().Gfx(), asset->path);
};
if (!meshKey.empty()) {
const auto resolved = resources->meshes().findMeshByKey(meshKey);
auto resolved = resources->meshes().findMeshByKey(meshKey);
if (!resolved) {
loadAssetForKey(meshKey);
resolved = resources->meshes().findMeshByKey(meshKey);
}
if (!resolved) {
throw std::runtime_error("Mesh resource not found: " + meshKey);
}
meshID = *resolved;
}
if (!materialKey.empty()) {
const auto resolved = resources->materials().findMaterialByKey(materialKey);
auto resolved = resources->materials().findMaterialByKey(materialKey);
if (!resolved) {
loadAssetForKey(materialKey);
resolved = resources->materials().findMaterialByKey(materialKey);
}
if (!resolved) {
const auto meshAsset = AssetReference::fromCacheKey(meshKey);
resolved = resources->materials().findMaterialByName(
materialKey,
meshAsset ? meshAsset->path : std::string_view{});
}
if (!resolved) {
resolved = resources->materials().findMaterialByName(materialKey);
}
if (!resolved) {
throw std::runtime_error("Material resource not found: " + materialKey);
}
materialID = *resolved;
materialKey = resources->materials().getMaterialKey(*resolved);
}
if (meshID != NULL_MESH_ID && meshKey.empty()) {
+50 -9
View File
@@ -7,6 +7,7 @@
#include <algorithm>
#include <string>
#include <stdexcept>
#include <utility>
void MaterialCache::init(
GfxDevice& gfxDevice,
@@ -26,9 +27,9 @@ void MaterialCache::init(
materialDataBuffer.buffer,
"material data");
Material placeholderMaterial{};
placeholderMaterial.name = "PLACEHOLDER_MATERIAL";
placeholderMaterial.diffuseTexture = defaultTextures.white;
Material placeholderMaterial = Material::SimpleColor(
glm::vec3{1.0f},
"PLACEHOLDER_MATERIAL");
placeholderMaterialId = addMaterial(placeholderMaterial);
gfxDevice.getMemoryManager().flushAllocation(materialDataBuffer);
@@ -104,9 +105,14 @@ MaterialID MaterialCache::addMaterial(Material material)
// exact range after batching updates.
const auto materialId = static_cast<MaterialID>(materials.size());
std::string key = material.name.empty()
std::string key;
if (!material.assetReference.empty()) {
key = material.assetReference.cacheKey();
} else {
key = material.name.empty()
? "material:" + std::to_string(materialId)
: material.name;
}
const std::string baseKey = key;
std::size_t suffix = 1;
while (std::find(materialKeys.begin(), materialKeys.end(), key) != materialKeys.end()) {
@@ -121,13 +127,17 @@ MaterialID MaterialCache::addMaterial(Material material)
MaterialID MaterialCache::addSimpleTextureMaterial(ImageID textureID)
{
Material material{};
material.name = "simple texture material";
Material material = Material::SimpleColor(
glm::vec3{1.0f},
"simple texture material");
material.diffuseTexture = textureID;
material.metallicFactor = 0.0f;
material.roughnessFactor = 1.0f;
return addMaterial(material);
return addMaterial(std::move(material));
}
MaterialID MaterialCache::addSimpleColorMaterial(glm::vec3 color, std::string name)
{
return addMaterial(Material::SimpleColor(std::move(color), std::move(name)));
}
const Material& MaterialCache::getMaterial(MaterialID id) const
@@ -149,6 +159,37 @@ std::optional<MaterialID> MaterialCache::findMaterialByKey(std::string_view key)
return static_cast<MaterialID>(std::distance(materialKeys.begin(), it));
}
std::optional<MaterialID> MaterialCache::findMaterialByName(
std::string_view name,
std::string_view sourceReference) const
{
std::optional<MaterialID> fallback;
for (MaterialID id = 0; id < materials.size(); ++id) {
const auto& material = materials[id];
if (material.name != name) {
continue;
}
if (sourceReference.empty()) {
return id;
}
if (!material.assetReference.empty() &&
material.assetReference.path == sourceReference) {
return id;
}
// A manually-created material may have the same name but no source
// reference. Keep it as a fallback for scenes saved before canonical
// file-backed material keys were introduced.
if (!fallback.has_value() && material.assetReference.empty()) {
fallback = id;
}
}
return fallback;
}
MaterialID MaterialCache::getFreeMaterialId() const
{
return static_cast<MaterialID>(materials.size());
+6 -1
View File
@@ -32,9 +32,14 @@ MeshID MeshCache::addMesh(GfxDevice& gfxDevice, const CPUMesh& cpuMesh)
const auto id = meshes.size();
meshes.push_back(std::move(gpuMesh));
cpuMeshes.push_back(cpuMesh); // store a copy of the CPU mesh
std::string key = cpuMesh.name.empty()
std::string key;
if (!cpuMesh.assetReference.empty()) {
key = cpuMesh.assetReference.cacheKey();
} else {
key = cpuMesh.name.empty()
? "mesh:" + std::to_string(id)
: cpuMesh.name;
}
const std::string baseKey = key;
std::size_t suffix = 1;
while (std::find(meshKeys.begin(), meshKeys.end(), key) != meshKeys.end()) {
+79
View File
@@ -1,11 +1,35 @@
#include <destrum/Graphics/RenderResources.h>
#include <destrum/Assets/AssetManager.h>
#include <destrum/Graphics/GfxDevice.h>
#include <destrum/Graphics/Util.h>
#include "volk.h"
#include "spdlog/spdlog.h"
#include <algorithm>
#include <array>
#include <utility>
namespace {
const ModelDoc::TextureInfo* FindDiffuseTexture(
const ModelDoc::MaterialInfo& material)
{
for (const auto semantic : std::array{
ModelDoc::TextureSemantic::BaseColor,
ModelDoc::TextureSemantic::Diffuse,
}) {
for (const auto& texture : material.textures) {
if (texture.semantic == semantic) {
return &texture;
}
}
}
return nullptr;
}
}
RenderResources::RenderResources() = default;
void RenderResources::init(GfxDevice& gfxDevice)
@@ -175,6 +199,61 @@ ImageID RenderResources::addImageToCache(GPUImage image) {
return imageCache->addImage(std::move(image));
}
void RenderResources::loadModelAsset(
GfxDevice& gfxDevice,
std::string_view sourceReference)
{
ModelDoc::LoadOptions options{};
options.meshImportMode = ModelDoc::MeshImportMode::MergedPerNode;
options.loadMaterials = true;
options.loadSkeleton = true;
options.loadAnimations = false;
const auto model = AssetManager::GetInstance().LoadModel(
sourceReference,
options);
for (const auto& primitive : model.primitives) {
const std::string key = primitive.mesh.assetReference.cacheKey();
if (!key.empty() && meshes().findMeshByKey(key).has_value()) {
continue;
}
meshes().addMesh(gfxDevice, primitive.mesh);
}
for (const auto& sourceMaterial : model.materials) {
const std::string key = sourceMaterial.assetReference.cacheKey();
if (!key.empty() && materials().findMaterialByKey(key).has_value()) {
continue;
}
Material material = Material::SimpleColor(
glm::vec3{sourceMaterial.baseColor},
sourceMaterial.name);
material.assetReference = sourceMaterial.assetReference;
material.metallicFactor = sourceMaterial.metallicFactor;
material.roughnessFactor = sourceMaterial.roughnessFactor;
material.emissiveFactor = std::max({
sourceMaterial.emissiveColor.x,
sourceMaterial.emissiveColor.y,
sourceMaterial.emissiveColor.z,
});
if (const auto* texture = FindDiffuseTexture(sourceMaterial);
texture != nullptr && !texture->embedded && !texture->path.empty()) {
material.diffuseTexture = loadImageFromFile(
gfxDevice,
std::filesystem::path{texture->path},
VK_IMAGE_USAGE_SAMPLED_BIT,
false,
TextureIntent::ColorSrgb);
}
materials().addMaterial(std::move(material));
}
}
BindlessSetManager& RenderResources::getBindlessSetManager() {
return imageCache->bindlessSetManager;
}
+1 -1
View File
@@ -31,7 +31,7 @@ private:
GameObject* capybara = nullptr;
char scenePath[512]{"game://scenes/debug_scene.json"};
char scenePath[512]{"scenes/debug_scene.json"};
char newSceneName[128]{"EmptyScene"};
std::string sceneStatus;
};
+221 -255
View File
@@ -1,6 +1,7 @@
#include "Lightkeeper.h"
#include <destrum/FS/AssetFS.h>
#include <destrum/Assets/AssetManager.h>
#include "glm/gtx/transform.hpp"
#include "spdlog/spdlog.h"
#include <destrum/Components/Physics/Rigidbody.h>
@@ -27,7 +28,9 @@
#include "destrum/Util/ModelDocUtils.h"
namespace {
std::filesystem::path ResolveScenePath(std::string_view value) {
std::filesystem::path ResolveScenePath(
std::string_view value,
const std::filesystem::path& exeDir) {
if (value.empty()) {
throw std::invalid_argument("Scene path cannot be empty");
}
@@ -36,7 +39,8 @@ namespace {
return AssetFS::GetInstance().GetFullPath(value);
}
return std::filesystem::path{value};
const std::filesystem::path path{value};
return path.is_absolute() ? path : exeDir / path;
}
}
@@ -68,37 +72,6 @@ void LightKeeper::customInit()
staticModelOptions.loadSkeleton = false;
staticModelOptions.loadAnimations = false;
auto kittyModel = ModelDoc::LoadModel(
AssetFS::GetInstance().GetFullPath("game://kitty.glb").generic_string(),
staticModelOptions
);
ModelDocUtils::LogModelDocSummary(kittyModel, "kitty.glb");
const auto& kittyPrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(kittyModel, "game://kitty.glb");
auto testMesh = kittyPrimitive.mesh;
testMesh.name = "Test Mesh";
auto testMeshID = resources.meshes().addMesh(gfxDevice, testMesh);
spdlog::info("TestMesh uploaded with id: {}", testMeshID);
const auto testTexturePath = ModelDocUtils::PickTexturePath(
kittyModel,
kittyPrimitive,
AssetFS::GetInstance().GetFullPath("game://kitty.png")
);
const auto testimgID = resources.loadImageFromFile(gfxDevice, testTexturePath);
spdlog::info("Test image loaded from '{}' with id: {}", testTexturePath.generic_string(), testimgID);
auto testMaterialID = resources.materials().addMaterial({
.baseColor = ModelDocUtils::GetImportedBaseColor(
kittyModel, kittyPrimitive),
.diffuseTexture = testimgID,
.name = ModelDocUtils::GetImportedMaterialName(
kittyModel, kittyPrimitive, "TestMaterial"),
});
spdlog::info("Test material created with id: {}", testMaterialID);
camera.SetRotation(glm::radians(glm::vec2(90.f, 0.f)));
auto& scene = SceneManager::GetInstance().CreateScene("Main");
@@ -168,64 +141,64 @@ void LightKeeper::customInit()
characterModelOptions.loadSkeleton = true;
characterModelOptions.loadAnimations = true;
auto charModel = ModelDoc::LoadModel(
AssetFS::GetInstance().GetFullPath("engine://cotw-capybara-male/source/capybara.fbx").generic_string(),
characterModelOptions
);
ModelDocUtils::LogModelDocSummary(charModel, "capybara.fbx");
const auto& charPrimitive = ModelDocUtils::GetFirstSkinnedPrimitiveOrFirstOrThrow(
charModel,
"engine://cotw-capybara-male/source/capybara.fbx"
);
const auto charMeshID = resources.meshes().addMesh(gfxDevice, charPrimitive.mesh);
const auto charTexturePath = ModelDocUtils::PickTexturePath(
charModel,
charPrimitive,
AssetFS::GetInstance().GetFullPath(
"engine://cotw-capybara-male/textures/capybara_male_light_brown_dif.ddsc.DECA.RE.pngballs")
);
const auto charTextureID = resources.loadImageFromFile(gfxDevice, charTexturePath);
// const auto charTextureID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("engine://char.jpg"));
const auto charMaterialID = resources.materials().addMaterial({
.baseColor = ModelDocUtils::GetImportedBaseColor(
charModel, charPrimitive),
.diffuseTexture = charTextureID,
.name = ModelDocUtils::GetImportedMaterialName(
charModel, charPrimitive, "CharacterMaterial"),
});
const auto charMeshComp = CharObj->AddComponent<MeshRendererComponent>();
charMeshComp->SetMeshID(charMeshID);
charMeshComp->SetMaterialID(charMaterialID);
const auto animator = CharObj->AddComponent<Animator>();
animator->setSkeleton(std::move(charModel.skeleton));
std::string firstAnimationName;
for (auto& clip : charModel.animations)
{
spdlog::info("Loaded animation: '{}' ({:.2f}s)", clip.name, clip.duration);
if (firstAnimationName.empty())
firstAnimationName = clip.name;
animator->addClip(std::make_shared<SkeletalAnimation>(std::move(clip)));
}
if (!firstAnimationName.empty())
{
spdlog::info("Playing animation: '{}'", firstAnimationName);
animator->play(firstAnimationName);
}
animator->play("capybara_canter_fwd_01|capybara_canter_fwd_01|run");
CharObj->GetTransform().SetWorldPosition(glm::vec3(0.f, 0.f, 0.f));
// auto charModel = ModelDoc::LoadModel(
// AssetFS::GetInstance().GetFullPath("engine://cotw-capybara-male/source/capybara.fbx").generic_string(),
// characterModelOptions
// );
// ModelDocUtils::LogModelDocSummary(charModel, "capybara.fbx");
//
// const auto& charPrimitive = ModelDocUtils::GetFirstSkinnedPrimitiveOrFirstOrThrow(
// charModel,
// "engine://cotw-capybara-male/source/capybara.fbx"
// );
//
// const auto charMeshID = resources.meshes().addMesh(gfxDevice, charPrimitive.mesh);
//
// const auto charTexturePath = ModelDocUtils::PickTexturePath(
// charModel,
// charPrimitive,
// AssetFS::GetInstance().GetFullPath(
// "engine://cotw-capybara-male/textures/capybara_male_light_brown_dif.ddsc.DECA.RE.pngballs")
// );
//
// const auto charTextureID = resources.loadImageFromFile(gfxDevice, charTexturePath);
// // const auto charTextureID = gfxDevice.loadImageFromFile(AssetFS::GetInstance().GetFullPath("engine://char.jpg"));
// const auto charMaterialID = resources.materials().addMaterial({
// .baseColor = ModelDocUtils::GetImportedBaseColor(
// charModel, charPrimitive),
// .diffuseTexture = charTextureID,
// .name = ModelDocUtils::GetImportedMaterialName(
// charModel, charPrimitive, "CharacterMaterial"),
// });
//
// const auto charMeshComp = CharObj->AddComponent<MeshRendererComponent>();
// charMeshComp->SetMeshID(charMeshID);
// charMeshComp->SetMaterialID(charMaterialID);
//
// const auto animator = CharObj->AddComponent<Animator>();
// animator->setSkeleton(std::move(charModel.skeleton));
//
// std::string firstAnimationName;
//
// for (auto& clip : charModel.animations)
// {
// spdlog::info("Loaded animation: '{}' ({:.2f}s)", clip.name, clip.duration);
//
// if (firstAnimationName.empty())
// firstAnimationName = clip.name;
//
// animator->addClip(std::make_shared<SkeletalAnimation>(std::move(clip)));
// }
//
// if (!firstAnimationName.empty())
// {
// spdlog::info("Playing animation: '{}'", firstAnimationName);
// animator->play(firstAnimationName);
// }
//
// animator->play("capybara_canter_fwd_01|capybara_canter_fwd_01|run");
//
// CharObj->GetTransform().SetWorldPosition(glm::vec3(0.f, 0.f, 0.f));
// CharObj->GetTransform().SetWorldScale(0.01f, 0.01f, 0.01f);
// ModelDoc::LoadOptions options{};
@@ -282,184 +255,177 @@ void LightKeeper::customInit()
// }
{
const auto CharObj = scene.CreateGameObject("Character");
ModelDoc::LoadOptions characterOptions{};
characterOptions.meshImportMode = ModelDoc::MeshImportMode::MergedPerNode;
characterOptions.loadMaterials = true;
characterOptions.loadSkeleton = true;
characterOptions.loadAnimations = false;
auto charModel = ModelDoc::LoadModel(
AssetFS::GetInstance()
.GetFullPath("engine://characterMedium.fbx")
.generic_string(),
characterOptions
);
const auto& charPrimitive =
ModelDocUtils::GetFirstSkinnedPrimitiveOrFirstOrThrow(
charModel,
"engine://characterMedium.fbx"
);
const auto charMeshID = resources.meshes().addMesh(gfxDevice, charPrimitive.mesh);
const auto charTextureID = resources.loadImageFromFile(gfxDevice,
AssetFS::GetInstance().GetFullPath("engine://textures/criminalMaleA.png")
);
const auto charMaterialID = resources.materials().addMaterial({
.baseColor = ModelDocUtils::GetImportedBaseColor(
charModel, charPrimitive),
.diffuseTexture = charTextureID,
.name = ModelDocUtils::GetImportedMaterialName(
charModel,
charPrimitive,
"CharacterMaterial"
),
});
const auto charMeshComp = CharObj->AddComponent<MeshRendererComponent>();
charMeshComp->SetMeshID(charMeshID);
charMeshComp->SetMaterialID(charMaterialID);
const auto animator = CharObj->AddComponent<Animator>();
animator->setSkeleton(charModel.skeleton);
auto runClips = ModelDoc::LoadAnimationClips(
AssetFS::GetInstance()
.GetFullPath("engine://run.fbx")
.generic_string(),
charModel.skeleton
);
for (auto& clip : runClips)
{
spdlog::info("Loaded animation: '{}' ({:.2f}s)", clip.name, clip.duration);
animator->addClip(std::make_shared<SkeletalAnimation>(std::move(clip)));
}
if (!runClips.empty())
{
animator->play("Root|Run");
}
CharObj->GetTransform().SetWorldPosition(glm::vec3(0.f));
CharObj->GetTransform().SetWorldPosition(glm::vec3(5, 0, 0));
}
auto cubeModel = ModelDoc::LoadModel(
AssetFS::GetInstance()
.GetFullPath("engine://cube.fbx")
.generic_string(),
staticModelOptions
);
ModelDocUtils::LogModelDocSummary(cubeModel, "cube.fbx");
const auto& cubePrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(cubeModel, "game://cube.fbx");
const auto eliasTextuerPath = ModelDocUtils::PickTexturePath(
cubeModel,
cubePrimitive,
AssetFS::GetInstance().GetFullPath("game://grass.png")
);
const auto eliasTextueID = resources.loadImageFromFile(gfxDevice, eliasTextuerPath);
const auto eliasMaterialID = resources.materials().addMaterial({
.baseColor = ModelDocUtils::GetImportedBaseColor(
planeModel, planePrimitive),
.textureFilteringMode =
TextureFilteringMode::Anisotropic,
.diffuseTexture = eliasTextueID,
.name = ModelDocUtils::GetImportedMaterialName(
planeModel, planePrimitive, "GroundPlaneMaterial"),
});
const auto cubeMeshID = resources.meshes().addMesh(gfxDevice, cubePrimitive.mesh);
//
// for (int i{0}; i < 100; i++)
// {
// auto cube = std::make_shared<GameObject>("Cube");
// const auto CharObj = scene.CreateGameObject("Character");
//
// cube->AddComponent<BoxCollider>(glm::vec3{0.5f});
// cube->AddComponent<Rigidbody>();
// ModelDoc::LoadOptions characterOptions{};
// characterOptions.meshImportMode = ModelDoc::MeshImportMode::MergedPerNode;
// characterOptions.loadMaterials = true;
// characterOptions.loadSkeleton = true;
// characterOptions.loadAnimations = false;
//
// auto meshComp = cube->AddComponent<MeshRendererComponent>();
// meshComp->SetMeshID(cubeMeshID);
// meshComp->SetMaterialID(eliasMaterialID);
// auto charModel = AssetManager::GetInstance().LoadModel("engine://characterMedium.fbx", characterOptions);
//
// cube->GetTransform().SetWorldPosition(glm::vec3(0.0f, i, 0.0f));
// cube->GetTransform().SetWorldScale(glm::vec3(0.005f));
// const auto& charPrimitive =
// ModelDocUtils::GetFirstSkinnedPrimitiveOrFirstOrThrow(
// charModel,
// "engine://characterMedium.fbx"
// );
//
// scene.Add(cube);
// scene.GetPhysics().RegisterGameObject(*cube);
// }
// const int cubeCount = 10;
// const float spacing = 1.0f;
// const auto charMeshID = resources.meshes().addMesh(gfxDevice, charPrimitive.mesh);
//
// for (int x = 0; x < cubeCount; x++)
// const auto charTextureID = resources.loadImageFromFile(gfxDevice,
// AssetFS::GetInstance().GetFullPath("engine://textures/criminalMaleA.png")
// );
//
// const auto charMaterialID = resources.materials().addMaterial({
// .baseColor = ModelDocUtils::GetImportedBaseColor(
// charModel, charPrimitive),
// .diffuseTexture = charTextureID,
// .name = ModelDocUtils::GetImportedMaterialName(
// charModel,
// charPrimitive,
// "CharacterMaterial"
// ),
// });
//
// const auto charMeshComp = CharObj->AddComponent<MeshRendererComponent>();
// charMeshComp->SetMeshID(charMeshID);
// charMeshComp->SetMaterialID(charMaterialID);
//
// const auto animator = CharObj->AddComponent<Animator>();
// animator->setSkeleton(charModel.skeleton);
//
// auto runClips = AssetManager::GetInstance().LoadAnimationClips(
// "engine://run.fbx",
// charModel.skeleton
// );
//
// for (auto& clip : runClips)
// {
// for (int y = 0; y < 3; y++)
// spdlog::info("Loaded animation: '{}' ({:.2f}s)", clip.name, clip.duration);
// animator->addClip(std::make_shared<SkeletalAnimation>(std::move(clip)));
// }
//
// if (!runClips.empty())
// {
// for (int z = 0; z < cubeCount; z++)
// {
// auto cube = std::make_shared<GameObject>("Cube");
//
// cube->AddComponent<BoxCollider>(glm::vec3{0.5f});
// cube->AddComponent<Rigidbody>();
//
// auto meshComp = cube->AddComponent<MeshRendererComponent>();
// meshComp->SetMeshID(cubeMeshID);
// meshComp->SetMaterialID(eliasMaterialID);
//
// cube->GetTransform().SetWorldPosition(glm::vec3(
// (x - cubeCount / 2.0f) * spacing,
// y * spacing + 0,
// (z - cubeCount / 2.0f) * spacing
// ));
//
// cube->GetTransform().SetWorldScale(glm::vec3(0.005f));
//
// scene.Add(cube);
// scene.GetPhysics().RegisterGameObject(*cube);
// }
// animator->play("Root|Run");
// }
//
// CharObj->GetTransform().SetWorldPosition(glm::vec3(0.f));
// CharObj->GetTransform().SetWorldPosition(glm::vec3(5, 0, 0));
// }
//
// auto cubeModel = ModelDoc::LoadModel(
// AssetFS::GetInstance()
// .GetFullPath("engine://cube.fbx")
// .generic_string(),
// staticModelOptions
// );
// ModelDocUtils::LogModelDocSummary(cubeModel, "cube.fbx");
//
// const auto& cubePrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(cubeModel, "game://cube.fbx");
//
//
// const auto eliasTextuerPath = ModelDocUtils::PickTexturePath(
// cubeModel,
// cubePrimitive,
// AssetFS::GetInstance().GetFullPath("game://grass.png")
// );
//
// const auto eliasTextueID = resources.loadImageFromFile(gfxDevice, eliasTextuerPath);
// const auto eliasMaterialID = resources.materials().addMaterial({
// .baseColor = ModelDocUtils::GetImportedBaseColor(
// planeModel, planePrimitive),
// .textureFilteringMode =
// TextureFilteringMode::Anisotropic,
// .diffuseTexture = eliasTextueID,
// .name = ModelDocUtils::GetImportedMaterialName(
// planeModel, planePrimitive, "GroundPlaneMaterial"),
// });
//
// const auto cubeMeshID = resources.meshes().addMesh(gfxDevice, cubePrimitive.mesh);
// //
// // for (int i{0}; i < 100; i++)
// // {
// // auto cube = std::make_shared<GameObject>("Cube");
// //
// // cube->AddComponent<BoxCollider>(glm::vec3{0.5f});
// // cube->AddComponent<Rigidbody>();
// //
// // auto meshComp = cube->AddComponent<MeshRendererComponent>();
// // meshComp->SetMeshID(cubeMeshID);
// // meshComp->SetMaterialID(eliasMaterialID);
// //
// // cube->GetTransform().SetWorldPosition(glm::vec3(0.0f, i, 0.0f));
// // cube->GetTransform().SetWorldScale(glm::vec3(0.005f));
// //
// // scene.Add(cube);
// // scene.GetPhysics().RegisterGameObject(*cube);
// // }
//
// // const int cubeCount = 10;
// // const float spacing = 1.0f;
// //
// // for (int x = 0; x < cubeCount; x++)
// // {
// // for (int y = 0; y < 3; y++)
// // {
// // for (int z = 0; z < cubeCount; z++)
// // {
// // auto cube = std::make_shared<GameObject>("Cube");
// //
// // cube->AddComponent<BoxCollider>(glm::vec3{0.5f});
// // cube->AddComponent<Rigidbody>();
// //
// // auto meshComp = cube->AddComponent<MeshRendererComponent>();
// // meshComp->SetMeshID(cubeMeshID);
// // meshComp->SetMaterialID(eliasMaterialID);
// //
// // cube->GetTransform().SetWorldPosition(glm::vec3(
// // (x - cubeCount / 2.0f) * spacing,
// // y * spacing + 0,
// // (z - cubeCount / 2.0f) * spacing
// // ));
// //
// // cube->GetTransform().SetWorldScale(glm::vec3(0.005f));
// //
// // scene.Add(cube);
// // scene.GetPhysics().RegisterGameObject(*cube);
// // }
// // }
// // }
{
auto sphereModel = ModelDoc::LoadModel(
AssetFS::GetInstance().GetFullPath("engine://sphere.fbx").generic_string(),
staticModelOptions
);
// {
auto sphereModel = AssetManager::GetInstance().LoadModel("engine://sphere.fbx", staticModelOptions);
ModelDocUtils::LogModelDocSummary(sphereModel, "sphere.fbx");
//
const auto& spherePrimitive = ModelDocUtils::GetFirstPrimitiveOrThrow(sphereModel, "game://sphere.fbx");
const auto sphereTexturePath = ModelDocUtils::PickTexturePath(
sphereModel,
spherePrimitive,
AssetFS::GetInstance().GetFullPath("game://238882.png")
);
const auto sphereTextureID = resources.loadImageFromFile(gfxDevice, sphereTexturePath);
sphereMaterial = resources.materials().addMaterial({
.baseColor = ModelDocUtils::GetImportedBaseColor(planeModel, planePrimitive),
.textureFilteringMode =TextureFilteringMode::Anisotropic,
.diffuseTexture = sphereTextureID,
.name = ModelDocUtils::GetImportedMaterialName(
planeModel, planePrimitive,
"GroundPlaneMaterial"),
});
//
//
// const auto sphereTexturePath = ModelDocUtils::PickTexturePath(
// sphereModel,
// spherePrimitive,
// AssetFS::GetInstance().GetFullPath("game://238882.png")
// );
//
// const auto sphereTextureID = resources.loadImageFromFile(gfxDevice, sphereTexturePath);
// sphereMaterial = resources.materials().addMaterial({
// .baseColor = ModelDocUtils::GetImportedBaseColor(planeModel, planePrimitive),
// .textureFilteringMode =TextureFilteringMode::Anisotropic,
// .diffuseTexture = sphereTextureID,
// .name = ModelDocUtils::GetImportedMaterialName(
// planeModel, planePrimitive,
// "GroundPlaneMaterial"),
// });
//
sphereMesh = resources.meshes().addMesh(gfxDevice, spherePrimitive.mesh);
//
// }
sphereMaterial = resources.materials().addSimpleColorMaterial({0.5f, 0.3f, 0.8f}, "Blue");
}
}
void LightKeeper::customUpdate(float dt)
@@ -501,7 +467,7 @@ void LightKeeper::customUpdate(float dt)
if (ImGui::Button("Save Current Scene")) {
try {
const auto path = ResolveScenePath(scenePath);
const auto path = ResolveScenePath(scenePath, m_params.exeDir);
const auto parent = path.parent_path();
if (!parent.empty()) {
std::filesystem::create_directories(parent);
@@ -522,7 +488,7 @@ void LightKeeper::customUpdate(float dt)
ImGui::SameLine();
if (ImGui::Button("Load Scene")) {
try {
const auto path = ResolveScenePath(scenePath);
const auto path = ResolveScenePath(scenePath, m_params.exeDir);
if (SceneSerializer::Load(
SceneManager::GetInstance().GetCurrentScene(),
path)) {
+91
View File
@@ -7,6 +7,7 @@
#include <string>
#include <destrum/Event.h>
#include <destrum/Assets/AssetReference.h>
#include <destrum/FS/AssetFS.h>
#include <destrum/ObjectModel/Component.h>
#include <destrum/ObjectModel/GameObject.h>
@@ -17,7 +18,9 @@
#include <destrum/Physics/JoltPhysicsWorld.h>
#include <destrum/Components/Physics/SphereCollider.h>
#include <destrum/Components/Physics/BoxCollider.h>
#include <destrum/Components/Animator.h>
#include <destrum/Components/Physics/Rigidbody.h>
#include <destrum/Graphics/Material.h>
namespace {
class TestComponent final : public Component {
@@ -343,6 +346,91 @@ namespace {
SceneManager::GetInstance().Destroy();
}
void testAnimatorAssetReferences()
{
GameObject object{"animated"};
auto* animator = object.AddComponent<Animator>();
Skeleton skeleton;
Joint joint;
joint.id = 0;
joint.localTranslation = glm::vec3{0.0f};
joint.localRotation = glm::identity<glm::quat>();
joint.localScale = glm::vec3{1.0f};
skeleton.joints.push_back(joint);
skeleton.inverseBindMatrices.push_back(glm::mat4{1.0f});
skeleton.jointNames.push_back("root");
skeleton.assetReference.path = "engine://character.fbx";
buildParentIndex(skeleton);
animator->setSkeleton(std::move(skeleton));
auto clip = std::make_shared<SkeletalAnimation>();
clip->name = "walk";
clip->assetReference.path = "engine://walk.fbx";
clip->assetReference.subresource = "animation:0";
clip->duration = 1.0f;
SkeletalAnimation::Keyframe keyframe;
keyframe.time = 0.0f;
keyframe.translation = glm::vec3{0.0f};
keyframe.rotation = glm::identity<glm::quat>();
keyframe.scale = glm::vec3{1.0f};
SkeletalAnimation::Track track;
track.jointIndex = 0;
track.keyframes.push_back(keyframe);
clip->tracks.push_back(std::move(track));
animator->addClip(std::move(clip));
animator->play("walk");
const auto data = animator->Serialize();
check(data.contains("assetReferences"),
"Animator scenes must store asset references");
check(data.at("assetReferences").at("skeleton").at("path") == "engine://character.fbx",
"Animator serialization must store the skeleton source");
check(data.at("assetReferences").at("animations").at(0).at("asset").at("subresource") ==
"animation:0",
"Animator serialization must store the animation subresource");
check(data.dump().find("keyframes") == std::string::npos,
"Animator scene data must not embed animation keyframes");
}
void testSimpleColorMaterial()
{
const auto material = Material::SimpleColor(
glm::vec3{0.2f, 0.4f, 0.8f},
"blue material");
check(material.baseColor == glm::vec3{0.2f, 0.4f, 0.8f},
"simple materials must preserve their color");
check(material.metallicFactor == 0.0f &&
material.roughnessFactor == 1.0f &&
material.emissiveFactor == 0.0f,
"simple materials must use non-metallic default factors");
check(material.diffuseTexture == NULL_IMAGE_ID,
"simple materials must not require a diffuse image");
check(material.name == "blue material",
"simple materials must preserve their optional name");
}
void testAssetReferenceCacheKeys()
{
const AssetReference reference{
.path = "game://CharacterMedium.fbx",
.subresource = "mesh:0",
};
const auto key = reference.cacheKey();
check(key == "game://CharacterMedium.fbx#mesh:0",
"asset references must produce stable cache keys");
const auto parsed = AssetReference::fromCacheKey(key);
check(parsed.has_value() &&
parsed->path == reference.path &&
parsed->subresource == reference.subresource,
"asset cache keys must recover their source reference");
check(!AssetReference::fromCacheKey("CharacterMedium.fbx").has_value(),
"plain cache names must not be treated as file-backed assets");
}
}
int main()
@@ -358,6 +446,9 @@ int main()
testPhysicsWorldUnits();
testJoltSphereCollisions();
testSceneJoltSphereCollisions();
testAnimatorAssetReferences();
testSimpleColorMaterial();
testAssetReferenceCacheKeys();
std::cout << "destrum tests passed\n";
return EXIT_SUCCESS;
}